Beast of Reincarnation Update 1.005 Released on a Weekend as First Post-Release Patch

by Alex Co August 9, 2026 12:23 pm in Title Updates and Patches
Beast of Reincarnation Update 1.005

For those annoyed at performance issues and bugs in Beast of Reincarnation, Game Freak has heard you, and has promised multiple updates are on the way.

Today, the first post-release patch is out with Beast of Reincarnation update 1.005, and as expected, this brings fixes and some minor adjustments to make the experience a lot better.

Read on for what you should expect from today’s title update.

Beast of Reincarnation Update 1.005 on August 9 Brings Increased Text Size and More

Update: The complete patch notes are now available!

  • Various adjustments to the player camera, both in and out of combat.

    • Additional camera adjustments will be made going forward.

  • Adjustments to text size throughout the game.

    • Further text size adjustments are being planned.

  • Story pacing has been slightly adjusted by ensuring that some of the affinity-building conversations that could occur multiple times in a row are now limited to once per day.

    • Additional updates are being planned to further improve cutscene experience, including the ability to skip previously unskippable events. We will share more details as soon as possible.

  • The default cinematic cutscene setting has been changed from Cinematic to Performance mode. This means that cutscenes will not longer play at 24fps by default, though the option is still available.

    • Please note that if you already have this option set to Cinematic, changing it to Performance will apply this change going forward.

  • Players can now change the mapping of the “interact” button in settings.

  • Adjustments to the parry window when Emma is taking damage.

  • Fixed a bug where, if the interact button is mapped to the square/X button, pressing it during the story event where you talk to Kagura on the Walker would incorrectly prioritize “rest until morning”, preventing you from talking to Kagura.

  • Various balance adjustments to bosses across all difficulty levels.

  • Various balance adjustments to enemy encounters on Normal difficulty.

  • Fixed a bug causing button icon type changes to not be saved correctly.

  • Fixed a bug causing upscaling settings to reset upon restarting the game.

  • Fixed a bug related to V-Sync. Changing V-sync settings will no longer impact the player’s resolution settings.

  • Various additional bug fixes including:

    • Fixed an issue where the 6th golem in Subcity 01 was difficult to find.

    • Fixed an issue where Emma becomes unable to interact if a Bloom Art is cancelled.

Game Freak also mentioned that additional patches are planned, and issues that will be addressed include:

  • Implementation of DLSS 4/4.5 (L/M) and FSR4

  • Implementation of frame generation options

  • Further small adjustments to story pacing

  • Ultrawide monitor support

  • And much more


The known changes for this patch from Game Freak include:

– Camera adjustments
– Increased text size
– Story pacing improvements (ongoing adjustments planned)
– Changing the default setting from Cinematic to Performance mode
– Other bug fixes

Note that the devs have not confirmed whether this is a preliminary look at the patch or the entire thing, but if we do get a proper changelog, we’ll update the article with the info.

There was a day-one update released too, but this didn’t fix the multitude of issues the game is suffering from.

If you’re on the fence about Game Freak’s non-Pokemon title, check out our review, which might surprise you.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.