Battlefield 6 Will Feature “Aim Assist 2.0;” As Devs Mention It’ll Be “Very Light” Aim Assist
While literally almost every first-person shooter game available on console offers aim assist in single-player and multiplayer modes, some gamers might have been used to aim assist being so strong that it almost does the work for you.
That won’t be the case with Battlefield 6, as the developers behind it explain how they’re implementing something they call “aim assist 2.0” for Battlefield 6, and even explained how it works.
When the folks at Battlefield Studios mention Aim Assist 2.0, that doesn’t mean it’s a stronger version of aim assist, but more so, a better version that adds skill into the equation instead of relying on aim assist to do the work for you.
Battlefield 6 “Aim Assist 2.” Explained by Devs
Speaking in an interview, Senior Console Combat Designer Matthew Nickerson explained how aim assist works in Battlefield 6, and talked about “Aim Assist 2.0.”
Nickerson explained, “From the get-go, we inherited a lot of the overall systems from [Battlefield] 2042, in terms of things like aim assist. We had a lot of data to go off of because 2042 provided crossplay for the user. So, we looked at the history, all the way through all the seasons, because there were manual improvements, little by little, on aim assist and everything as that game matured and progressed. So when we inherited all of that on Glacier, the first thing we did was look at the data points of what 2042 was spinning out, and then we did a post-mortem of what we thought we could deliver on Battlefield 6. Ultimately, our mantra as a team and for my team, especially, has been, regardless of the input or whether you’re playing on console or PC, we want you to have the best possible play experience, and crossplay obviously delivers that for us.”
Continuing with the aim assist discussion, Nickerson mentioned “Aim Assist 2.0,” and how it works using real-time renders now, and also how it will be lighter in comparison to say, Battlefield 2042.
“We want to have a fair, competitive, and balanced approach. We call it Aim Assist 2.0. It’s an evolution of what we had in 2042. We’re talking real-time renders now. We moved away from squares, boxes and spheres to capsule-oriented meshes for aim assist. We’ve really upped the level of consistency and performance across the board. We’re going very light with aim assist. We’re not adding rotational aim assist; we actually removed snap zoom, which was in 2042, as we believed it was too mechanically heavy. We want to humanise aim assist, as we call it here internally,” Nickerson explained.
This is definitely good news. In the Open Beta, you can feel the aim assist, but it was nowhere near as strong as in Call of Duty, which meant each kill felt a lot more satisfying since it feels you’ve earned it.
Time will tell if DICE and the Battlefield Studios are on the right track, but so far, things look very promising.
In other Battlefield 6 news, EA has recently confirmed that there will no console-only crossplay feature, which is something we hope the devs reconsider in the future. In addition to that, the performance and resolution for all consoles have been revealed, which should be good news for console gamers.
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As a PC gamer, please give us a way to play only against other PC players. Don’t do this garbage like COD where consoles can choose, but PC can’t.