Clair Obscur: Expedition 33 “Thank You” Update Ver. 1.5.0 Released via Patch 1.500

by Alex Co December 11, 2025 11:33 pm in News
Clair Obscur: Expedition 33 update 1.500

To say Clair Obscur: Expedition 33 came out of nowhere to surprise everyone with its quality is an understatement. This hallmark title has reached its zenith today, as it won The Game Awards’ coveted Game of the Year award.

Regardless if it won or not, Sandfall Interactive is appreciative of the fans and has just now released Clair Obscure Expedition update 1.500 (complete version 1.500.000) or what the devs call the game’s “Thank You Update.”

This brings a new playable environment, new mustic tracks and even fresh endgame content for players.

Clair Obscur: Expedition 33’s Thank You Update Adds New Content for Free via Patch 1.500

Here’s an overview of what’s new:

  • A new, playable environment, taking the characters to new adventures… 
  • Brand new music tracks by award-winning composer, Lorien Testard. 
  • Challenging boss battles for late-game players to overcome within the Endless Tower. 
  • An official Photo Mode, allowing players to get creative and capture their favourite moments from the game’s story and battles. 
  • New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19. 
  • New Quality of Life improvements, other new features, and additional improvements to the game’s performance across platforms, including on handheld PC systems.

The complete patch notes are available below as well, which goes into the new feature details, bug fixes and more.

Clair Obscur: Expedition 33 Complete Version 1.5.0/1.500 Patch Notes

New Content

  • Verso’s Drafts, a new playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover 🙂

    • Located on the World Map, next to Lumière – Accessible from Act III
    • Esquie’s Underwater ability is required!
  • New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19, with more to come!
  • New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure 
  • New boss battles for late-game players to overcome in the Endless Tower – They are variations of iconic bosses from the main game, designed to be even more challenging
  • Added new Luminas and Weapons
  • Added the “Old Key” quest item to the final area of the game – Previously obtainable only during the Prologue, this addition gives players a second chance to collect all journals within a single playthrough

New Features

  • Added Photo Mode with plenty of settings and options for players to get creative with while capturing your favourite moments from the game, accessible at any time from the pause menu! 
  • Added Lumina Sets feature, allowing players to save up to 50 different lumina loadouts for adapting to plenty of different fighting tactics at any moment 
  • Added Abandon Battle option in the pause menu which can now be opened in battle 
  • Added HUD Scale setting, allowing players to adjust the size of in-game HUD elements from 80% to 120% 
  • Added FSR 4 support, including AMD temporal upscaling for sharper visuals and Frame Generation for smoother gameplay on compatible GPUs 
  • Added new filters for Pictos and Luminas and improved the UI 
  • Added input remapping for controller

Handheld PC improvements

  • The game is now certified on Steam Deck and ROG Xbox Ally! 
  • Global improvement of text legibility
  • Fixed multiple fog and lighting issues:  
    • Overly intense effects during the Flying Manor boss fight (which also impacted some cinematics) 
    • Overexposed areas in the Visages 
    • Overly dark areas in the Endless Tower
  • Fixed FPS being capped at 30 on Steam Deck 
  • VSync can now be properly disabled in the settings when playing on Steam Deck
  • Graphic settings are now adjusted for Steam Deck users 
  • Improved first-time setup flow:  
    • Controller input is now supported in installation wizards (no longer touchscreen-only)

  • External controllers now switch seamlessly with the Steam Deck controls 

Bug Fixes

  • Fixed an issue where using Battle Retry after a cinematic or automatic trigger could spawn the player out of the world if the last save was created in a different location 
  • The playtime displayed on save files now accurately reflects total playtime, including time spent on Game Overs
    (Note: this fix does not retroactively update existing save files.) 
  • Fixed inventory behaviour so that sort order now persists after closing the game menu 
  • Fixed issue preventing Intel XeSS Frame Generation setting from being accessible on PC Game Pass 
  • Fixed an issue where the usage of particular diacritic marks (e.g. ^, ~, ´, `) in Windows is blocked after launching the title
  • Fixed Breaking Death always breaking all enemies when the character dies, it should only break the enemy that killed the character – As a result, it shouldn’t work when the character kills themself anymore
  • Characters’ turn order during a First Strike, triggered by attacking an enemy on the map, now correctly respects characters’ Speed
  • Fixed Boucharo giving +150% Critical chance instead of +50% Critical chance 
  • Fixed some Luminas giving unintended hidden +10% damage:  
    • Sweet Kill  
    • Teamwork 
    • Dead Energy II 
    • First Strike and others 

As with any major update, we wouldn’t be surprised if this breaks something that would require a follow-up patch. That said, Sandfall has been pretty spot-on in optimizing updates.

Will we see another content drop for the game? Who knows, but at the very least, fans will be pleased to know that Sandfall has confirmed that we’ll be seeing more from the franchise in the future.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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Calypso
Calypso
4 months ago

I wish they would stop nerfing the damage… It was so much better at launch, now it seems every patch reduces damage multipliers and whatnot.

Starfire
Starfire
4 months ago

GOAT game GOAT devs