Report: Take-Two Patent for GTA 6 Filed for Highly Dynamic and Realistic Animations

gta 6 patent

Take-Two Interactive has obtained a Grand Theft Auto 6 patent for innovative locomotion technology aimed at enhancing the realism and dynamics of GTA 6 animations.

This information was reported by a Reddit user u/Tobblelobben30, who did some digging and found that Tobias Kleanthouse had been employed at Rockstar Games from 2014 until late 2021, and he was the primary inventor and author of the patent titled “System and Method for Virtual Character Locomotion.”

On their LinkedIn profile, they describe this patent as being related to “animated locomotion control based on some of the core technology” that they developed and implemented during their tenure at Rockstar Games. An idea of what this new patent brings to the table has also been provided by the Reddit user.

Based on this patent, it seems like they’re using a clever system. They’ve built a library of small building blocks for character movements. These blocks can be combined in various ways to create a wide range of animations. For instance, think about a character in the game walking in the rain, feeling tired, or getting injured. Instead of designing separate animations for each of these situations, they use these building blocks to put together the character’s movements naturally.

This suggests that GTA 6 may incorporate a more extensive array of realistic animations. Players can anticipate characters moving in a manner that mirrors their environment, such as the weather, their energy levels, and any injuries they might have. This animation system aims to enhance the player experience by making the world feel more authentic and immersive.

Like much of the gaming community, we are eagerly awaiting the official reveal of GTA 6. If the information shared above is accurate, it has the potential to become one of the most immersive games to date.

Source: Reddit

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