Battlefield 6 Not Relying on DLSS as a Crutch for Performance is a Refreshing Stance
A studio aiming to have an optimized PC release? In 2025? Without the need to rely on any upscaler? I know, it’s a crazy thought, but that’s precisely what the Battlefield Studios are aiming for when it comes to the performance of the PC release of Battlefield 6.
It seems the studio won’t rely on the technology to save their game from poor performance, but instead will put in the work to ensure it performs well without it.
Battlefield 6 Might Actually Pull Off Something Past Battlefield Games Have Failed to Do: A Polished and Smooth Launch Experience
When it comes to polishing and optimization, the Battlefield franchise probably isn’t the first thing that comes to mind. Nearly every single release up to this point has been plagued by technical issues, often being buggy or performing poorly in terms of frame rate, or both. Battlefield and the word ‘optimization’ don’t go together. With the release of Battlefield 6, that might be changing, as it seems DICE and the rest of the Battlefield Studios are actually putting a big focus on ensuring the game runs smoothly, all without the use of AI upscalers.
This was revealed by Battlefield 6’s technical director, Christian Buhl, who told PC Gamer in an interview that they want Battlefield 6 to run “great” and without the use of upscalers, such as DLSS.
“We want Battlefield 6 to run great without [DLSS], and we want to give you the option to use it if you want,” Christian Buhl said in the interview. “I believe all of our default performance targets are not with [upscaling] on. “There are pros and cons to a lot of those different technologies … Our goal is for everything to be performant without a lot of extra stuff.”
Considering past entries in the series, this shift in focus on performance is fantastic news, as the studios could have easily followed the many other games out there where DLSS is almost a must-have to achieve something stable. I suppose we shouldn’t be at all too surprised, considering the minimum and recommended PC specs for Battlefield 6. They’re not super demanding considering how much Battlefield 6 has going on. Though it won’t support ray-tracing, that might be for the best considering how much of a hit that takes on resources.
Signs from the recent beta are promising, but of course, the final release will be the real test. Let’s just hope that the studios are actually able to achieve something that past entries have failed to do.
I guess we’ll all find out when Battlefield 6 launches on October 10, 2025, on the PS5, Xbox Series X|S, and PC.
In other Battlefield 6 news, gameplay of the largest map available at launch has surfaced, along with its layouts and Operation Firestorm.
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