Resident Evil Village Runs at 4K 60fps on PS5 & XSX, 45fps With Ray Tracing On

Resident Evil 4K

Next-gen consoles owners will be happy to know that Capcom is targeting 4K 60fps (frames-per-second) on both the PS5 and Xbox Series X, though ray tracing will be at 45fps rather than 30fps like in most games. 

In a new update to the official Resident Evil Village website, Capcom has listed a full (not including PC) breakdown of Resident Evil Village resolution and expected FPS. 

Resident Evil Village Resolution and Expected FPS

PlayStation®5 4K HDR/60 fps
PlayStation®5
(when Ray Tracing is turned on)
4K HDR/45 fps
PlayStation®4 PRO 1080p/60 fps
PlayStation®4 PRO
(when set to high resolution)
4K HDR/30 fps
PlayStation®4 900p/45 fps
Xbox Series X 4K HDR/60 fps
Xbox Series X
(when Ray Tracing is turned on)
4K HDR/45 fps
Xbox Series S 1440p HDR/45 fps
Xbox Series S
(when Ray Tracing is turned on)
1440p HDR/30 fps
Xbox One X 1080p/60 fps
Xbox One X
(when set to high resolution)
4K HDR/30 fps
Xbox One 900p/30 fps
Stadia 1080p/60 fps or 4K/60 fps
Note: 4K is upscaled using dynamic resolution.

While  60fps does seem to be what most developers are going with as a standard with 4K resolution, the target framerate for ray tracing seems to be a rather odd one as Capcom is shooting for 45fps rather than 30fps. While no doubt games that support 4K ray tracing at 30fps could probably squeeze out more frames, the general thought is that sticking with 30 typically offers a smoother experience due to potential dips in say an uncapped option. 

However, if Capcom can promise a locked 45fps at 4K with ray tracing, then the overall experience should be a smooth one. Still, we are a bit hesitant, especially since the wording does say “expected,” meaning it’s likely to change. I suppose we will know shortly as the first day of the demo will be available this Saturday. 

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Renegade579
Renegade579
3 years ago

If Capcom manages to pull off 45 fps with Ray Tracing on then it will be the first next gen console game to do so. It will lay the ground work for what can be pushed on next gen consoles and inspire other developers to reach greater heights. Regardless, The Digital Foundry analysis on RE Village will be interesting.

Alex Co
Reply to  Renegade579
3 years ago

If it’s stable 45fps though.

CheesusCrisps
CheesusCrisps
Reply to  Renegade579
3 years ago

Spiderman did raytracing 60fps but 1080p not 4k

HAppY_KrAToS
HAppY_KrAToS
Reply to  Renegade579
3 years ago

I wouldn’t hold my breath…
The question is : how can Capcom do 4k60fps or 4k45fps+RT on the ps5, when all the other devs have a hard time reaching 1800p 30fps, or need to lower the resolution to 900p, when using raytracing…

Well…the truth is, any dev could even do 8k…or 16k.. if the system supported it. All they need to do is using low polygon models… super compressed textures and assets…few physics (wind..)..pre-backed lights..poor shadows (remember gran turismo 5/6 shadows)…very few npcs… simple AI… and we have it: we can select 16k resolution at 120/240fps….
The other day, I was watching a live stream from ps5, with 4k graphics…the mountains and ground textures looked like a half-life game… and the blades of grass, ugly, compressed, 1 single color, looked like a Nintendo64 game/ texture.. I was like ‘so, it’s this how poor/simplistic the graphics/ levels must look like, to reach 4k resolutions??? ”

2 possibilities:
1- the game engine is a pure marvel, capable of maxing out the different architectures, and devs can do miracles with it
2- graphics are rather simplistic, because there is only one room at one being displayed, along the main character, 1 or 2 enemies, with a few 3d objects here and there, that don’t require a lot of cpu and memory, unlike a gigantic open world game like gta6.

These resolutions don’t mean alot, at the end of the day.
With a good upscaler, and some AI, a 1080p image can easily be upscaled to 4k or above… and nobody will notice it 😉

Kanye East
Kanye East
3 years ago

I get the feeling its going to be rough on last gen consoles.

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