Outriders Pyromancer Build – Fire Witch Build Guide

Outriders Pyromancer Build

With just a week left before Outriders rides out on April 1, People Can Fly has decided to do their own take on builds, and have started with the Pyromancer class! The studio calls this the Outriders Pyromancer Fire Witch build, and the specifics are listed below.

Outriders Pyromancer Fire Witch Build Overview:

Per People Can Fly:

Introducing – The Fire Witch! A devastating Pyromancer nuke-based build that relies on you weaving skills together to maximize its effectiveness.

Details of the build per the devs:

The three skills that this build uses:

Skill 1: Overheat

Skill 2: F.A.S.E.R Beam

Skill 3: Eruption

Skill 1: Overheat

EXPLOSIVE / INTERRUPT SKILL

Deals damage to all enemies within a large radius and interrupts their skills.

Enemies afflicted with burn receive additional damage (Burn will be consumed)

Skill 2: F.A.S.E.R Beam

IGNITE / INTERRUPT SKILL

Fire an energy beam that deals damage that benefits from Status Power (increasing the damage of status effects), inflicting Burn and causing interrupt to enemies hit, as well as enemies within a small radius around you.

Skill 3: Eruption

EXPLOSIVE SKILL

Create a volcanic eruption beneath the selected enemy, dealing damage to all enemies within a small radius of the target. The eruption spews lava, dealing damage over time within a small area.

Pointers on how to be effective with the build:

To fully utilise the Fire Witch, the player has to embrace the following sequence to reduce downtimes for as much as possible…

The rotation of skills is Overheat -> FASER Beam -> Eruption -> Eruption -> Overheat -> Eruption -> FASER Beam -> Overheat…etc.

Starting with Overheat provides a 12% Anomaly Power boost, damages all enemies (+24% dmg) in close range and marks them, displaying enemy nameplates.

By displaying their nameplates to the player, Overheat has effectively worked as a sonar to scout for opponents, allowing you to target enemies at a distance and behind cover with your FASER Beam.

The cooldown of Overheat is the shortest (6 sec), which allows the player to weave Overheat between three other skills to maintain the buffs and consume the Burn debuff applied by the FASER Beam.

The final skill in this rotation is Eruption, which does high damage but has a long cooldown. It’s crucial players fill this void with a combination of FASER, Overheat and firing off their weapons.

Effectiveness of the Fire Witch heavily depends on the player’s ability to maximise damage per move/optimal player positioning when attacking eg. hitting as many enemies as possible with a single FASER Beam.

As you can see from People Can Fly’s tweet, ther’s a new build revealed everyday! Stay tuned here on MP1st to make sure you don’t miss it.

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