Next-gen consoles owners will be happy to know that Capcom is targeting 4K 60fps (frames-per-second) on both the PS5 and Xbox Series X, though ray tracing will be at 45fps rather than 30fps like in most games.
- Related Reading: Resident Evil Village Mercenaries Mode Announced
In a new update to the official Resident Evil Village website, Capcom has listed a full (not including PC) breakdown of Resident Evil Village resolution and expected FPS.
Resident Evil Village Resolution and Expected FPS
PlayStation®5 | 4K HDR/60 fps |
---|---|
PlayStation®5 (when Ray Tracing is turned on) |
4K HDR/45 fps |
PlayStation®4 PRO | 1080p/60 fps |
PlayStation®4 PRO (when set to high resolution) |
4K HDR/30 fps |
PlayStation®4 | 900p/45 fps |
Xbox Series X | 4K HDR/60 fps |
Xbox Series X (when Ray Tracing is turned on) |
4K HDR/45 fps |
Xbox Series S | 1440p HDR/45 fps |
Xbox Series S (when Ray Tracing is turned on) |
1440p HDR/30 fps |
Xbox One X | 1080p/60 fps |
Xbox One X (when set to high resolution) |
4K HDR/30 fps |
Xbox One | 900p/30 fps |
Stadia | 1080p/60 fps or 4K/60 fps Note: 4K is upscaled using dynamic resolution. |
While 60fps does seem to be what most developers are going with as a standard with 4K resolution, the target framerate for ray tracing seems to be a rather odd one as Capcom is shooting for 45fps rather than 30fps. While no doubt games that support 4K ray tracing at 30fps could probably squeeze out more frames, the general thought is that sticking with 30 typically offers a smoother experience due to potential dips in say an uncapped option.
However, if Capcom can promise a locked 45fps at 4K with ray tracing, then the overall experience should be a smooth one. Still, we are a bit hesitant, especially since the wording does say “expected,” meaning it’s likely to change. I suppose we will know shortly as the first day of the demo will be available this Saturday.
If Capcom manages to pull off 45 fps with Ray Tracing on then it will be the first next gen console game to do so. It will lay the ground work for what can be pushed on next gen consoles and inspire other developers to reach greater heights. Regardless, The Digital Foundry analysis on RE Village will be interesting.
If it’s stable 45fps though.
Spiderman did raytracing 60fps but 1080p not 4k
I wouldn’t hold my breath…
The question is : how can Capcom do 4k60fps or 4k45fps+RT on the ps5, when all the other devs have a hard time reaching 1800p 30fps, or need to lower the resolution to 900p, when using raytracing…
Well…the truth is, any dev could even do 8k…or 16k.. if the system supported it. All they need to do is using low polygon models… super compressed textures and assets…few physics (wind..)..pre-backed lights..poor shadows (remember gran turismo 5/6 shadows)…very few npcs… simple AI… and we have it: we can select 16k resolution at 120/240fps….
The other day, I was watching a live stream from ps5, with 4k graphics…the mountains and ground textures looked like a half-life game… and the blades of grass, ugly, compressed, 1 single color, looked like a Nintendo64 game/ texture.. I was like ‘so, it’s this how poor/simplistic the graphics/ levels must look like, to reach 4k resolutions??? ”
2 possibilities:
1- the game engine is a pure marvel, capable of maxing out the different architectures, and devs can do miracles with it
2- graphics are rather simplistic, because there is only one room at one being displayed, along the main character, 1 or 2 enemies, with a few 3d objects here and there, that don’t require a lot of cpu and memory, unlike a gigantic open world game like gta6.
These resolutions don’t mean alot, at the end of the day.
With a good upscaler, and some AI, a 1080p image can easily be upscaled to 4k or above… and nobody will notice it 😉
I get the feeling its going to be rough on last gen consoles.