Take-Two Boss “Not Worried” About GTA 6 Performance on Xbox Series S
The first official trailer for Grand Theft Auto 6 has amazed fans with stunning graphics, raising some concerns about its performance on current-gen consoles—particularly the Xbox Series S, which is known to have lower specs compared to the Xbox Series X and PS5. However, Take-Two Interactive CEO Strauss Zelnick assures fans there’s no need to worry.
During a recent earnings call, analyst Clay Griffin asked if Microsoft’s Series S might pose challenges for GTA 6. Zelnick responded confidently, explaining that Take-Two’s studios, including Rockstar Games, have both the technology and expertise to support platforms with varying technical capabilities. He said,
We support the platforms where the consumers are for as long as they’re there, and we find a way to support platforms despite different levels of tech. Our labels are really good at that. I’m not really worried.
Zelnick also shared that the company is committed to platforms with large audiences, highlighting significant growth in PC gaming. He noted,
I’ve never worried about where hardware was going. And I’ve said this many times over the years because, first of all, I don’t worry about things over which I have zero control. And secondly because I do believe in the audience. The audience is going to show up if you have great properties, and so we just have to make sure to be on an array of platforms.
And if one platform diminishes in value, there’s always another one. So we’re seeing great growth in PC right now, for example. And I have been able to view that open formats would continue to grow. PC is an open format.
Zelnick expects PCs to continue playing a major role in the console business, saying,
I do think PC will continue to be a more and more important part of the console business going forward, and that isn’t complicated for us to support at all. So the bottom line is we are selective about which platforms we support. We make the tech work when we can make it work as long as the audience is big enough to make that worthwhile.
The Xbox Series S has historically posed challenges for other high-profile games. For example, Baldur’s Gate 3 on Xbox faced delays due to technical issues with split-screen co-op on the Series S, ultimately requiring that feature to be removed to ensure smooth performance. Similarly, Alan Wake 2 encountered hurdles on the console, as GPU and memory limitations prevented it from achieving 60fps.
Marvel Rivals also experienced drops in graphical quality, with resolutions going as low as 540p, affecting the visual experience. However, considering Strauss Zelnick’s confidence in Rockstar’s technical capabilities, it seems GTA 6 may avoid these issues on the Series S.
In related news, Take-Two Interactive has reaffirmed that GTA 6 is still on track for a fall 2025 release on PS5 and Xbox Series X|S. Meanwhile, GTA 5 has reached an impressive 205 million units sold, marking another milestone for the franchise.
More MP1st Reading:
- Ex-GTA 4 Tech Director Guesses GTA 6 PC Version Won’t Be Out ‘Til 2027; Thinks GTA 6 Will Sell for 10+ Years
- Rockstar Reportedly Offered a Band Super Low Amount to Use Their Song in GTA 6; Band Told Them to “Go F**k Yourself”
- Ubisoft Not Worried About GTA 6, as Other Games Available During GTA’s Past Release Do Really Well Claims CEO
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