EA: Star Wars Relationship “Very Profitable,” Over $3 Billion in Digital Revenue

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While EA might not be the sole publisher making Star Wars video games these days, the publisher did manage to earn a ton of money off the license already.

During EA’s quarterly earnings call, EA CEO Andrew Wilson shared that the publisher’s Star Wars titles have been “very profitable,” and that EA has earned well over a staggering $3 billion in net bookings (digital revenue/microtransactions).

Mike Hickey (Benchmark Company): And then on Star Wars, obviously, that license is not exclusive. It seems like you’d probably be doing less years. How do you think about sort of realigning your development resources? And broadly speaking, how do you think about licensed IP versus owned IP in the sort of non-sports category? Thanks, guys.

Andrew Wilson (EA CEO): And as I said before, we’ve had a long partnership with Disney, both before our exclusive period that gave us a great opportunity to really establish some very strong franchises like Battlefront, like Star Wars: Galaxy of Heroes, like Jedi: Fallen Order, like Squadrons. You should expect us to continue to invest in our Star Wars relationship. It’s been very profitable, to this point, over $3 billion in net bookings and we’re excited by what we’ll be able to do in the future. But you shouldn’t read this as necessarily us building the less titles.

Given EA has confirmed that they are making more Star Wars games, that $3 billion number should balloon some more in the coming years.

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