Heroes of the Storm Update Hits Hard With Gameplay Changes and Adds New Hero

A new Heroes of the Storm update is now live. While those on the PTR had a chance to preview the changes, the final patch features a lot of new tweaks and improvements. Don’t worry, though, new hero Blaze has still been added and is now playable.

The following heroes have been tweaked: Hanzo, Nova, Samuro, Valeera, Zeratul, Malfurion, Blaze, Garrosh, and Johanna.

Here are the changes to Battlegrounds:

Regeneration Globes

Total Health regen over 5 seconds reduced from 11.7% Maximum Health to 9%

Total Mana regen over 5 seconds reduced from 7.8% Maximum Mana to 7%

Mercenaries

Hellbats

Defender

Armor Shred amount reduced from 5 to 4% per stack

Base Health reduced from 4275 to 3420

Laner

Armor Shred amount reduced from 5 to 4% per stack

Base Health reduced from 4700 to 3760

Health Scaling (Minutes 1-5) reduced from 50 to 40

Health Scaling (Minutes 6-10) increased from 75 to 110

Health Scaling (Minutes 11 -15) increased from 100 to 150

Health Scaling (Minutes 16-20) increased from 125 to 235

Knights

Defender Mage Knight

Spell Armor Aura amount increased from 15 to 20

Laner Mage Knight

Spell Armor Aura amount reduced from 30 to 20

Slime Boss (Warhead Junction)

Laner

Base Health amount reduced from 20000 to 16000

Scaling (Minutes 1-5) reduced from 630 to 500

Scaling (Minutes 6-10) increased from 945 to 1050

Scaling (Minutes 11 -15) increased from 1260 to 1400

Scaling (Minutes 16-20) increased from 1575 to 2250

Base Basic Attack damage reduced from 400 to 320

Scaling (Minutes 1-5) reduced from 10 to 8

Scaling (Minutes 6-10) increased from 15 to 17

Scaling (Minutes 11 -15) increased from 20 to 23

Scaling (Minutes 16-20) increased from 25 to 38

Base Spit impact damage reduced from 250 to 200

Scaling (Minutes 6-10) increased from 5 to 6.25%

Scaling (Minutes 11 -15) increased from 6 to 7.25%

Scaling (Minutes 16-20) increased from 6 to 8.25%

Base Spit ‘Damage over Time’ damage reduced from 150 to 120

Scaling (Minutes 6-10) increased from 5 to 6.25%

Scaling (Minutes 11 -15) increased from 6 to 7.25%

Scaling (Minutes 16-20) increased from 6 to 8.25%

Acid Trail Base damage reduced from 80 to 64

Scaling (Minutes 6-10) increased from 5 to 6.25%

Scaling (Minutes 11 -15) increased from 6 to 7.25%

Scaling (Minutes 16-20) increased from 6 to 8.25%

Forts

Gate Tower Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%.

Fort Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%

Keeps

Gate Tower Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%

Keep Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%

Keep Health increased from 16,000 to 17,000

Towers of Doom

Altar respawn time increased from 90 to 110 seconds.

​Battlefield of Eternity

The initial stage of the first event will always be South vs North (Heaven South, Hell North)

The second stage of the first event will always be East vs West (Heaven East, Hell West)

All subsequent event stages will be randomized

The Minimap will now indicate upcoming Immortal spawn locations 30 seconds after the game begins.

Subsequent Immortal indicators will appear on the Minimap shortly after a previously summoned Immortal has been defeated.

Swap locations will not appear on the Minimap when an Immortal has been reduced to 50% Health.

For all other changes, give the extensive patch notes list a read here.

Source: Battle.net

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