Hollow Knight: Silksong Patch 2 Preview Lists a Good Chunk of Gameplay Fixes
Following the release of Hollow Knight: Silksong’s first post-release update, Team Cherry has revealed they are close to releasing Patch 2 for the game, and this will bring a lot more bug fixes.
Alongside the bug fixes, there are also adjustments to gameplay that make the game a little bit easier, though nothing drastic when it comes to bosses or enemy damage.
Note that this patch will be released on PC first, and then consoles will receive it once it has passed through certification.
Hollow Knight; Silksong Patch 2 Preview of Fixes and Adjustment
The current version of that patch is now live on the public-beta branch (version: 1.0.28626) if you’d like to test it for yourself. Expect a few more additions and tweaks before full release.
- Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
- Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
- Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
- Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
- Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
- Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
- Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
- Fixed Shaman Binding into a bottom transition causing a softlock.
- Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
- Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
- Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
- Fixed Pondcatcher Reed not being able to fly away after singing.
- Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
- Fixed the break counter not working for certain multihitter tools eg Conchcutter.
- Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
- Fixed Cogflies and Wisps inappropriately targeting Skullwings.
- Fixed Cogflies incorrectly resetting their HP to full on scene change.
- Fixed Curveclaw always breaking on the first hit after being deflected.
- Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
- Various other smaller tweaks and fixes.
There is a possibility that more fixes will be added to the final patch notes, and once it’s out, expect it here on MP1st.
No release date has been announced, but it is likely to be released sometime this week on PC, with consoles following suit a few days later. Once it’s out, we’ll have it up on the site.
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