The Division 2 TU16 Phase 1 PTS Patch Notes Revealed

The Division 2 TU16 Phase 1 PTS Patch Notes

With Massive Entertainment confirming that Season 10 (Title Update 16) is hitting next month, the studio is launching the PTS (Private Test Server) of TU16 Phase 1 this Friday, August 19 for PC gamers! For those that won’t be able to take part in it, don’t fret, as The Division 2 TU16 Phase 1 PTS patch notes have been revealed!

While what’s being changed in the PTS doesn’t necessarily mean what we’ll get in the final version, the broad strokes of changes should be the same. It’s also a good understanding of where the devs are going with certain changes and whatnot as well. 

The Division 2 TU16 Phase 1 PTS Patch Notes:

PRELOAD AVAILABLE:
Thursday, August 18th – 18:00 CEST

Goes live Friday 19th of August. (Exact timings to follow)

PATCH SIZE:

  • Size without PTS build on Connect: ~85gb 
  • Size if PTS build already is on Connect ~ 6.07GB

COUNTDOWN:

New Difficulties

Normal – can be completed solo
Hard – designed for groups of 8 casual players
Challenging – current difficulty available at release, designed for a group of 8 matchmade players. Can be completed by a team of 2–4 hardcore players
Heroic – best for 4–8 hardcore players

New Countermeasures

Skill Suppression – Once the enemy is dead, an EMP will be deployed (Disruption Effect) that can affect Agents and their skills in 15 meters* radius.

  • Deactivation Benefit: Enemies no longer deploy an EMP after they die. Players reduce a +25% preliminary Skill Cooldown if they kill an enemy within 15 meters radius. 

Explosive Resistance – Enemies gain +100% Explosive Resistance.

  • Deactivation Benefit: Enemies no longer have extra Explosive Resistance. Agents gain +25% Explosive Damage.

Reload Speed – Agents’ total Speed Weapon Reload decreased to 75%.

  • Deactivation Benefit: Agents no longer have total Speed Weapon Reload decreased to 75%. Agents gain +25% Speed Weapon Reload.

Armor Protection – Enemies receive +25% of incoming Armor Repairs.

  • Deactivation Benefit: Enemies no longer get extra Armor Repairs. Agents gain +25% for incoming Armor Repairs.

Hostile Skill Damage Resistance – Enemies gain +50% Skill Damage Resistance.

  • Deactivation Benefit: Enemies no longer have extra Skill Damage Resistance. Enemies Skill Damage Resistance is reduced by 25%.

Agents Hazard Resistance – Agents Hazard Resistance is reduced by 25%.

  • Deactivation Benefit: Agents Hazard Resistance is no longer reduced by 25%. Enemies Hazard Resistance is reduced by 25%.

Headshot Resistance – Enemies Headshot Resistance is increased by 25%.

  • Deactivation Benefit: Enemies Headshot Resistance is no longer increased. Agents gain +25% Headshot Damage.

Critical Resistance – Enemies reduce incoming Critical Chance by 25%.

  • Deactivation Benefit: Enemies no longer reduce incoming Critical Chance by 25%. Agents gain +25% Critical Chance.

* A value is subject to change. 

Other changesTo prevent the players from being kicked out of the group by the Group Leader before and during the extraction, the feature is now disabled. 

NEW GEAR 

Arcabuz Brazos – Gear Brand Set

  • 1 Piece equipped gives +10% Skill Haste
  • 2 Pieces equipped give 1 Skill Tier
  • 3 Pieces equipped give 20% Ammo Capacity

Umbra Initiative – Gear Set:

  • 2 Pieces equipped give +15% Critical Chance
  • 3 Pieces equipped give +30% Reload Speed
  • 4 Pieces equipped give access to two unique talents based on player positioning From the Shadows and Into the Light
    • From the shadows – While in cover, gain 10 Stacks per second up to 50. Each stack will give 1% Critical damage increase and 0.5% RPM. Buff does not apply while shooting from cover. While out of cover you lose 4 stacks per second at normal speed and 2 stack per second if running.
    • Into the light – While out of cover and in combat, gain 10 Stacks per second up to 50. Each stack will give 0.5% Armor regen when it is consumed. Stacks consume, 10 stacks per second, only in cover.
  • Chest and Backpack Bonuses:
    • Chest : Increases stack from 50 to 100 and gain 20 stacks per second for From Shadows
    • Backpack: Increases stack from 50 to 100 and gain 20 stacks per second for into the light. Consumes 20 stacks per second while in cover.

NEW WEAPONS & TALENTS

Exotic Weapons

Doctor Home –Exotic variation of the M1A QCB Rifle.

  • Talent Doctor Home: Shooting an enemy with Doctor Home applies a mark. When killed, marked target drops a 15% Armor repair kit. The kit doesn’t give bonus armor. Only the weapon owner can see the Armor repair kit. Once the player picks the armor kit, all party members receive the heal.

Bloody Knuckles – Exotic Gloves.

  • Talent Over the top: Throwing a grenade or striking an enemy with a melee attack activates the Seeing Red buff. Seeing Red grants +25% weapon damage and +100% melee damage. Seeing Red lasts 20 seconds and has a 60 second cooldown. While in cooldown, striking an enemy with a melee attack or hitting an enemy with the effect of a grenade will complete the cooldown instantly.

Busy Little Bee – Exotic pistol inspired by Lightning Rod.

  • Talent Busy Little Bee: Each shot to a different target increases weapon damage if player keeps shooting at different targets: each shot increases 10% to a maximum of 200%. Players have 5 seconds to shoot between each target until they lose the stacks and must do it again.
  • When the time is over or the player shoots the same target, they will gain an extra 5% damage for each stack they were able to get on the next shot. The stacks will remain even if the user changes weapons.

Named Weapons

Lefty – ACS-12 shotgun

  • Talent Perfect Sledgehammer: Dealing damage with a grenade applies a mark on target. Targets with marks take 40% more damage to armor and -10% movement speed.

Stage Left – SOCOM MIA 

  • Talent Perfect Sledgehammer: Dealing damage with a grenade applies a mark on target. Targets with marks take 40% more damage to armor and -10% movement speed.

Talents

Sledgehammer

  • Dealing damage with a grenade applies a mark on target. Targets with marks will take 30% more damage to armor and have a – 5% movement speed. Mark disappears after 10 seconds.

Perfect Sledgehammer

  • Dealing damage with a grenade applies a mark on target. Targets with marks take 40% more damage to armor and -10% movement speed.

STRONGHOLDS

Tidal Basin

  • Added Legendary difficulty

Manning National Zoo

  • Added Legendary difficulty

QUALITY OF LIFE CHANGES

UI

  • Added server time in the main menu 
  • Added a quantity preview for material caches that allows to see what’s inside before opening it
  • Removed an interval of randomization for material caches to allow the maximum of each material to be obtained when opening the cashes
  • Added an option to hide loot beams in the Gameplay Setting
  • Moved materials for Uzina and Heartbreaker gear sets to the correct category
  • Added two Season 9 Exotics Dread Eddict and Bluescreen to Haven and BoO display walls
  • Added an option to sell from Stash at each vendor players can sell stuff to
  • Exotics can drop in the open world from random NPCs and any activities
    • Please note that the drop chance percentage for PTS has been set up to be much higher than the actual value 

Character

  • Added character customization allowing players to change body type, skin tone and face shape after starting the character progression  

Materials & Recourses

  • Cap raised for three main resources, namely food, water and components up to 500 units
  • Cap raised for all crafting, optimization materials and DZ credits*. For more information see the table below:

Once we know the changes coming in Phase 2, we’ll let our readers know.

Source: Ubisoft forums

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