Report – Creative Assembly New Game to Be “Biggest Multiformat Project in Studio History”

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Creative Assembly is reportedly busy creating its “biggest multiformat project in studio history,” according to an insider speaking with PCGamesN. The project is a totally new IP, and has the team behind Halo Wars 2 and Alien: Isolation working on it.

In addition to the veteran staff, Creative Assembly is looking for several new hires. Over on the developer’s job listings page, there’s requests for a “senior meta game designer,” “lead systems designer,” and a “lead technical artist.”

Here are the “key responsibilities” of each, which offer teases at what the new IP will be about:

Senior Meta Game Designer – New IP

Working with the Design Director, you will be responsible for defining the range and depth of the meta game. You will be designing and implementing the game’s Meta framework, including economy, progression and retention methods, leaderboards, challenges, world building and events. You will collaborate closely with the project’s creative leaders and wider game development team including our data analysis department to successfully deliver an effective and engaging game meta that unites with the core game experience.

Excellent communication is critical to the success of this role. You will share regular updates with the varying development disciplines across team highlighting when key achievements are identified and raising any issues.

Lead Systems Designer – New IP

As the project’s Lead Systems Designer, you will lead the Gameplay Systems team, developing the core gameplay systems, such as weapons, movement, abilities, gadgets, health and other underlying gameplay systems. You will collaborate and communicate closely with the project’s creative leaders to effectively deliver on the vision of the game.

You will continuously look to improve gameplay, processes and techniques on the project to achieve outstanding results for our players. You will be responsible for defining the range and depth of the core game experience, balancing the systems, looking at skill ceilings, complexity, challenge and player progression. As well as working within your own area of the project, you will work closely with the Directors, Level Design, Animation, Art, Audio and Production Leads.

Working with the Design Director, you will manage and mentor the technical and gameplay systems design team on a day to day basis. You will also play a key role in hiring new members of the design team. Excellent communication is critical to the success of this role. You will share regular updates with the varying development disciplines across team highlighting when key achievements are identified and raising any issues. You will encourage team work and communication in those you lead.

Lead Technical Artist – New IP

As the Lead Technical Artist for the project, you will have significant experience of leading, mentoring and nurturing the developing other artists. As well as managing the technical art team, conducting regular reviews and overseeing their career development, you will be responsible for enhancing visual quality, performance and art efficiency on our new project.

Communication is critical to the success of this role. You will be proactive in communicating progress, solving problems across the team and sharing across the wider project where relevant. You will be able to communicate well and collaborate with the team to develop new features, processes and pipelines.

You will research, prototype and implement art production techniques, taking responsibility for ensuring the content produced by the art department is both technically appropriate and efficiently produced. As the Lead Technical Artist, you will be communicating ideas and techniques to relevant developers on the project, our 3rd parties and stakeholders.

What do you want to see from Creative Assembly’s new IP? Let us know below.

In other news, Bungie has now removed the Destiny 2 XP limitations, Bandai Namco has teased a new game with a GIF posted on a new site, and here are eight Battlefront II changes we want to see (that aren’t related to microtransactions).

Source: PCGamesN

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