Treyarch Finally Fixes Assault Rifle Values in Latest Black Ops 6 Update Released This November 16

by Alex Co November 16, 2024 8:53 pm in News
Black Ops 6 Assault Rifle values fixed

In case you didn’t know, Treyarch accidentally reverted the damage and range values of Assault Rifles in Call of Duty: Black Ops 6 with the Season 1 patch released a few days ago. This bug has now been resolved with the latest Black Ops 6 update released this November 16 on all platforms.

This is a server-side patch that will automatically be applied to all players once they connect to the game’s servers. Alongside this major change to Assault Rifles, which should now correctly have their Season 1 values, there are also fixes tied to cosmetics, XP earn rates and more.

Black Ops 6’s Update This November 16 Fixes Assault Rifle Damage and Value Ranges

GLOBAL

Cosmetics 

  • Saug Mastercraft – Mecha-Drake
    • Addressed an issue where optic reticles would be misaligned on the Mecha-Drake.

MULTIPLAYER

Maps

  • Babylon
    • Addressed an issue where players could get outside of the intended playspace.
  • Extraction
    • Addressed an issue where players could get outside of the intended playspace.

Weapons   

  • Addressed an issue that applied the incorrect range and damage tunings to Assault Rifles and SMGs. These will now correctly reflect the values in our Season 01 patch notes.
    • This updated was previously released around 6 PM/PT on November 15.

XP Earn Rates 

  • Adjusted Ransack XP earn rates to align with other game modes.

Stability 

  • Numerous stability fixes.

ZOMBIES

Movement 

  • Addressed an issue where players could not reload while Tac-Sprinting.

We have identified multiple issues with reloading and player movement in Zombies. A fix for the player being unable to reload while Tac Sprinting has gone live while a slow down in speed when reloading while sprinting is still being investigated.

Equipment 

  • Addressed an issue where Kazimir skins would not be visible in a match.
  • Addressed an issue where a Kazimir could be equipped in a starting loadout.

UI 

  • Addressed an issue where the prompt to open the GobbleGum menu would disappear after opening for the first time.

Stability 

  • Addressed an issue where reaching 1000 kills on the Time of Death charm would result in low performance while the weapon is held.

Warzone

BUG FIXES

  • Fixed several issues with occlusion, enemy footstep, ascender, and parachute audio.
    – Our teams are hard at work on additional audio updates, and this is just the first of several steps we’re taking to improve the Warzone audio experience.
  • Fixed an issue where the Stim Shot was giving double the desired speed boost for 3 seconds.
    – The stim should now give 15% movement speed for 1 second. The stim ticks up to this speed, holds it for 1 second, then ticks down from this speed.
  • Fixed an issue that prevented freshly downed players from taking damage for a brief moment.
  • Fixed an issue on PlayStation 5 where attempting to install Warzone from Manage Files would result in a Content Not Found error.
  • Fixed an issue causing players to encounter a looping Armor Plate replacement animation.
  • Fixed an issue that allowed players to use the Gulag ascender prior to overtime.
  • Fixed an issue that caused players to gain more experience than intended from Bootcamp.
  • Fixed an issue where dying while attempting to complete Signals Intelligence Contract would result in being unable to use weapons or interact with items.
  • Fixed an issue preventing Weapon XP Boost from appearing in the Post Match Summary.
  • Fixed an issue that was preventing players from accessing Warzone via the main Call of Duty menu.

Hopefully, we also get a patch to enable legacy Call of Duty 2XP tokens to work again after Treyarch patched it out recently.

[Source: Call of Duty (1, 2)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.