League of Legends “Shadow Isles” Patch Notes

With the Twisted Treeline update just around the corner, Riot Games has released the patch notes list for League of Legends’ next update. This time, the patch not only re-balances champions and fixes some bugs, but adds a total 9 new items (exclusive to the map Twisted Treeline).

Twisted Treeline

  • New layout and reworked jungle that will push the pace of champion encounters
  • New altar control objective and boss, Vilemaw, a giant spider that will replace the dragon
  • New environmental art, monster skins, music, and sound
  • New exclusive items!
  1. Blackfire Torch
  2. Wooglet’s Witchcap
  3. Overlord’s Bloodmail
  4. Lord Van Damm’s Pillager
  5. Grez’s Spectral Lantern
  6. Wicked Hatchet
  7. Blade of the Ruined King
  8. Ichor of Rage
  9. Ichor of Illumination



  • Base Health reduced to 518 from 568
  • Healh per level has been reduced to 95 from 100


  • Agony’s Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power


  • Essence Flux no longer reduces enemy champion Attack Speed


  • Thundering Blow no longer deals any flat base damage (it still deals % Max Health damage and has a bonus Attack Damage ratio).  Fixed: The stun no longer lasts beyond the knockback duration
  • Acceleration Gate mana cost increased to 50 from 30


  • Fixed: Shield of Daybreak’s cooldown now matches its tooltip (11/10/9/8/7 seconds)


  • Fixed: Mace of Spades now damages wards properly


  • Fixed: Devastating Blow now damages wards properly


  • Base Health Regeneration reduced to 4 from 8
  • Health Regeneration per level reduced to 0.4 from 0.8
  • Bonetooth Necklace no longer grants a base +10 Attack Damage
  • Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5
  • Thrill of the Hunt’s duration reduced to 5 seconds from 7, and cooldown increased to 140/105/70 seconds from 120/85/50


  • Crystalline Exoskeleton Cooldown increased to 18 seconds from 14
  • Impale will no longer finish casting if the target escapes the range during the cast time


  • Base Health reduced to 410 from 450
  • Base Armor reduced to 9 from 11


  • Force of Will now grabs nearest Dark Sphere in range if no valid target selected, throw commands given during the grab time now execute immediately after the grab finishes, and grab time is reduced to 0.25 seconds from 0.33. A bug where minions/Dark Spheres being pulled could get stuck on terrain is fixed
  • Scatter the Weak will now knock back Dark Spheres that have nearly casted once they arrive. A bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned is fixed
  • Unleashed Power now also pulls in spheres cast just before the start of Unleashed Power,s pell shields will now only block a single sphere rather than the entire spell. A bug where Unleashed Power would go on cooldown if the target died before the cast animation completed is fixed.


  • Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
  • Buster Shot mana cost reduced to 100 from 140
  • Fixed: Rocket Jump now is more reliable when used around terrain


  • Rabid Bite Mana Cost decreased from 40 to 30
  • Contaminate’s cast animation no longer locks Trundle out of using other abilities

Twisted Fate

  • Fixed: Pick a Card now damages wards properly


  • Ward Skins introduced. They will be in their own “Ward Skins” tab
  • Deathfire Grasp no longer grants Cooldown Reduction, the active base damage is reduced from 25% to 15% current health, and Ability Power is increased to 5% every 100 instead of 4%
  • Phage’s slow duration is reduced from 2.5 seconds to 2, and slow ranged attacks are reduced from 30% to 20%
  • Trinity Force’s slow for ranged attacks is reduced to 25% from 35%
  • Frozen Mallet’s slow duration now correctly lasts for 2.5 seconds instead of 2
  • Hextech Sweeper has a new recipie: Amplifying Tome + Kindlegem (total gold cost is now 1435), and its Ability Power is reduced to 25 from 40. Its active effect is increased to 10 seconds from 6

Co-op vs. AI

  • Cho’gath bot will now increase the damage of Vorpal Spikes when he levels it up
  • Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps
  • Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers
  • Fixed a bug where Summoner’s Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby
  • Fixed a bug where Kayle Bot would idle while trying to attack enemy minions


  • The Dragon’s burning damage will no longer disrupt players from Recalling
  • Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches
  • The mini-scoreboard will no longer block right clicks from issuing champion orders
  • Item cooldowns will now be displayed in a similar color blue to spell cooldowns
  • The blue overlay for spells on cooldown has been slightly lightened
  • Locking the camera on a champion will now persist through that champion’s deaths
  • Added a hotkey for switching between items and gold on the scoreboard
  • Directed camera algorithms have been improved for Twisted Treeline
  • API for Manual Recommended Items Overrides now works correctly with all champions and also works correctly even if the character changes forms prior to opening the shop for the first time, like Udyr

PVP.net v1.70

  • Crest of Honor – Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen
  • Fixed a bug where a player’s Ranked Solo rating would be displayed before all of his provisional matches had been finished.

Twisted treeline has been heavily updated to make it creepier and a more fast paced map. Will you be playing this map when the update arrives? Post your comments below!

Source: LoL Release Notes

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