It’s safe to say that last week’s Anthem VIP demo experience wasn’t the first impression BioWare wanted to make to players given how many technical issues we’ve encountered. While last week’s Anthem demo was a bit more exclusive, the studio is opening the floodgates for everyone tomorrow.
For those worrying that we’ll see more technical issues, BioWare’s Head of Live Services Chad Robertson has posted a message on the studio’s blog to allay everyone’s fears. According to Robertson, players from last week should see “significant improvement in multiple areas” compared to last week’s Anthem VIP demo, though he admits that they may say new issues arise given the large influx of players and other tech issues.
This week has been focused on improving the player experience in the demo – that focus was based on our learnings and your feedback. For those of you that played last weekend, you should see significant improvement in multiple areas over last week.
While we are confident that these changes will improve this weekend’s experience for players, we’re also cognizant that we may see recurring and new issues. Our team will again be working around the clock to deal with any problems that arise so that all players can enjoy the game.
BioWare also mentions that they’ve prepared the Anthem servers to cater to more than what they anticipate they’ll need, though predicting player numbers for a game like Anthem will be hard. The studio has also mentioned that they have “systems in place to control entry rates of incoming players” to ensure that those already in sessions won’t be interrupted.
Our ongoing scale testing this week has gone well. We’re confident we are ready for the load we will see. Like last weekend, we will be prepared with more server capacity than we anticipate will be needed. However, predicting player numbers – particularly for a new game like Anthem in its first open public weekend – is very difficult. If more players decide to try the game than we anticipate, we also have systems in place to control entry rates of incoming players. This is to ensure players in the game are having uninterrupted fun and to give us time to increase capacity.
Lastly, Robertson mentioned a list of items that are already fixed in the final build of the game, which we’ve already listed down before.
For more on the Anthem demo, check the schedule here which also includes the demo client download links. Don’t forget to read up on our demo impressions piece, as well as our top five list of improvements we want to see BioWare make based on the demo.