Hollow Knight: Silksong New Update 1.000.006/1.06 Silently Slinks Out on Sept. 25
While console gamers just received the latest patch for Hollow Knight: Silksong that was released on PC earlier, Team Cherry pushed out another update that’s available now for players.
For now, we can confirm that it’s available on PS5 and PS4, which gamers will see as Hollow Knight: Silksong update 1.000.006/1.06. This is a small download.
Hollow Knight: Silksong Mysteriously Gets a Surprise Update as Version 1.000.006/1/06
Unfortunately, Team Cherry has not said anything about today’s update, and we’re hoping that changes within the day. Chances are, this is a minor patch that addresses performance issues, but we can’t be certain until the developers comment on it.
There are minor performance issues in the game, which should be fixed in this update and the succeeding ones the devs roll out.
In the meantime, if you haven’t seen the changes made in the patch released a few days ago, here’s the list:
- Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
- Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
- Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
- Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
- Fixed rare case of Second Sentinel knocking the player out of bounds during battle.
- Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
- Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
- Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
- Fixed Shaman Binding into a bottom transition causing a softlock.
- Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
- Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
- Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
- Fixed Pondcatcher Reed not being able to fly away after singing.
- Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
- Fixed the break counter not working for certain multihitter tools eg Conchcutter.
- Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
- Fixed Cogflies and Wisps inappropriately targeting Skullwings.
- Fixed Cogflies incorrectly resetting their HP to full on scene change.
- Fixed Curveclaw always breaking on the first hit after being deflected.
- Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
- Various other smaller tweaks and fixes.
If Team Cherry releases an official changelog, or if we find a specific fix or two from the patch, we’ll update the article with the info.
For those that know what got fixed, leave a comment and let us know.
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