While there’s still no Call of Duty: Modern Warfare patch out for this year, Infinity Ward has taken to the studio’s official website to announce a few key things such as some of the Modern Warfare upcoming fixes, a new weekly schedule of studio interaction with players and more.
First off, Infinity Ward has confirmed something we’ve already reported on, and that’s more custom loadouts. There’s also a 3v3 Gunfight mode planned, a Gunfight tournament and more.
Gunfight 3v3: Aside from the Gunfight 1v1 playlist we rolled out this week, we’re working on another version of Gunfight, 3v3!
Additional loadouts: 5 loadouts aren’t enough, so we’ll be adding more loadout slots over the coming weeks!
Gunfight Tournament: It was incredible to see so many people jumping into the Gunfight Tournament Beta back in November and we plan on bringing tournaments back once we’ve squashed a few bugs and added in new rewards.
MORE 2XP, 2X Weapon XP, and 2X Tier events!
That’s just a taste of things we’re working on, so keep an eye out for these and more in future updates!
Aside from that, the studio has also listed some of the Modern Warfare upcoming fixes the studio is currently tracking.
Below is a short list of issues we’re currently tracking…
Lighting flickering on various maps
Mission collision on containers on Cargo
Platinum skins not unlocking properly
Out of map exploits in Ground War
Platinum and Damascus camos glare while ADS
In addition to that, there’s now a Modern Warfare Trello board where the studio has listed some of the known issues.
Also, just in case you didn’t see it, Infinity Ward mentioned last week that they are aiming to do a better job of communicating with their player base when it comes to the game, and that’s starting at a yet-unspecified date.
- Tuesday – Playlist updates
- Thursday – Developer diary and/or behind the scenes blog
- Friday – Community Update blog
The studio will, of course, share the patch notes for game updates and more. This is definitely a step in the right direction for Infinity Ward and the game as a whole, as this is better than the studio only interacting when there’s a new patch released.
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