Report: Modern Warfare Battle Royale Details Unearthed – 200 Players, Locations & More

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In case you didn’t know, a Call of Duty: Modern Warfare battle royale mode has been rumored for quite some time now, and now, we have our first actual Modern Warfare battle royale details regarding it via datamined files.

Thanks to Reddit user Senescallo, we now know that Infinity Ward is aiming for 200 players in their version of battle royale,  the soldier health, revive health, locations and lots more!

Before reading on, remember that these are NOT confirmed in any way, and as such, should be treated as a rumor for now. Having said that, the fact that these are in the game files heavily imply that they will somehow be released at some point.

Game mode and options:

Battle Royale

Eliminate all opponents to win.

Default Options (Public Match)

  • Player Count: 200

  • Playlists: Solo (1), Duos (2), and Squads (4)

  • End-Game Radar: On

  • Infiltration Option: C130

  • Pre-Game Lobby Free-for-All: On

  • Post-Game Exfiltration: Off

  • Max Health: 150

  • Last Stand Health: 100

  • Last Stand Revive Health: 30

  • Last Stand Timer: 60s

  • Last Stand Revive Time: 7s

  • Friendly Fire Punish Limit: 2

  • Gulag: On

Additional Options (Private Match)

  • Infiltration Options: C130, Convoy, Blackhawk

  • Starting Weapon: Fists, G21 Pistol, MP5, M4A1, Knife

  • Enable BR Loot: Turns on loot on supported maps.

  • Circle Star Size Override: Size of the damage circle at map start. Default match starts with no circle. Use this for smaller matches.

  • Circle Damage Multiplier

Map, Zones and Points of Interests

Zones

  • Airfield

  • Boneyard

  • Dam

  • Downtown

  • Gulag

  • Hospital

  • Layover

  • Lumber

  • Overgrown

  • Port

  • Quarry

  • Storage Town

  • Supercenter

  • Trainyard

  • TV Station

Points of Interest

  • Bank

  • Fire Station

  • Gas Station

  • Gun Store

  • Pharmacy

  • Police Station

Game mode details:

Respawn

Respawn Tokens can be looted. After one use, Respawn Tokens are disabled for the player.

To respawn a teammate, obtain a Respawn Token, then drop their body near an Ambulance. Once the body is dropped at the Ambulance, the player will enter the Gulag queue for a chance to win a 1v1 and respawn into the match.

At some point during the match, the Gulag will be closed and no longer usable, thus preventing respawns.

Once a player has respawned, they must locate and activate a Mobile Armory to retrieve their loadout.

Missions

Battle Royale features Missions which can be looted via finding tablets. Only one Mission can be active for a Squad at a time.

Mission Types

  • Tracked

  • Timed Run

  • Assassination (Eliminate specific player)

  • Scavenger Hunt (Collect Scavenger Crates)

  • Domination (Capture Domination Point)

  • Random (Random Mission)

If no Bounty is available for the Assassination Mission, Consolation Plunder will be awarded.

When a Mission is started or completed, the entire Squad will be notified by an on-screen message.

Miscellaneous

  • Fulton Recovery Device placed

  • Fulton Balloon successfully away

  • Fulton Balloon shot down

  • Players have the ability to mark Vehicles, Locations, Items, Enemies, and Dangerous Locations

  • Battle Royale will have its own slice on the Main Menu

The Jump Master of a Squad can select a deployment point prior to the match start. If the Jump Master chooses to discard the role, any player can become it. Players who are not the Jump Master have the ability to jump separately from the team, if you detach from the Jump Master, you will not drop in proximity to your loadout bag.

Loot, Perks and Killstreaks:

Loot
  • Rarities: White, Green, Blue, Purple, Gold

  • Limited inventory space

  • Requisition Airdrop Timer: 30s

  • All Weapons, Attachments, Equipment, Field Upgrades*, and Killstreaks* from Multiplayer

  • Gas Mask, Vests, Helmets, Bandages, Ammo, Backpacks, Portable Defibrillator, and Plunder

  • Cannot hold two of the same weapon

  • Cannot take Armor of lower level than currently equipped

  • Attachments which are incompatible with the current weapon will be placed in the Backpack

  • Supply Crates contain potentially valuable equipment or items

Armor

  • Helmet LVL 1: Reduces headshot damage by 30 Reduces the effect of Flash and Concussion grenades

  • Helmet LVL 1: Reduces headshot damage by 30

  • Helmet LVL 1: Reduces headshot damage by 15

  • Ballistic Vest LVL 1: Absorbs 50 damage

  • Ballistic Vest LVL 2: Absorbs 150 damage

  • Ballistic Vest LVL 3: Absorbs 150 damage and increases healing item usage by 25

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Perks

High Alert

Grants vision when an enemy looks at you from outside of your FoV.

Spotter

Enemy equipment within a small radius is visible and highlighted to you, even through walls.

Tracker

Enemies leave footprints as they move, and increased crouch movement speed.

Stalker

Faster movement while aiming down sight.

Marksman

Allows you to identify enemies from farther away by showing their names at a greater distance.

Sleight of Hand

Reload your weapons 50% faster than normal.

Armorer

You use armor plates 20% faster, and they supply 10% more armor.

Artisan Tastes

Weapons you pick up have a chance to automatically upgrade.

Deep Pockets

Any usable equipment you pick up has an extra use.

Grenadier

Any throwable equipment you pick up has an extra use.

Healer

Your medic items continue to heal for an additional 25% of their value over the next 20 seconds.

Thief

When you Harvest, generate 20% more plunder.

Ammo Scavenger

Enemies you kill always drop some ammunition.

Armor Scavenger

Enemies you kill always drop some armor plates.

Medic Scavenger

Enemies you kill always drop some medic items.

Plunder Scavenger

Enemies you kill always drop some Plunder.

Bounty Hunter

If you kill someone with more Perks than you, gain enough points to match them, and then you can replace this perk.

Ghost

You are invisible to drones and sensors.

Sneaky

Your Footsteps are invisible, and enemies are not warned when you track them.

Explosive Ordnance Disposal

Explosive Resistance, and you can capture enemy claymores and mines.

Killstreaks

  • Killstreaks activated using Lethal and Tactical buttons

  • Juggernauts cannot pick up Loot

UAV Satellite Trucks must be charged before scanning an area. Once used, they will remain on cooldown for some time before coming back online.

Miscellaneous

  • Mobile Armory: Retrieve loadouts, can only be used once per activation

  • Armory Kiosk

Plunder and Gulag data:

Plunder

Earn Plunder by completing missions and eliminating enemies. Purchase game changing items at plunder box locations.

Collect Plunder and convert it into XP by depositing it into ATM machines located throughout the game.

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  • The player who collects the most Plunder in a match will be named the Best Plunderer

  • There is a minimum amount of Plunder required before depositing it into the Bank

  • Plunder dropped from eliminated enemies expires after some time

  • When players enter a Bank, the Bank Alarm will sound, alerting all enemies within the vicinity

Gulag

Gulag Prison Camp

1 on 1, single round match. Win to respawn.

When enabled, players will have a chance to respawn back into the match by winning a 1v1 fight.

The Gulag acts as a King of the Hill style gauntlet, meaning players in the Gulag Queue will spectate the players who are currently fighting in the Gulag. There will be a countdown on the screen indicating how many rounds are left until you fight.

A Jail Break happens every so often and kicks all players out of the Gulag and back into the match.

Players have the ability to place bets on the players who are fighting using Plunder.

That’s a TON of info, right? Again, none of these are confirmed, so take them with a grain of salt for now.

Are you excited at the prospect of a 200-player battle royale mode with killstreaks? Let us know your thoughts below.

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