Hello Games has released an unannounced patch for No Man’s Sky today. The No Man’s Sky update 2.62 August 12 patch clocks in at 2GB on PS4. Check out what we know from this patch below.
No Man’s Sky Update 2.62 August 12 patch notes:
- A range of new base building parts have been added. These are based upon the decoration inside derelict freighters. The blueprints can be acquired by searching salvage crates found inside derelict freighters.
- Fixed an issue that could cause a unpassable corridor to be generated in certain derelict freighters.
- Fixed a number of issues that could cause planetary creatures to fail to spawn.
- Fixed an issue that could cause particle effects to stop playing.
- Expanded the Nexus exploration mission to also include flora and minerals.
- Fixed an issue that could prevent other people’s discoveries from advancing multiplayer exploration missions.
- Fixed an issue that prevented the Chef title from unlocking after impressing Cronus.
- Reduced the priority of the Emergency Broadcast Detector and Salvage Opportunity hints so that they do not block other mission messages.
- Fixed a number of issues that could cause the Anomaly Detector and Emergency Broadcast Detector to perpetually fail to locate an object, blocking progress.
- Added procedural atmospheric fog effects to the interior of derelict freighters.
- Fixed an issue that caused a soft light to follow the player into caves and other dark spaces.
- Fixed a number of small visual artifacts in the lighting system.
- Fixed a number of visual issues with the intensity of starship trails and engine glow.
- Fixed an issue that caused a number of lighting issues for metallic surfaces.
- Fixed a number of issues that could occur when declining or accepting a group invite.
- Fixed an issue that caused the hit indicator to flash incorrectly for some ship and Multi-Tool modes.
- Fixed an issue that could cause inappropriate items to appear in the artifact crates at the heart of buried ruins.
- Introduced a number of small optimisations.
- Fixed a crash that could occur when calculating creature navigation paths.
- Fixed an issue with abandoned Space Stations that prevented players from landing, and could cause a crash when deploying system authority starships.
- Fixed an issue that could cause the game to crash while saving.
- Fixed a number of issues that could cause the game to crash during loading.
- Fixed an issue that could cause the game to become unresponsive during loading.
- Fixed an issue that could cause very large save games to crash during load.
- Fixed a crash that could occur during procedural generation of a derelict freighter.
Once Hello Games releases the official notes, we’ll update the post. But given these are changes and fixes being tested, most of the stuff listed above should be accurate as to what’s included in today’s No Man’s Sky update.
Update: We’ve updated the post with the official patch notes from Hello Games.