Report: Halo Infinite Development Difficulties Amped by Outsourcing

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In case you didn’t know, Halo Infinite’s release has been delayed from being an Xbox Series X launch title, to now shipping sometime in 2021. While developer 343 Industries has commented on COVID-19 as being part of the problem when it came to Halo Infinite development hardships, it seems there’s more to this than meets the eye.

Reliable Windows and Microsoft leaker Thurrott has reported that they have heard rumblings about Halo Infinite’s development woes. While part of that is due to building a game for an unannounced console (then), and of course, there’s the on-going pandemic, the site states that they believe outsourcing is part of the issues as well/

Apparently, one person “familiar with the compnay’s plans” indicated that they believed the outsourcing for Halo Infinite was at a ratio higher than what a typical studio undertakes during development, and this has caused “headaches” for cross-development collaboration.

The same report mentions that this development issues is also the cause as to why the E3 2019 trailer for Halo Infinite looked significantly better than the gameplay reveal last month.

I suggest giving the entire report a read, as it talks about how the Halo TV series has caused issues with development as well.

Don’t forget, none of the stuff here have been verified by Microsoft or  343 Industries, so take it with a grain of salt. In other Halo Infinite news, don’t forge that its multiplayer component will be free-to-play, and will run at a brisk 12- frames-per-second!

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