Hollow Knight: Silksong New Update 1.000.005/1.05 Out for Consoles; Applies Out of Bounds Fixes, Encounter Issues

by Alex Co September 23, 2025 3:07 am in Title Updates and Patches
Hollow Knight: Silksong Update 1.000.005

Team Cherry has the latest patch for Hollow Knight: Silksong available on consoles today, and this applies encounter improvements, out of bounds fixes for specific scenarios and more.

Console gamers should see the patch as Hollow Knight: Silksong update 1.000.005/1.05, and this should be a small download.

There are also softlock fixes and other technical improvements, though not a lot when it comes to balance fixes, so don’t expect this to make the game easier, though there are certain bugs that are fixed that make the game more fair.

Hollow Knight: Silksong’s Latest Update Fixes Issues With Plasmium Phial and Flea Brew, Curveclaw via Patch 1.000.005/1.05

Silksong First Update

Patch Notes for Silksong’s Latest Update on Sept. 23

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
  • Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Fixed rare case of Second Sentinel knocking the player out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.

The first patch released for the game also made boss encounters a tad easier, though it’s nothing drastic. If Team Cherry announces another patch, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.