Battlefield 6 Update 1.000.019 Released on May 5 for Quality-of-Life Additions
Ahead of Season 3’s launch, DICE has pushed out Battlefield 6 update 1.000.019 on all platforms, and this brings the game to version 1.2.3.5.
While this doesn’t bring any new content, this does apply bug fixes and quality-of-life additions.
For the complete list of changes made today, read on.
Battlefield 6 Receives Quality-of-Life Improvements via Patch 1.000.019
Major Updates for 1.2.3.5
- Improved gameplay stability and camera presentation, including better netcode synchronisation between first-person and third-person stance transitions.
- Updated progression and front-end presentation across Operation Augur, with improvements to squad naming, vehicle naming, and bot redeploy logic.
- Refined REDSEC flow and readability with updates to Battle Royale lobby information, spectating controls, Gauntlet presentation, and post-revive weapon visuals.
CHANGELOG
PLAYER:
- Corrected an issue where desynchronised stance transitions between first-person and third-person cameras could contribute to some instances of players appearing to die behind cover.
- Corrected an issue where the game could become unresponsive when resuming from a suspended state during active gameplay.
- Various crash and stability fixes.
PROGRESSION:
- Corrected an issue where using the third weapon slot as Assault could grant XP toward your Primary Weapon instead of the weapon in hand.
UI & HUD:
- Corrected an issue where the “Game Started” UI could be missing when joining Operation Augur after the match had already begun.
- Updated the End of Round screen in Operation to correctly include the Battle Pass tab.
- Updated the in-game names for the NATO and PAX Dirt Bikes.
- Updated the name shown for the Strix Raiders squad icon.
- Updated the short name shown for the NATO Traverser Mark 2 in the vehicle customisation screen.
AI:
- Improved bot logic to reduce unnecessary redeploying.
REDSEC
PLAYER:
- Corrected an issue where pressing “A” and “D” while spectating would cycle between enemy players instead of “Q” and “E”.
UI & HUD:
- Corrected an issue where the camera could clip beneath the vehicle when switching to the middle seat of the Armored Transport in Gauntlet.
- Corrected an issue where the DMR mesh could disappear after a player was revived from a DBNO state.
- Corrected an issue where weapon models could become invisible while customising during the Gauntlet briefing.
Don’t forget, Season 3 kicks off next week, and it’ll bring a new map, new weapons, modes and more.
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