A new Heroes of the Storm update is now live. While those on the PTR had a chance to preview the changes, the final patch features a lot of new tweaks and improvements. Don’t worry, though, new hero Blaze has still been added and is now playable.
The following heroes have been tweaked: Hanzo, Nova, Samuro, Valeera, Zeratul, Malfurion, Blaze, Garrosh, and Johanna.
Here are the changes to Battlegrounds:
Regeneration Globes
Total Health regen over 5 seconds reduced from 11.7% Maximum Health to 9%
Total Mana regen over 5 seconds reduced from 7.8% Maximum Mana to 7%
Mercenaries
Hellbats
Defender
Armor Shred amount reduced from 5 to 4% per stack
Base Health reduced from 4275 to 3420
Laner
Armor Shred amount reduced from 5 to 4% per stack
Base Health reduced from 4700 to 3760
Health Scaling (Minutes 1-5) reduced from 50 to 40
Health Scaling (Minutes 6-10) increased from 75 to 110
Health Scaling (Minutes 11 -15) increased from 100 to 150
Health Scaling (Minutes 16-20) increased from 125 to 235
Knights
Defender Mage Knight
Spell Armor Aura amount increased from 15 to 20
Laner Mage Knight
Spell Armor Aura amount reduced from 30 to 20
Slime Boss (Warhead Junction)
Laner
Base Health amount reduced from 20000 to 16000
Scaling (Minutes 1-5) reduced from 630 to 500
Scaling (Minutes 6-10) increased from 945 to 1050
Scaling (Minutes 11 -15) increased from 1260 to 1400
Scaling (Minutes 16-20) increased from 1575 to 2250
Base Basic Attack damage reduced from 400 to 320
Scaling (Minutes 1-5) reduced from 10 to 8
Scaling (Minutes 6-10) increased from 15 to 17
Scaling (Minutes 11 -15) increased from 20 to 23
Scaling (Minutes 16-20) increased from 25 to 38
Base Spit impact damage reduced from 250 to 200
Scaling (Minutes 6-10) increased from 5 to 6.25%
Scaling (Minutes 11 -15) increased from 6 to 7.25%
Scaling (Minutes 16-20) increased from 6 to 8.25%
Base Spit ‘Damage over Time’ damage reduced from 150 to 120
Scaling (Minutes 6-10) increased from 5 to 6.25%
Scaling (Minutes 11 -15) increased from 6 to 7.25%
Scaling (Minutes 16-20) increased from 6 to 8.25%
Acid Trail Base damage reduced from 80 to 64
Scaling (Minutes 6-10) increased from 5 to 6.25%
Scaling (Minutes 11 -15) increased from 6 to 7.25%
Scaling (Minutes 16-20) increased from 6 to 8.25%
Forts
Gate Tower Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%.
Fort Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%
Keeps
Gate Tower Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%
Keep Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%
Keep Health increased from 16,000 to 17,000
Towers of Doom
Altar respawn time increased from 90 to 110 seconds.
​Battlefield of Eternity
The initial stage of the first event will always be South vs North (Heaven South, Hell North)
The second stage of the first event will always be East vs West (Heaven East, Hell West)
All subsequent event stages will be randomized
The Minimap will now indicate upcoming Immortal spawn locations 30 seconds after the game begins.
Subsequent Immortal indicators will appear on the Minimap shortly after a previously summoned Immortal has been defeated.
Swap locations will not appear on the Minimap when an Immortal has been reduced to 50% Health.
For all other changes, give the extensive patch notes list a read here.
Source: Battle.net
Essential Reading