Earlier today, we reported on the when Deviljho will be coming to Monster Hunter World, as well as details regarding the first big content drop for the hit action game. While exact patch notes aren’t live yet and won’t be so until the patch is live, Capcom has given a better, detailed look at the Monster Hunter World upcoming changes.
Before you dive into that though, you might want to watch Deviljho take on one of the most annoying monsters in the game! Yes, I’m referring to carpet bombing nuisance, Bazelgeuse!
Here’s the official details regarding the Spring Blossom Fest hitting in April:
Starting April 5th 5pm PT / April 6th 12am GMT
Ending April 18th 5pm PT / April 20th 12am GMT
Now shifting things to a much lighter mood… shortly after the arrival of the mean pickle in Monster Hunter: World, we’ll be hosting our very first seasonal event: the Spring Blossom Fest. Come celebrate with us and participate in daily fun activities, which will, of course, involve a lot of monster hunting.
We’ve completely decorated the Celestial Pursuit (Gathering Hub) and even issued out new official Guild uniforms to all the staff. Oh, and food! You can’t have a party without food, so we’ve added a special new platter too.
In addition to the Mega Man voxel style Palico gear which will be available as a special Event Quest from April 13-27, Capcom is also rolling out the Wyvern Ignition Great Sword, which is the winning entry from community weapon design contest. Check out how it looks in-game, as well as concept renders.
Moving on, here are the weapon changes and other stuff tweaked in the big spring update. Note that these are not everything, and Capcom has said that more details will be shared once the pach is live.
WEAPON BALANCE UPDATES
Also on the topic of weapons, the upcoming March 22nd title update will bring to the table a number of tweaks, adjustments and bug fixes to most weapon types.
- Great Sword: increased the damage for Charged Slash abilities.
- Long Sword: improvements to Foresight Slash input timing and hitbox detection.
- Sword & Shield: Roundslash damage increased and improved slinger usability
- Dual Blades: adjustments to help maintain Demon Gauge active
- Hammer: adjusted the stun values on charged attacks
- Hunting Horn: general attack power increase
- Lance: Counter-thrust adjustment to increase ease of use
- Gunlance: Reduced sharpness loss for shelling, and made some attack power increases
- Switch Axe: Zero Sum Discharge adjustments to increase ease of use
- Charge Blade: balance adjustments to Impact Phial and Power Element Phial
- Insect Glaive: improvements to extract attack power increase and extract effect length
- Bow: fixed various bugs
- Light Bowgun: no adjustments were made
- Heavy Bowgun: no adjustments were made
We’ll be sharing a more comprehensive list when the title update goes live. In the meantime, please know that our team in Japan is hard at work monitoring player behavior and feedback, and we hope these changes will make for a better and smoother hunting experience.
ADDITIONAL GAME SYSTEM CHANGES & CHARACTER EDIT VOUCHER
Speaking of player feedback, we have heard your requests to have the ability to re-edit your in-game character, so we’re giving everyone one free Character Edit Voucher on March 16th. This voucher will be available for free in the PlayStation Store and Xbox Game Store, but it is a one-time use token, so please use it wisely. Here’s what you can and cannot edit with this voucher:
- Hunter gender;
- Hunter physical appearance (skin tone, features, etc.);
- Hunter cosmetic appearance (hairstyle, facepaint, etc.). Note you can already do these at any time;
- Hunter name;
- Palico name;
- Palico appearance;
If you choose to make further edits after you’ve consumed the free Character Edit voucher, we’ll be offering more vouchers for purchase at a later date. More details to come.
We’re also deploying some changes to a number of game systems with the March 22nd title update, hoping to improve your gameplay experience even more:
- Attacks from allies no longer interrupt you during the carving animation. Additionally, players are now immune to all hit reactions, including bombs, during carving animations after quest completion.
- Added “Return to Gathering Hub” (single player) and “Disband & Return to Gathering Hub” (multiplayer) to the options for “Select Return Destination” after a quest has been completed.
- Added the “Text Size” setting for changing subtitle text size, under Start Menu > Options Game Settings.
Quite a lot, no? Once the patch is live, we’ll be sure to let our readers know. In the meantime, what Monster Hunter World guides and coverage do you want to see more of here on MP1st?
Source: Capcom Unity