While fan reception on Battlefield 2042 has been mixed, that doesn’t seem to have deterred EA from pushing forward with the brand, as the publisher is looking to created a “connected Battlefield universe” with the help of some prominent and experienced video game developers.
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In case you didn’t see the news, Respawn Entertainment boss Vince Zampella is now the head honcho when it comes to the Battlefield franchise. In an interview, Zampella mentioned that their intent isn’t to replace BF2042, but to create a connected universe with it.
This is an ‘And’ strategy in many ways. We will continue to evolve and grow Battlefield 2042, and we’ll explore new kinds of experiences and business models along the way that we can add to that foundation to provide an awesome array of experiences for our players. In this universe, the world is interconnected with shared characters and narrative. This universe is also built with our community as we harness the power of Portal and user generated content that puts creativity in the hands of our players. – Vince Zampella, Respawn co-founder & Battlefield franchise big boss
Mind, this “universe” seems to have already started not only with Battlefield 2042, but with Battlefield Mobile as well. Working alongside the franchise with DICE is Ripple Effect Studios (formerly DICE LA) who worked on Battlefield Portal, and the studio’s co-founder, Marcus Lehto (best known as creator of the Halo franchise) is now also working on “world-building” forming a narrative within the Battlefield franchise. Also of note, the Battlefield “experiences” these devs are making doesn’t necessarily mean games, as they can be in the form of other entertainment mediums as well.
While there’s nothing to announce today, EA has already said that it would “make sense” for the Battlefield franchise to have a free-to-play component in the future. Given the world-building involved, don’t be surprised if this is part of the Battlefield universe EA is creating.
Is a wider Battlefield universe something you’d be interested in? Or do you think EA should focus on making their games perform better first?