Devs Explain Why Suicide Squad: Kill the Justice League Endgame Got Patched First Before Server and Login Issues

Suicide Squad; Kill the Justice League Down

Just the other day, Rocksteady Studios released their first-ever client patch for Suicide Squad: Kill the Justice League. While the studio did touch on bug fixes, it was surprising to see that a gameplay adjustment that essentially nerfed the burn damage took priority over the technical issues, which we assumed was more important.

In the latest  Developer Update for Suicide Squad: KTJL, Rocksteady explains their reasoning behind, though they acknowledged that login and server issues are the “top priority.”

Why Did Rocksteady Release an Endgame Bug and Balancing Patch First?

According to the studio, balancing changes can be done by the design teams with little to no need for code support. Unfortunately, the same cannot be said for server and login issues, and designers cannot fix these said issues. So the balancing changes were made since the studio doesn’t want to “delay changes” that can be implemented quickly, and “will improve parts of the game.”

Long story short: Rocksteady has different teams working on different issues parallel, and they do not want to delay changes that the studio believes will improve parts of the game.

Why Aren’t the Suicide Squad: Kill the Justice League Server and Login Issues Fixed?

Rocksteady admits they need to do better, though also states that it is not an easy nut to crack because it’s not just one single issue. It’s several smaller issues that are affecting some players in different ways.

What Are the Next Changes Coming in Suicide Squad: Kill the Justice League?

Aside from the server and login issues which are being worked on, here are some of the topics the studio confirmed are being adjusted in a future update:

Changes to the Promethium Game Loop – Rocksteady says they are seeing an imbalance where players need to play too many Metropolis missions to get Promethium for Incursion missions, Killing Time or the Mayhem missions. To solve this, the studio is making a big and fundamental change to the loop as Running Hell will reward 3000 Promethium for completing Tier 1, and each subsequent tier will reward an increasing amount of Promethium. Once the change is made, Raising Hell will be the best way to farm Promethium fast.

This change will mean that players will get to explore and interact with Metropolis in new ways.

Mutator Balancing: Boom and Affliction Immunity – The studio is considering excluding Suicide Strikes and Shield Harvesting from triggering Boom, so that players can still use all their abilities, but will still have to consider your positioning carefully when taking on enemies with other attacks.

Rocksteady is also considering modifying the Affliction Immunity so that the effect will be removed from enemies whenever they take damage, rather than just critical hits. The devs hope that these changes open up build and playstyle possibilities.

Lower Tier Legendary Items – The studio’s intent for Legendary gear is that it would be a viable part of endgame builds, and in some cases, even be cornerstone items. Rocksteady believes there is room for some of the lesser used Legendary items to find a use with more experimentation, as some of these lower tiered Legendary items are not really being used in endgame builds, given they can’t keep with the raw stats that other Legendary, Notorious and Infamy set items have.

Before the studio acts on this, they are asking the players if they have discovered a Legendary that they think will work great in a build, but is not being used due to the item falling behind in terms of damage output, or the item being too situational or something else — the studio wants to know.

Once we have more info on when the next patch is dropping, we’ll let our readers know.

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Source: Suicide Squad

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