No Man’s Sky Update 3.02 September 29 Drifts Out (Update)

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While we just got the big Origins patch for No Man’s Sky last week, along with another one for fixes, Hello Games has released the new No Man’s Sky update 3.02 September 29 patch that we’re assuming will be for further fixes.

No Man’s Sky Update 3.02 September 29 patch notes:

    • Fixed an issue that caused some buildings to move, which could result in missions leading to distant buildings or bases being buried under the terrain.
    • Fixed an issue that could prevent games from saving correctly. This fix fully restores any affected saves.
    • On PC and Xbox, fixed an issue that caused the build menu to be inaccessible after going through a portal as part of a mission. A fix for PS4 will be available shortly. The issue may be worked around by saving and reloading the game.
    • Introduced a significant optimisation for large bases.
    • Fixed an issue that caused the portal coordinates for new worlds to be considered invalid.
    • Fixed an issue that caused framerate stuttering on PC.
    • Fixed an issue that counted extinct creatures towards the planet total in the Local Information Register.
    • Fixed an issue that caused new creatures to be marked ‘Extinct’ when discovered.
    • Fixed an issue that caused incorrect creatures to spawn on weird biomes.
    • Fixed an issue that allowed Exocraft to destroy volcanoes and other large objects.

 

    • Fixed an issue that caused some electromagnetic power hotspots to supply less power than before.
    • Fixed an issue that caused warp tunnel audio to continue to play after the warp had finished.
    • Fixed an issue that caused industrial power grid batteries to be used as bait for robotic creatures, instead of ion batteries.
    • Fixed an issue that caused creatures to spawn in the opposite hemisphere than indicated in the discovery hint.
    • Fixed an issue that could cause volcanoes to be placed upon buildings.
    • Fixed an issue that prevented items from unlocking in the Quicksilver shop.
    • Fixed an issue that allowed some traders to continue to sell deprecated items.
    • Upgraded OpenVR to the latest revision.
    • Fixed an issue that could cause Nexus mission to be abandoned as if the player was AFK, even though they had taken off before the AFK timer finished.

 

  • Fixed a crash that could occur when an NPC ship took off from the planet surface.
  • Fixed a number of crashes specific to AMD video cards.
  • Fixed a crash that could occur when being hit by a projectile launched by an entity that was destroyed before the projectile hit.
  • Fixed an issue that could cause a softlock when trying to purchase a frigate in specific star systems.

Unfortunately, Hello Games has not released the official notes just yet, but thanks to the game’s subreddit, we now know of a few fixes included in today’s title update!

  • Save bug fixed
  • Portal travel fixed

For now, that’s all we know. We’ll be updating the post once we know more fixes, and of course, once the devs release the official patch notes. If you notice any gameplay-related fixes/changes, let us know down in the comments what you find.

Update: Hello Games has released the official patch notes, which we’ve slotted in above.

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