League of Legends Preseason 4 Patch Incoming Thursday, November 21

Riot Games has stated that League of Legends will receive its newest patch this Thursday, November 21, which will include every change planned for season 4.

This means that with tomorrow’s update, Preseason 4 is just a few hours away! The main affected roles within this patch will be Support, since the role has been heavily reworked, but there’s also the possibility of Jungle being a completely different experience.

Check out the hefty list of patch notes right here:

League of Legends Preseason 4 patch notes

General Changes

General PVP.net Updates
  • You can now do things like mass dismiss notifications and suppress notification popups
  • Friends list and notifications got a makeover, and the way notifications work has been significantly overhauled.
  • Group Chats has been reworked and will generally perform faster and smoother across the board
  • Skin selection will now lock in place a few moments before you enter the loading screen! Previously, you could still flick through your skins up to the last second, only to be met with a friendly “Error: Null” message if you attempted to select a different skin
In-Game UI
  • Updated champion health bars
  • Champion health bars now glow when the character is highlighted
  • Updated Smite particle, sound and icon

Champion Changes

Corki

Q – Phosphorus Bomb

  • Mana cost reduced to 60 / 70 / 80 / 90 / 100 (from 80 / 90 / 100 / 110 / 120)
  • Now lobs a bomb through the air that explodes at the end location, instead of instantly damaging the area
  • Cast range increased to 825 (from 600)
  • Now additionally grants vision while the missile is in the air

E – Gatling Gun

  • Mana cost reduced to 50 at all ranks (from 60 / 65 / 70 / 75 / 80)

R – Missile Barrage

  • Total Attack Damage ratio increased to 20 / 30 / 40% (from 20%)
Gragas

Q – Barrel Roll

  • Now has a small buffer before the barrel reaches its destination (not when Gragas casts it) where Barrel Roll can be activated again to explode on arrival
  • Cast range reduced to 950 (from 1100)

E – Body Slam

  • Now deals full damage to all targets hit (rather than divided amongst them)
  • Cooldown increased to 12 seconds (from 7)
  • Cooldown reduced by half if Gragas collides with a unit
Morgana

R – Soul Shackles

  • Now displays the leash radius to Morgana and her victims for the duration of the effect
Nasus

General

  • Nasus has received a visual update!

Passive – Soul Eater

  • Lifesteal rescaled to 10 / 15 / 20% (at levels 1 / 7 / 13) (from 14 / 17 / 20% (at levels 1 / 6 / 11))
Nautilus

Passive – Staggering Blow

  • Root duration increased to 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds (at levels 1 / 6 / 11 / 16 / 18) (from 0.5 / 0.75 / 1 (at levels 1 / 7 / 13))
Nidalee

Q – Javelin Toss

  • Now calculates damage based on where the Javelin was initially cast rather than where Nidalee is when the Javelin hits the target
  • No longer gains damage from distance traveled until it exceeds Nidalee’s human auto attack range (maximum damage unchanged)

W – Bushwhack

  • Vision and Armor / Magic Resistance shred debuff duration reduced to 8 seconds (from 12)
Nunu

Q – Consume

  • Cooldown at earlier ranks reduced to 13 / 12 / 11 / 10 / 9 seconds (from 17 / 15 / 13 / 11 / 9 seconds)
  • Damage at earlier ranks reduced to 400 / 550 / 700 / 850 / 1000 (from 500 / 625 / 750 / 875 / 1000)
  • Heal at earlier ranks reduced to 70 / 115 / 160 / 205 / 250 (+0.75 Ability Power) (from 90 / 130 / 170 / 210 / 250 (+.75 Ability Power))
Sivir

Q – Boomerang Blade

  • Now scales with Total Attack Damage rather than Bonus Attack Damage
  • Damage changed to 25 / 45 / 65 / 85 / 105 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 Total Attack Damage) (from 60 / 105 / 150 / 195 / 240 (+1.1 Bonus Attack Damage))
  • Damage falloff per target hit reduced to 10% (from 20%)
Vayne

E – Condemn

  • Vayne can no longer queue up a basic attack on a champion after hitting them with Condemn.
  • Fixed a bug where the target would be briefly unable to act at the end of the effect, even if they did not hit a wall.
  • Condemn now deals all damage after knocking the target back. Wall hits are now displayed as critical strikes.

Support Champion Changes

Janna

Passive – Tailwind

  • Tailwind is now local instead of global (800 range)
  • Tailwind movement speed buff increased to 5% (from 3%)

Q – Howling Gale

  • Now gains +0.1 Ability Power ratio per second that Howling Gale is charged before release
  • Ability Power ratio reduced to 0.35 (from 0.75)
  • Charge damage reduced to 15 / 20 / 25 / 30 / 35 (from 25 / 30 / 40 / 50 / 60)

W – Zephyr

  • Passive self-movement speed buff now scales at +1% per 50 Ability Power (0.02 AP ratio)
  • Passive self-movement speed buff changed to 4 / 6 / 8 / 10 / 12% (+0.02 Ability Power) (from a flat 4 / 7 / 10 / 13 / 16%)
  • Slow debuff now scales at +3% per 50 Ability Power (capped at 80% total)
  • Base slow reduced to 24 / 28 / 32 / 36 / 40% (from 24 / 30 / 36 / 42 / 48%)
  • Ability Power ratio reduced to 0.5 (from 0.6)

E – Eye of the Storm

  • Attack Damage buff of the shield now scales at +1 Attack Damage per 10 Ability Power (0.1 AP ratio)
  • Ability Power ratio reduced to 0.7 (from 0.9)
Leona

W – Eclipse

  • Changed base bonus Armor / Magic Resistance to 25 / 35 / 45 / 55 / 65 (from 30 / 40 / 50 / 60 / 70)
  • Eclipse gains Armor equal to 20% of Leona’s bonus armor
  • Eclipse gains Magic Resistance equal to 20% of Leona’s bonus magic resistance
Lulu

Passive – Pix, Faerie Companion

  • Added a 0.15 Ability Power ratio
  • Base damage reduced to 9 / 18 / 27 / 36 / 45 / 54 / 63 / 72 / 81 (+0.15 Ability Power) (from 9 / 21 / 33 / 45 / 57 / 69 / 81 / 93 / 105 (+0 Ability Power)

Q – Glitterlance

  • Rather than decaying to 0% over a certain duration, the slow now decays to 1% per 7.5 Ability Power over its duration

W – Whimsy

  • Movement Speed bonus now scales at +1% per 10 Ability Power (0.1 AP Ratio)
  • Removed the Ability Power boost
  • Base movement speed increase reduced to 30% (from 35%)

E – Help Pix!

  • Offensive damage Ability Power ratio reduced to 0.4 (from 0.6)
Nami

Passive – Surging Tides

  • Bonus movement speed now scales at +1 bonus movement speed per 10 Ability Power (0.1 AP Ratio)

Q – Aqua Prison

  • Ability Power ratio reduced to 0.5 (from 0.65)

W – Ebb and Flow

  • The percentage power of later bounces now scales. Each bounce gains 0.75% more power per 10 AP.

E – Tidecaller’s Blessing

  • Slow percentage now scales at +1% slow per 20 Ability Power (0.05 AP Ratio)

R – Tidal Wave

  • Reduced Ability Power ratio to 0.6 (from 0.7)
Sona

Passive – Power Chord

  • Added a 0.2 Ability Power ratio to the damage of Power Chord – Staccato
  • Added a 0.02 Ability Power ratio to the damage reduction of Power Chord – Diminuendo
  • Added a 0.04 Ability Power ratio to the slow amount of Power Chord – Tempo

Q – Hymn of Valor

  • Ability Power ratio reduced to 0.5 (from 0.7)

W – Aria of Perseverance

  • Base heal amount reduced at later ranks to 40 / 55 / 70 / 85 / 100 (from 40 / 60 / 80 / 100 / 120)

E – Song of Celerity

  • Active speed boost now scales at +1% movement speed per 50 Ability Power (0.02 AP Ratio)
  • Active speed boost changed to 4 / 6 / 8 / 10 / 12% (+0.02 Ability Power) (from a flat 6 / 8 / 10 / 12 / 14%)

R – Crescendo

  • Ability Power ratio reduced to 0.5 (from 0.8)
Soraka

Base Stats

  • Base health increased to 405 (was 375)
  • Health per level increased to 76 (was 71)
  • Base Armor increased to 9.4 (was 7.4)

NEW Passive – Salvation

  • NEW: Soraka’s health and mana restoring abilities are 1% more effective for each 2% health or mana the target is missing

Q – Starcall

  • Magic Resistance shred now scales at +1 Magic Resistance shred per 100 Ability Power (0.01 AP Ratio)
  • Magic Resistance reduction changed to 6 at all levels (+0.01 Ability Power) (from a flat 8 / 9 / 10 / 11 / 12)
  • If Starcall hits at least one enemy champion, Astral Blessing’s cooldown is reduced by 5% / 6.25% / 7.5% / 8.75% / 10%
  • Mana cost changed to 30 / 40 / 50 / 60 / 70 (was 20 / 35 / 50 / 65 / 80)

W – Astral Blessing

  • Bonus armor now scales at +3 Armor per 20 Ability Power (0.15 AP ratio)
  • Bonus armor changed to 50 / 65 / 80 / 95 / 110 (+0.15 Ability Power) (from a flat 25 / 45 / 65 / 85 / 105)
  • Armor duration reduced to 2 seconds (from 3 seconds)
  • Healing reduced to 70 / 130 / 180 / 230 / 270 (+0.35 Ability Power) (from 70 / 140 / 210 / 280 / 350 (+0.45 Ability Power))
  • Mana cost lowered to 80 / 100 / 120 / 140 / 160 (from 80 / 110 / 140 / 170 / 200)

E – Infuse

  • Allied cast now gives an ally 20 / 40 / 60 / 80 / 100 mana + donates 5% of Soraka’s maximum mana (was giving a flat 40 / 80 / 120 / 160 / 200 mana for 0 cost)
  • Enemy cast now deals damage equal to 40 / 70 / 100 / 130 / 160 + 5% of Soraka’s max mana (+0.4 Ability Power) (was 50 / 100 / 150 / 200 / 250 (+0.6 Ability Power))
  • Can no longer be cast on allies who do not use mana or are already at max mana

R – Wish

  • Now affects untargetable allies
  • Healing reduced to 150 / 250 / 350 (+0.55 Ability Power) (from 200 / 320 / 440 (+0.7 Ability Power))
Taric

NEW: Passive – Gemcraft

  • NEW: After casting a spell, Taric gains a buff that deals 30% of his total Armor as bonus Magic Damage his next auto attack
  • Passive empowered attacks reduce the cooldown of all abilities by 2 seconds

Q – Imbue

  • Cooldown reduction on auto attacks removed (moved to passive)
  • Base cooldown lowered 20 / 19 / 18 / 17 / 16 to 18 / 17 / 16 / 15 / 14
  • AP ratio lowered from 0.6 to 0.3
  • Added scaling from 5% of bonus health

W – Shatter

  • Base damages reduced to 40 / 80 / 120 / 160 / 200 (+30% total Armor) (+0 Ability Power) (from 50 / 90 / 130 / 170 / 210 (+20% total Armor) (+0.6 Ability Power))
  • Armor reduction now scales with 10% of Taric’s total Armor

E – Dazzle

  • Ability Power ratio lowered to 0.2 / 0.4 Ability Power (from 0.4 / 0.8 Ability Power)
  • Cooldown increased from 14 / 13 / 12 / 11 / 10 seconds to 18 / 17 / 16 / 15 / 14 seconds

R – Radiance

  • Ability Power ratio lowered to 0.5 Ability Power (from 0.7 Ability Power)
  • Cooldown increased to 75 seconds (from 60)

Removed Items

  • Eleisa’s Miracle
  • Oracle’s Elixir

Reworked Items

  • Philosopher’s Stone
  • Kage’s Pick
  • Emblem of Valour

New Support Items

Spellthief’s Edge
  • Costs 365 Gold
  • +10 Ability Power
  • +3 Mana Regen per 5 seconds
  • +2 Gold per 10 seconds
  • UNIQUE Passive – Tribute: Basic attacks against champions grant 4 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
Frostfang
  • Recipe: Spellthief’s Edge + 485 Gold (Total 850 gold)
  • +20 Ability Power
  • +7 Mana Regen per 5 seconds
  • +4 Gold per 10 seconds
  • UNIQUE Passive – Tribute: Basic attacks against champions grant 8 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
Frost Queen’s Claim
  • Recipe: Frostfang + Amplifying Tome + 715 Gold (Total 2000 gold)
  • +50 Ability Power
  • +10 Mana Regen per 5 seconds
  • +4 Gold per 10 seconds
  • UNIQUE Passive – Tribute: Spells and basic attacks against champions grant 8 Gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
  • UNIQUE Active – Arctic Embrace: Chills target enemy champion and all nearby enemies, dealing 50 magic damage and reducing Movement Speed by 50% for 2 seconds (60 second cooldown.)
Ancient Coin
  • Costs 365 Gold
  • +5 Health Regen per 5 seconds
  • +3 Mana Regen per 5 seconds
  • UNIQUE Passive – Favor: Being near a minion death without dealing the killing blow grants 2 Gold.
Nomad’s Medallion
  • Recipe: Ancient Coin + 485 Gold (Total 850 Gold)
  • +8 Health Regen per 5 seconds
  • +11 Mana Regen per 5 seconds
  • +2 Gold per 10 seconds
  • UNIQUE Passive – Favor: Being near a minion death without dealing the killing blow grants 4 Gold.
Talisman of Ascension
  • Recipe: Nomad’s Medallion + Faerie Charm + 970 Gold (Total 2000 Gold)
  • +20% Cooldown Reduction
  • +10 Health Regen per 5 seconds
  • +15 Mana Regen per 5 seconds
  • +2 Gold per 10 seconds
  • UNIQUE Passive – Favor: Being near a minion death without dealing the killing blow grants 4 Gold.
  • UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).
Relic Shield
  • Costs 365 Gold
  • +50 Health
  • +6 Health Regen per 5 seconds
  • UNIQUE Passive – Spoils of War: Basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them the bounty plus 5 Gold.
    • These effects require a nearby allied champion. Recharges every 30 seconds. Max 2 charges.
Targon’s Brace
  • Recipe: Relic Shield + 485 Gold (Total 850 Gold)
  • +175 Health
  • +12 Health Regen per 5 seconds
  • UNIQUE Passive – Spoils of War: Basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them the bounty plus 10 Gold
    • These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges
Face of the Mountain
  • Recipe: Targon’s Brace + Ruby Crystal + 675 Gold (Total 2000 Gold)
  • +375 Health
  • +10% Cooldown Reduction
  • +25 Health Regen per 5 seconds
  • UNIQUE Passive – Spoils of War: Basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them the bounty plus 10 Gold
    • These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
  • UNIQUE Active – Deadly Phalanx: Consumes 20% of your current Health to shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 10% of your maximum Health as AoE magic damage (60 second cooldown)

New Jungle Items

Hunter’s Machete
  • Now also grants 3 health on hit versus monsters
Spirit Stone
  • Now also grants 3 health on hit versus monsters
Madred’s Razors
  • Armor reduced to 20 (from 25)
REMADE: Wriggle’s Lantern
  • Recipe: Madred’s Razors + Dagger + Dagger (Total 1800 Gold)
  • +20 Armor
  • +25% Attack Speed
  • UNIQUE Passive – Maim: Deals 100 magic damage and heals 10 on hit against monsters
  • UNIQUE Passive: Gain 40% increased gold from monsters
  • UNIQUE Active: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown)
Spirit of the Elder Lizard
  • Attack Damage reduced to 30 (from 35)
  • Incinerate passive now procs on physical damage, damage increased to 16-50 (from 7-40)
  • UNIQUE Passive – Bounty Hunter: Champion kills, assists and epic monsters grant 40 gold and large monsters grant 10 bonus Gold.
Spirit of the Ancient Golem
  • Health reduced to 350 from 500
  • UNIQUE Passive – Conservation: Gain a stack of Conservation every 1.5 seconds.
    • Lose Conservation stacks and gain equal gold upon killing a large monster.
    • Can gain up to 40 gold for a kill.
    • Maximum stacks 80.
REMADE: Spirit of the Spectral Wraith
  • Recipe: Spirit Stone + Fiendish Codex (Total 2000)
  • +50 Ability Power
  • +10% Cooldown Reduction
  • +14 Health Regen per 5
  • +7 Mana Regen per 5
  • UNIQUE Passive: Returns 8% of spell damage dealt to monsters (half for area-of-effect damage) as Health and Mana
  • UNIQUE Passive – Bounty Hunter: Champion kills, assists and epic monsters grant 40 gold and large monsters grant 10 bonus Gold.
  • UNIQUE Passive: Damage dealt to monsters increased by 30%

Other Item Changes

Aegis of the Legion
  • NEW Recipe: Rejuvenation Bead + Cloth Armor + Ruby Crystal + Null-Magic Mantle + 595 Gold (Total 1950 Gold)
UPDATED: Banner of Command
  • Recipe: Fiendish Codex + Blasting Wand + 720 Gold (Total 2400 Gold)
  • +80 Ability Power
  • +20% Cooldown Reduction
  • UNIQUE Aura – Valor: Nearby allied minions deal 15% increased damage.
  • UNIQUE Active – Promote: Transforms a nearby siege minion into a more powerful unit and grants all gold that the unit earns (180 second cooldown).
UPDATED: Mikael’s Crucible
  • Recipe: Chalice of Harmony + 720 Gold (Total 1600 Gold)
  • +40 Magic Resist
  • +12 Mana Regen per 5 seconds
  • UNIQUE Passive – Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana.
  • UNIQUE Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals that champion for 150 (+10% of maximum Health) (180 second cooldown).
UPDATED: Ohmwrecker
  • Recipe: Ruby Crystal + Blasting Wand + 665 Gold (Total 2000 Gold)
  • +350 Health
  • +50 Ability Power
  • UNIQUE Active: Prevents nearby enemy turrets from attacking for 2.5 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 7.5 seconds.
REMADE: Will of the Ancients
  • Recipe: Hextech Revolve + Faerie Charm + Faerie Charm + 440 Gold (Total 2000 Gold)
  • +50 Ability Power
  • +10 Mana Regen per 5 seconds
  • +10% Cooldown Reduction
  • UNIQUE Passive: +20% Spell Vamp
Twin Shadows
  • NEW Recipe: Amplifying Tome + Amplifying Tome + Null-Magic Mantle + 730 Gold (Total 2000 Gold)
  • Ability Power increased to 50 (from 40)
  • On Twisted Treeline and Crystal Scar this item is 200 Gold cheaper

Vision Changes

Sight Wards
  • Sight (Green) wards renamed to “Stealth Wards”
  • Sight wards limited to a max of 3 placed per player
  • Ward tooltips display how many stealth wards are currently placed
Sightstone / Ruby Sightstone
  • Sightstone no longer have their own restriction, but are restricted by your stealth ward cap
Vision Wards
  • Vision (Pink) wards no longer stealthed
  • Vision wards have 5 health
  • Vision wards have infinite duration
  • Vision wards cost reduced to 100 (from 125)
  • Vision wards limited to 1 placed on the map per player
General
  • Placing a ward will now display your ward count and the ward that will be destroyed.
Trinkets
  • Added a 7th item slot, which can only contain a vision trinket
  • Players can switch their trinkets at the store at any time by selling their trinket, but this puts the new trinket on a 180 second cooldown.
  • Added 3 free vision relics: Warding Totem, Scrying Orb and Sweeping Lens
    • Warding Totem – places a stealth ward for 60 seconds (120 second cooldown)
    • Scrying Orb – reveals a location within 1100 range for 1 second (150 second cooldown)
    • Sweeping Lens – disables and reveals nearby hidden wards, traps or devices for 4 seconds (180 second cooldown, 400 range)
  • These items automatically upgrade at Champion Level 9:
    • Greater Totem – stealth ward timer increased to 120 seconds (120 second cooldown)
    • Greater Orb – cast range increased to 2000 (150 second cooldown)
    • Greater Lens – sweep area of effect increased by 100%, cooldown reduced to 150 seconds, range increased to 600 (180 second cooldown)
  • These items can then be upgraded at the shop for 475 Gold:
      • Greater Stealth Totem – stealth ward timer increased to 180 seconds (120 second cooldown)
      • Greater Vision Totem – upgrades stealth ward to a vision ward (180 second cooldown)
    • Farsight Orb – cast range increased to 2500 (120 second cooldown)
    • Oracle’s Lens – active now additionally grants True Sight for 10 seconds after activation (90 second cooldown, 600 range)

Summoner’s Rift

Brush Changes
  • Generally cleaned up brush configurations that required two or three wards for full coverage
  • Generally reduced the size and wavy nature of each jungle brush
  • Top lane brush has been broken up into three smaller individual brush patches
  • Brush leading into river has been moved back slightly
Jungle

New Monster

  • Added an extra camp (Wight) near the Blue Golem and Wolves.

Smite

  • Cooldown lowered to 40 seconds (from 60)
  • Damage reduced to 390-1000 based on champion level (from 460 + (lvl x30))

Other Jungle Changes

  • Jungle monsters now have levels
  • Jungle monster level is based on the average level of the champions in the game when they spawn (equal to the average of all champion levels, rounded up)
  • Jungle monster level determines their HP / Damage and XP / Gold value
  • Jungle monsters grant 50% bonus XP per level to lower-level champions, up to a cap
  • Crest of the Ancient Golem (‘Blue Buff’)
    • Cooldown Reduction reduced to 10% (from 20%)
Map Objectives

Dragon

  • Dragon level minimum: 6, maximum: 15
  • Dragon local XP: 150 to 510 based on Dragon’s level, divided between nearby allied Champions
  • Dragon global Gold: 125 to 260 based on Dragon’s level given to all allied Champions
  • If the killing team is lower average level than their opponents, Dragon grants a bonus XP of +25% per average level difference
  • Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra)

Turrets

  • Outer turrets now grant 100 global gold per player and 150 gold split among the players who participate in destroying the turret
  • Inner turrets now grant 125 global gold per player and 100 gold split among the players who participate in destroying the turret
  • Inhibitor turrets now grant 175 global gold per player
  • Base damage adjusted to match minion health growth
  • Base damage against minions increased to make last-hitting under turrets consistent
  • Outer turrets no longer give 30 global XP when destroyed
  • Inhibitor turrets now give 100 global XP when destroyed (from 70)
  • Inhibitor turrets gain 15 Health Regen per 5 seconds

Inhibitors

  • Inhibitor death timers reduced to 4 minutes (from 5 minutes)
  • Inhibitors no longer grant a global buff to all minions when destroyed
  • Inhibitors now grant a stronger damage and durability buff to minions in their specific lane

Masteries

Masteries have been completely reworked. For further help with masteries, please visit this page.

Ranked

  • Fixed an issue where season 3 loading screen borders would show in incorrect queues in some cases
  • Preseason 4 ranked play starts when ranked queue gets enabled after the patch

And that’s it for the League of Legends Preseason 4 patch notes. Many things are going to change, and that’s why the list is pretty huge. Are you excited to play with these Season 4 reworks, especially on the support role? Place your comments below and tell us what you think!

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