Hollow Knight: Silksong New Update 1.000.007/1.07 Released on Consoles for Controller and Gameplay Fixes
The latest patch for Metroidvania hit Hollow Knight: Silksong is now live on consoles, and this is the same update released the other day on PC.
Hollow Knight: Silksong update 1.000.007/1.07 adds support for DualSense Edge controllers for the PC versions. fixes various controller issues and more.
When it comes to gameplay, it fixes issues with out of bounds, a certain boss fight and more. Read on for the complete patch notes to see what got resolved today.
H0llow Knight: Silksong on Consoles Gets Updated to Version 1.000.007/1.07
– Added support for Dualsense Edge controllers.
– Improved support for various controllers on Mac.
– Game now pauses when the controller disconnects.
– Fixed various smaller controller issues (more fixes to come in future).
– Fixed remaining instance of certain players getting stuck cursed while in the late game.
– Fixed Curveclaw not reacting to Hunter down-stab.
– Fixed rare instances of being able to air dash and double jump when not intended.
– Fixed several out of bounds situations.
– Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
– Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
– Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
– Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
– Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
– Slight increase to Sharp Dart and Cross Stitch damage.
– Updated damage scaling on Rune Rage to match other Silk Skills.
– Slight decrease to Thread Storm damage at higher needle levels.
– Fixed Surgeon enemies sometimes pulling the hero out of bounds.
– Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
– Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
– Fixed rare instance of Second Sentinel becoming rotated when defeated.
– Fixed additional case of Seth sometimes getting out of bounds and not returning.
– Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
– Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
– Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
– Fixed issues when consuming a Silkeater while in water.
– Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
– Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
– Various smaller fixes and tweaks.
That’s about it. It’s a mystery what Team Cherry has in store for Silksong, but once we know more, we’ll let our readers know.
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