Black Ops 6 and Warzone Update 1.072 for Season 3 Reloaded Patch Notes
The latest major update for Call of Duty: Black Ops 6 and Warzone is here with Season 3 Reloaded! Expect new weapons, new maps, and a lot more. Players on consoles will see this as Black Ops 6 and Warzone update 1.072 (complete version 1.072.000), and this is once again another hefty download.
To make things easier to digest, we have the round up of new content below, and the major balance changes sorted.
Black Ops 6 Update 1.072 Season 3 Reloaded Patch Notes
Multiplayer:
- Two New Maps: Travel to an estate turned KGB safehouse in the mid-sized Haven, seeking out targets across the sprawling grounds and lavish interiors. In the new Signal Strike map, revisit the infamous Numbers Station as Operators battle above and below the water.
- Join Operations LTM: Test your endurance in a new multi-mode LTM complete with special breaks that introduce gameplay modifiers to every Operator in the field.
- New Perk: Seek out the enemy who eliminated you with the new Vendetta Perk, marking them out for elimination.
Zombies Overview:
- Zombie Snacks LTM: Reach a flow state in the new Zombies Snacks limited-time mode, replacing your Operator’s health with an energy meter and granting special abilities to those who get in the flow.
- Returning Field Upgrade: Freeze the undead in their tracks with the Frost Blast Field Upgrade, complete with researchable Major and Minor Augments that further empower the blizzard attack.
- Shattered Veil – Directed Mode: Directed Mode arrives for Shattered Veil, providing round cap limitations and extra guidance when tackling the Main Quest.
Across all Modes:
- Weapon Detail: Get info on the new Ladra SMG, combining a high fire rate with excellent range. For a more explosive approach, equip the 7.62 Mini-Rocket Conversion for the Goblin Mk 2.
- New Events: Unlock the Ladra and 7.62 Mini-Rocket Conversion in the High Art Event featuring Seth Rogen. Unlock the Vendetta Perk, Frost Blast Field Upgrade, and more in the Blaze of Glory and Call of Duty Endowment (C.O.D.E.) Got Your Six Events.
- New Store Offerings: Check out new Ultra, Reactive, and Mastercraft Skins across several new Bundles arriving in the mid-season Store, including the Call of Duty Endowment (C.O.D.E.) United Force: Tracer Pack which supports veterans in their search for high-quality jobs.
Multiplayer Weapon Balance Changes
ASSAULT RIFLES
Goblin Mk2
Goal: Improve 3-shot kill potential at Max Damage Range by rewarding precise shots.
Changes:
-
Neck Multiplier: Increased to 1.3x
-
Upper Torso Multiplier: Increased to 1.1x
-
Upper Arm Multiplier: Increased to 1.1x
Kilo 141
Goal: Slightly reduce Max Damage Range, especially affecting headshot effectiveness.
Changes:
-
Max Damage Range: Reduced from 0–31.8m → 0–26.7m
-
Mid & Min Ranges: No damage value change; only range boundaries updated.
CR-56 AMAX
Goal: Make it harder to get faster TTK with headshots in the Medium Damage Range.
Changes:
-
Medium Damage: Reduced from 29 → 28
-
Other ranges (Max & Min): No changes
SMGs
C9 (with 10mm Auto 30-Round Mags)
Goal: Make it a more viable mid-range SMG by improving damage and recoil handling.
Changes:
🟢 Damage Range Improvements:
-
Max Damage Range:
Increased from 0–16m → 0–18.5m -
Medium Damage Range 1:
Damage increased from 23 → 24
Range increased from 16.1–26.7m → 18.6–29.2m -
Medium Damage Range 2:
Range increased from 26.8–38.1m → 29.3–40.6m -
Minimum Damage Range:
Now begins at >40.6m instead of >38.1m
🔻 Recoil Adjustment:
-
Vertical Recoil Penalty:
Reduced from 40% → 20%
Saug
Goal: Standardize weapon swap times with other SMGs.
Changes:
-
Drop Time:
Improved from 0.5s → 0.3s -
Quick Drop Time (Fast Hands):
Improved from 0.4s → 0.2s
Shotguns
ASG-89
Goal: Fix unintended nerf to Rapid Fire attachment from earlier Season 03 changes.
Change:
-
Rapid Fire Attachment:
-
Rate of Fire buff increased from +3% → +5%
-
LMGs
PU-21
Pre-Fire Delay: 20ms (no change)
Attachment Changes:
-
Fast Mag I: Reduces Pre-Fire Delay to 10ms (50% reduction)
-
Fast Mag II: Removes Pre-Fire Delay entirely (100% reduction)
XMG
Pre-Fire Delay: 33ms (no change)
Attachment Changes:
-
Fast Mag I: Reduces delay to 25ms (~25% reduction)
-
Fast Mag II: Reduces delay to 17ms (~50% reduction)
Marksman Rifles
Swat 5.56 (Grau Conversion)
Goal: Tone down TTK dominance in Max Damage Range while retaining skill reward.
Changes:
-
Max Damage:
Reduced from 28 → 24 (0–30.5m range) -
Medium & Minimum Damage:
No change (22 and 18 respectively) -
Effect on TTK:
Slower base TTK at close range unless one headshot is landed, which restores the old fast TTK.
Tsarkov 7.62
Goal: Restore Rapid Fire effectiveness after an unintended nerf.
Change:
-
Rapid Fire Attachment:
RoF improvement increased from 4% → 9%
TR2
Goal: Final polish after earlier buffs to help it compete more consistently.
Change:
-
View Kick Strength:
Significantly improved, making recoil easier to manage.
Sniper Rifles
HDR
Goal: Improve consistency and address feedback about weak performance in Multiplayer, while preserving the weapon’s classic feel and balancing its one-shot potential.
Damage Profile Adjustments:
| Damage Range | Pre-Patch | Post-Patch |
|---|---|---|
| Maximum | 102 (0–101.6m) | 104 (0–88.9m) ⇧ ⇩ |
| Medium (NEW) | — | 102 (89–127m) ➕ |
| Minimum | 99 (>101.6m) | 95 (>127m) ⇩ ⇧ |
-
Max Damage Increased slightly: 102 → 104
-
Max Range Shortened: 101.6m → 88.9m
-
New Medium Range: 102 damage from 89–127m
-
Min Damage Reduced: 99 → 95, starts at >127m
Other Key Change:
-
Rechamber Animation Interrupt Time Reduced
This makes shot timing more intuitive and responsive, especially after quickscoping or fast follow-ups.
Special: Nail Gun
Adjustment:
-
Fix:
The Nail Gun was previously misaligned in ADS (Aim Down Sights)—it appeared off-center, making precision harder.
Melee Adjustment: Kali Sticks
Adjustment Summary:
-
Issue:
The Kali Sticks had a very slow Drop Time compared to other melee weapons, causing delays when switching weapons mid-combat. -
Fix:
Drop Time reduced from 0.83 seconds → 0.25 seconds
Multiplayer General Fixes and Adjustments
Maps
- Dealership: Addressed an issue where a box truck door in the Backlot spawn was inadvertently closed.
Modes
- Addressed an issue where all players would not receive score for capturing a Headquarters.
- Addressed an issue where only the first player on a zone would be properly rewarded Score and segment stats in Control.
Perks and Wildcards
- Addressed an issue where a Scorestreak Weapon would be stowed after performing a melee when paired with the Close Shave Perk.
- Addressed an issue where the Assault Pack would not replenish Launcher ammunition when paired with the Flyswatter Wildcard.
Equipment
- Addressed some cases where explosive damage could be dealt through surfaces.
Scorestreaks
- Reduced score earned from Chopper Gunner Eliminations from 50 to 25.
Ranks + Prestige
- Addressed an issue that was causing the Prestige 10 icon to display for players who had just reached Prestige Master.
- Prestige Master levels now display in orange in the KillCam, Best Play, and Scoreboard.
Camos
- A counter displaying Gold Camo progress toward Diamond has been added to the Camo Hub for each Weapon Class. Once Diamond has been achieved for the displayed Weapon Class, the counter then switches to display the number of Diamond camos earned for that Weapon Class.
Mastery Badges
- Mastery Badges can now be tracked via the Challenge Tracking system, and will display in the Lobby Challenge Panel and via the In-Game Menu Challenge Panel.
- Up to 10 Mastery Badges can be tracked. If players have less than 10 Badges tracked the tracker will automatically display Mastery Badges that are near completion to assist.
- Access the “Tracked & Near Complete” list for Mastery Badges from the Lobby Challenge Panel.
Challenges and Medals
- Addressed an issue where players could earn the Wall Bang Medal when killing a teammate in modes where friendly fire is enabled.
- Addressed an issue where the Bomb Squad Medal was not properly awarded for destroying both bombsites in Demolition.
UI
- Party Size Warnings
- Added a warning icon and information for party sizes that are incompatible with a playlist.
Ranked Play
- Rejoin
- Players will be able to rejoin Black Ops 6 Ranked Play matches if they disconnect after the match has started. Players will have five minutes to Rejoin, and teammates will receive a reduced SR Loss if a matchmade teammate rejoins but they lose the match.
- Ranked Play Combat Record added, which tracks stats and match history from BO6 Ranked Play matches only – including SR history of your most recent 10 matches.
- Addressed an issue where players could unintentionally “Live Ping” enemies in Ranked Play.
Stability
- Addressed various stability issues.
Zombies Fixes and Adjustments
Maps
- Shattered Veil
- General
- Increased rewards from the “Fog Rolling In” Easter Egg.
- Fixed visual glitches caused by the “Fog Rolling In” Easter Egg.
- Addressed an issue that prevented players from taking damage from the Microwave Trap.
- Updated the UI on the Teleporter Prompt to match other Teleporters.
- Addressed an issue where an audio log in Shem’s Henge could only be interacted with from one side.
- Addressed a visual issue with a tree in the Motor Court.
- Addressed an issue with some floating jerrycans in the Distillery.
- Addressed an issue that prevented some Xbox platforms from being able to see the Der Wunderfizz machine on the Tac-Map and Minimap.
- Main Quest
- Addressed an issue where The Essence Bomb could return to the Key Item list when loading a save after placing it.
- Addressed an issue where the player would need to pick up the Sconce again after loading a save.
- Addressed an issue where the energy siphon progress UI for the Explosive Canister in the Main Quest could re-appear after loading a save where it was already completed.
- Weapons
- Addressed an issue where a Ray Gun could not be used to start the 3rd encounter in the Wunderwaffe DG-2 Easter Egg.
- Addressed an issue where the crosshairs for the Wunderwaffe DG-2 were not present when aiming down sights in 3rd person.
- Addressed an issue where Invulnerability Sigils from the Ray Gun Mark II-P could float above the ground in some areas.
- Enemies
- Addressed an issue where loading a save would restore armor on damaged Elder Disciples.
- Addressed an issue where certain zombies charmed by Brain Rot would move slower than intended.
- Addressed an issue that could prevent Doppleghasts from tracking the player.
- Addressed an issue where an Abomination could spawn before the round started when loading a save.
- Final Encounter
- Addressed an issue where Energy Mine with the Turret Augment would shoot at Richtofen.
- Addressed an issue where the boss could move the player around while downed.
- Addressed an issue that prevented damage and damage values from appearing when using melee to attack the boss’s legs.
- Addressed an issue where some visual particle effects would remain after skipping the cutscene.
- Addressed an issue where critical damage from a Chopper Gunner was lower than non-critical damage against the boss.
- General
- Terminus
- Addressed an issue where the Void Cannon trap could teleport a player while using a Mutant Ejection.
- Addressed an issue where the secondary fire for the Beamsmasher could be used infinitely under certain conditions.
- Liberty Falls
- Addressed an issue that allowed the Thrustodyne M23 to be used infinitely under certain conditions.
- Citadelle des Morts
- Directed Mode
- Addressed an issue where the guide would not highlight the first crystal in the light puzzle in the Dining Hall.
- Directed Mode
- The Tomb
- Addressed some locations that would be considered out of bounds when placing equipment.
- Addressed an issue that could restart the Parasite Trial when transitioning to a Special Round.
Weapons
- Added the base version of the Ray Gun Mark II to the Mystery Box weapon pool.
- Addressed an issue where loading a save would re-enable Pack-a-Punch camos if they were toggled off.
- Addressed an issue where removing attachments from a Weapon Blueprint that is set as a Zombie Build would not remove the attachments in-game.
- Pack-A-Punch Adjustments
We’re happy with where the Marine SP sits in class with total damage. Comparing the weapon to other weapons in its class, however, it’s clear how sluggish this weapon could feel due to its rechamber and segmented reload characteristics. These changes make the Pack-a-Punched version even more satisfying to use, starting in Season 03 Reloaded. We’ve also made PaP adjustments to the Maelstrom and Goblin Mk2 to make them hit harder and rip through more zombies at once.
- Marine SP (Pack-a-Punched version only)
- Increasing Ammo Add from 2 to 4.
- With certain barrels, reloading can be now done in one gesture.
- Increasing rechamber speed by 25%.
- Maelstrom (Pack-a-Punched version only)
- Increased penetration damage by 50%.
- Increased Damage Range by 50%.
- Increased Headshot Multiplier by 25%.
- Goblin Mk2 (Pack-a-Punched version only)
- Increased penetration damage by 60%.
- Increased PAP 1 Damage by 50%.
- Increased PAP 2 Damage by 50%.
- Increased PAP 3 Damage by 100%.
Perks
- General
- Addressed an issue that allowed players to duplicate perks.
- Double Tap
- Double Jeopardy Augment
- Prevented Double Jeopardy from activating from Wonder Weapons and melee hits as it is only supposed to activate from normal shots.
- Double Jeopardy Augment
Equipment
- Stim Shot
- Removed the text “Recharges on a cooldown.” from the description.
Field Upgrades
- Tesla Storm
- Addressed an issue where the Lithium Charged Augment would cause Players without the Augment to have their Tesla Storm display as if the augment was applied.
Support
- Death Machine
- Addressed an issue where loading a save would not retain the correct amount of ammo in a Death machine.
- Mangler Cannon
- Addressed an issue where swapping out a Mangler Cannon awarded from the Support Group GobbleGum for a different Scorestreak and picking it back up would reduce the ammo to 1.
- LDBR
- Addressed an issue that displayed the warning “Air space is too crowded.” when the scorestreak was usable.
- Mutant Injection
- Fixed an invulnerability exploit when using Mutant Injection and Aether Shroud simultaneously.
GobbleGums
- Reduced GobbleGum machine cooldown from 5 minutes to 10 seconds.
- Sped up the GobbleGum machine activation sequence so you can retrieve your GobbleGum within 2 seconds.
- Addressed an issue that would prevent the Time Out GobbleGum from skipping a round if used at the start of a new round.
- Addressed an issue that could prevent the Crate Power GobbleGum from applying when also activating a Wonderbar GobbleGum.
- Addressed an issue that could prevent the Crate Power GobbleGum from functioning properly.
Loot
- Addressed an issue where a Self-Revive Kit could not be equipped directly from a S.A.M. Trial Reward Crate.
UI
- Addressed an issue where the “Track Next Camo” and “Untrack Next Camo” button would not be immediately present when viewing the Tracked & Near Complete tab.
- Addressed an issue that could prevent equipped Ammo Mods from displaying when loading a save.
- Addressed an issue that could prevent the Exfil Timer from appearing.
- Addressed some visual issues that occurred in Loadouts when Prestiging in Zombies.
Graphics
- Addressed an issue where reloading the Game Over CR-56 AMAX Weapon Blueprint while in Aether Shroud could case a second floating weapon to appear.
- Addressed an issue where using the Enduring Radiance Augment for the Healing Aura Field Upgrade would result in blown-out effects.
- Addressed an issue where the chandelier in the Shattered Veil Grand Foyer was not present on PS4.
Audio
- Shattered Veil
- Addressed an issue where a line from Carver would not play during the Wonder Weapon Quest.
- Addressed an issue that prevented the Zipline sound effect from playing when using the Zipline in 3rd Person.
- Addressed an issue that prevented Operator callouts when pinging the teleporter.
Stability
- Addressed various stability issues.
Warzone Update 1.072 Season 3 Reloaded Patch Notes
Warzone Overview:
- New Features in Verdansk: Hop on the train, fight for the best gear in High Value Loot Zones, tear through Downtown on the Triumph TF 250-X, and compete in Verdansk for this season of Battle Royale Ranked Play. Plus, get intel on all the mid-season changes coming to Verdansk.
- Two Limited-Time Modes: Spice up your Verdansk deployments with two mid-season LTMs, High Trip Resurgence and Massive Resurgence.
Across all Modes:
- Weapon Detail: Get info on the new Ladra SMG, combining a high fire rate with excellent range. For a more explosive approach, equip the 7.62 Mini-Rocket Conversion for the Goblin Mk 2.
- New Events: Unlock the Ladra and 7.62 Mini-Rocket Conversion in the High Art Event featuring Seth Rogen. Unlock the Vendetta Perk, Frost Blast Field Upgrade, and more in the Blaze of Glory and Call of Duty Endowment (C.O.D.E.) Got Your Six Events.
- New Store Offerings: Check out new Ultra, Reactive, and Mastercraft Skins across several new Bundles arriving in the mid-season Store, including the Call of Duty Endowment (C.O.D.E.) United Force: Tracer Pack which supports veterans in their search for high-quality jobs.
Warzone Gameplay Changes in Season 3 Reloaded
LOOT & ECONOMY
- Updated Ground Loot Weapons
- Ground loot weapons have been revised to better align with each weapon’s core role by removing incompatible or underperforming attachments.
- Certain weapon builds have been added or removed from the loot pool to improve overall variety and balance.
- Slight adjustments have been made to weapon class distribution, including a reduction in the frequency of Snipers and Pistols found in ground loot.
- High Value Loot Zones
- Each season, three POIs across Verdansk will be designated as High Value Loot Zones, offering increased loot density. For Season 03 Reloaded, the active High Value Loot Zones are: Train Station, Superstore and Military Base – prime locations for early Hot Drops.
- High Value Loot Zones are now marked by a distinct color on the POI name during infil, the tac map, and the compass when inside the zone.
- The cooldown for Ammo Restock Depots in Plunder has been increased from 5 seconds to 20 seconds.
MOVEMENT
- Movement Speed While Plating
- Movement speed while inserting armor plates has been standardized. Whether using the normal animation or the one-handed animation granted by Quick Fix, your movement speed will now align with the weapon you had equipped when you began plating.
EQUIPMENT
Adjustments
» Lethal «
- Drill Charge
- The explosion radius increased from 3 meters to 5 meters.
- Inner explosion damage increased from 155 to 200.
- Outer explosion damage increased from 39 to 100.
- C4
- The middle to inner explosion radius increased from 3m to 5m.
- Inner explosion damage increased from 225 to 250.
- Middle explosion damage increased from 112 to 180.
- Slight increase to the speed at which you can detonate the device after throwing it.
- Slight adjustments to throw velocity.
- Spring Mine
- Inner explosion damage reduced from 275 to 250.
- Blast Trap
- Increased the Detonation delay from 0.75 seconds to 1 seconds.
» Tactical «
- Stim Shot
- Speed increase reduced from 15% to 8%.
- Experimental Gas
- No longer deals tick damage.
CONTRACTS
Returning
- Big Game Bounty
- The Big Game Bounty Contract has returned to Battle Royale. Track down and eliminate a high-performing squad for greater rewards – high risk, high reward.
Adjustments
- Supply Run Contract
- Squadmates who are dead at the time a Supply Run is completed will now also receive the Fire Sale reward.
KILLSTREAKS
Adjustments
- Sentry
- Effective range increased from 50m to 100m.
- Minor increase to max turn speed.
- Lifetime increased from 90 seconds to 100 seconds.
- Increased max damage from 10 to 12.
- Bunker Buster
- Explosive inner damage reduced from 300 to 290.
- Removed damage from gas.
- UAV
- Audible callout on activation of a UAV for enemies has been tightened up with the UX indicator (red box around minimap).
PERKS
- Low Profile
- Prone and crouch movement speed increased from 20% to 30%.
- Bomb Squad
- Damage reduction increased from 20% to 30%.
- Survivor
- Health regeneration delay increased from 3 seconds to 4 seconds.
Warzone Season 3 Reloaded Weapon Changes
New Weapons
- Ladra Submachine Gun
- Full-auto submachine gun. Extreme rate of fire, excellent range, and low recoil.
- Acquirable via High Art Event Reward
New Conversion Kits
- Goblin Mk2 7.62 Mini-Rocket Conversion Kit
- Converts the Goblin Mk2 Assault Rifle into a fully automatic weapon with explosive rocket ammunition. Splash damage capabilities come at the expense of bullet velocity and rate of fire. Equips a new default Barrel and Magazine.
- Acquirable via Event Reward
Weapon Adjustments
Assault Rifles
AK-74
Nerfs:
-
Headshot multiplier: 1.2x → 1.12x
-
Lower torso multiplier: 0.95x → 0.9x
-
Sprint-to-fire speed: 190ms → 215ms
-
ADS speed: 270ms → 285ms
-
ADS movement speed: 3.2m/s → 3.0m/s
CR-56 AMAX
Buffs:
-
Reload speed increased by 15%
-
Flip Mag: 25 rounds → 30 rounds
Kilo 141
Buffs:
-
Reload speed increased by 15%
BAL-27 (MWIII)
Damage Adjustments:
| Range | Damage (Pre) | Damage (Post) |
|---|---|---|
| Max (0–31.8m) | 28 | 32 ⇧ |
| Med 1 (31.8–43.1m) | 26 | 26 (range reduced to 41.9m) ⇩ |
| Min (>48.2m) | 22 | 22 (range starts at >41.9m) ⇩ |
Additional:
-
Visual recoil reduced
HOLGER 556 (MWIII)
Damage Adjustments:
| Range | Damage (Pre) | Damage (Post) |
|---|---|---|
| Max (0–40.6m) | 38 | 40 ⇧ (range reduced to 35.5m) ⇩ |
| Med 1 (40.6–50.8m) | 34 | 38 ⇧ (range adjusted to 35.5–45.7m) ⇩ |
| Min (>50.8m) | 30 | 32 ⇧ (range now >45.7m) ⇩ |
Additional Adjustments:
-
Bullet velocity: 720m/s → 810m/s ⇧
-
Sprint-to-fire speed: 252ms → 200ms ⇧
-
Headshot multiplier: 1.3x → 1.14x ⇩
-
Lower torso multiplier: 0.96x → 0.85x ⇩
-
Visual recoil reduced
-
40-Round Mag → 50 Rounds
M4 (MWII)
Damage Adjustments:
| Range | Damage (Pre) | Damage (Post) |
|---|---|---|
| Max (0–25.4m) | 27 | 32 (0–43.18m) ⇧ |
| Med 1 (25.4–40.64m) | 24 | 27 (43.18–55.88m) ⇧ |
| Min (>40.64m) | 20 | 25 (>55.88m) ⇧ |
Additional Adjustments:
-
Bullet velocity: 720m/s → 820m/s ⇧
-
Upper torso multiplier: 1.1x → 0.95x ⇩
-
Visual recoil reduced
TAQ-56 (MWII)
Damage Adjustments:
| Range | Damage (Pre) | Damage (Post) |
|---|---|---|
| Max (0–35.56m) | 31 | 39 (0–38.1m) ⇧ |
| Med 1 (35.56–47m) | 28 | 33 (38.1–48.2m) ⇧ |
| Min (>47m) | 25 | 29 (>48.2m) ⇧ |
Additional Adjustments:
-
Bullet velocity: 720m/s → 800m/s ⇧
-
Visual recoil reduced
SMGs
C9
-
Attachment Buff:
-
10mm Auto 30-Round Mag:
-
Vertical recoil penalty reduced from 40% ➜ 20% — significant control improvement.
-
-
SAUG
-
Switching speed improved:
-
Drop Time reduced from 0.5s ➜ 0.3s — now matches other SMGs for quick swaps.
-
HRM-9 (MWIII)
-
Damage Buffs:
-
Max: 28 ➜ 34
-
Mid 1: 24 ➜ 32
-
Min: 20 ➜ 21
-
-
Range Nerf:
-
Ranges slightly shortened.
-
-
Other Nerfs:
-
Lower Torso Multiplier: 1x ➜ 0.85x
-
Medium Damage Range 2 removed.
-
Analysis: Close-range powerhouse now, but weaker against torso shots.
WSP-9 (MWIII)
-
Damage Buffs:
-
Max: 42 ➜ 45
-
Mid: 35 ➜ 38
-
Min: 27 ➜ 30
-
-
Range Slightly Improved
-
Nerfs:
-
Sprint to Fire: 66ms ➜ 120ms
-
Headshot: 1.3x ➜ 1.13x
-
Upper Torso: 1.1x ➜ 1x
-
Lower Torso: 1x ➜ 0.95x
-
Analysis: Very strong raw damage output but heavily penalized in mobility and multipliers.
MX9 (MWII)
-
Damage Buffs:
-
Max: 34 ➜ 38
-
Mid: 28 ➜ 34
-
Min: 19 ➜ 24
-
-
Range Adjusted (slight shift)
-
Bullet Velocity Buff: 300m/s ➜ 530m/s
-
Nerfs:
-
Sprint to Fire: 88ms ➜ 110ms
-
Torso multipliers reduced
-
-
Attachment Buff:
-
Extended Mag: 45 ➜ 50 rounds
-
Analysis: Stronger ranged effectiveness with faster bullets but slightly less mobile.
PDSW 528 (MWII)
-
Damage Buffs:
-
Max: 28 ➜ 30
-
Mid: 24 ➜ 28
-
Min: 19 ➜ 20
-
-
Bullet Velocity Nerfed: 680m/s ➜ 570m/s
-
ADS Speed Improved: 240ms ➜ 210ms
-
Headshot Multiplier Buff: 1.2x ➜ 1.27x
-
Lower Torso Nerfed: 1x ➜ 0.95x
Shotguns
ASG-89
-
Attachment Buff:
-
Rapid Fire: Rate of fire bonus increased from +3% ➜ +5%
-
Marine SP
-
Damage Buffs (Per Pellet):
-
Mid Range 1: 45 ➜ 55
-
Mid Range 2: 32 ➜ 45
-
Minimum: 21 ➜ 32
-
-
Max Range unchanged (still 60 damage up to 1.8m)
-
Attachment Buff:
-
12 Gauge Slugs: Headshot multiplier increased from 1.2x ➜ 1.6x
-
Lockwood 680 (MWIII)
-
Damage Consistency Improvements:
-
Max Range increased: 1.02m ➜ 1.8m
-
Mid Range 1: Extended to 6.3m
-
Mid Range 2: Now starts at 6.3m, same upper limit
-
-
Damage Values unchanged — still 60/45/32/21 per pellet
LMGs
General Changes
-
All Black Ops 6 Belt-Fed Mag Attachments
-
Max Ammo reduced: 500 → 210
-
Attachment Changes (Pre-Fire Delay Reductions)
FENG 82
-
Fast Mag I: Reduces pre-fire delay to 19ms (25% reduction)
PU-21
-
Fast Mag I: Reduces pre-fire delay to 10ms (50% reduction)
-
Fast Mag II: Completely removes pre-fire delay (0ms, 100% reduction)
XMG
-
Fast Mag I: Reduces pre-fire delay to 25ms (25% reduction)
-
Fast Mag II: Reduces pre-fire delay to 17ms (50% reduction)
Weapon-Specific Damage Adjustments
PULEMYOT 762 (MWIII)
-
Max Damage:
-
36 → 45
-
Range: 0–38.1m → 0–43.1m
-
-
New Medium Damage Range 1:
-
38 damage → Range: 43.1–55.8m
-
-
Min Damage remains 34, but starts at >55.8m (previously >38.1m)
-
Multipliers:
-
Headshot: 1.12x → 1.19x
-
Torso (Upper/Lower): 1.1x → 1x
-
-
Visual recoil reduced
TAQ ERADICATOR (MWIII)
-
Max Damage:
-
30 → 32
-
Range: 0–39.3m → 0–40.6m
-
-
New Medium Damage Range 1:
-
29 damage → Range: 40.6–50.8m
-
-
Min Damage:
-
26 → 27
-
Range now starts at >50.8m
-
-
Multipliers:
-
Headshot: 1.2x → 1.19x
-
Lower Torso: 1.1x → 1x
-
-
ADS speed nerfed: 330ms → 400ms
-
Visual recoil reduced
RAAL MG (MWII)
-
Max Damage:
-
38 → 49
-
Range: 0–41.9m → 0–40.5m
-
-
Medium Damage:
-
35 → 42
-
Range: 41.9–53.3m → 40.5–53.3m
-
-
Min Damage: No change (remains 37, >53.3m)
-
Multipliers:
-
Headshot: 1.3x → 1.18x
-
Lower Torso: 0.95x → 1x
-
-
Visual recoil reduced
SAKIN MG38 (MWII)
-
Max Damage:
-
30 → 38
-
Range: 0–39.3m → 0–35.5m
-
-
Medium Damage:
-
27 → 34
-
Range: 39.3–50.8m → 35.5–45.7m
-
-
Min Damage:
-
25 → 30
-
Range now starts at >45.7m
-
-
Multipliers:
-
Headshot: 1.4x → 1.14x
-
Upper Torso: 1.15x → 1x
-
Lower Torso: 1.05x → 1x
-
-
Visual recoil reduced
Marksman Rifles
General Changes
-
All non-bolt-action Marksman Rifles from MWII, MWIII, and BO6 now use AR ammo instead of sniper ammo.
Weapon-Specific Adjustments
AEK-973
-
Max Damage: 44 → 50
-
Range: 0–40.6m → 0–43.1m
-
-
Min Damage: 40 → 43
-
Range: >40.6m → >43.1m
-
-
Bullet Velocity: ↓ 900m/s → 860m/s
-
Multipliers:
-
Headshot: ↑ 1.1x → 1.2x
-
Lower Torso: ↓ 1x → 0.9x
-
Attachments — Rapid Fire:
-
Max Damage: ↑ 25 → 45
-
Min Damage: ↑ 20 → 40
-
Rate of Fire: ↑ 5% → 10%
-
Damage Range penalty: ↓ 35% → 25%
-
Bullet Velocity penalty: ↓ 20% → 10%
DM-10
-
Max Damage: No change (78)
-
Range: ↑ 0–45.7m → 0–50.8m
-
-
Min Damage: ↓ 60 → 43
-
Range: >50.8m
-
-
Bullet Velocity: ↑ 890m/s → 920m/s
-
ADS Speed: ↑ 350ms → 330ms
-
Flinch:
-
Inflicted on enemies: Increased
-
Received from enemies: Decreased
-
SWAT 5.56
-
Max Damage: No change (62)
-
Range: ↑ 0–45.7m → 0–50.8m
-
-
Min Damage: ↑ 43 → 47
-
Range: >50.8m
-
-
Bullet Velocity: ↑ 870m/s → 910m/s
Attachments — Rapid Fire:
-
Damage Range penalty: ↓ 30% → 15%
-
Bullet Velocity penalty: ↓ 18% → 10%
TR2
-
Max Damage: ↓ 62 → 59 (Range unchanged)
-
Min Damage: ↑ 55 → 59 (No falloff; consistent damage at any range)
-
Bullet Velocity: ↑ 880m/s → 1020m/s (Best-in-class)
-
Multipliers:
-
Headshot: ↑ 1.2x → 1.27x
-
Lower Torso: ↑ 0.9x → 1x
-
-
Flinch to enemies: Increased
-
View Kick Strength: Significantly improved
🔹 This weapon now has no damage falloff and excels as a sniper counter.
TSARKOV 7.62
-
Max Damage: ↑ 78 → 80
-
Range: ↑ 0–43.1m → 0–50.8m
-
-
Min Damage: No change (60), but minimum range now starts at >50.8m
-
Bullet Velocity: ↓ 915m/s → 890m/s
-
Neck Multiplier: ↑ 1x → 1.25x
Sniper Rifle Changes
HDR
-
ADS Speed: Slowed from 510ms → 600ms
(Heavier, slower aiming — likely a balance against its power)
FJX Imperium (MWII)
Damage Adjustments:
-
Max Damage: 150 (unchanged)
-
Range: ↑ 0–50.8m → 0–58.4m
-
-
Min Damage: ↑ 125 → 145
-
Range: >58.4m (previously >50.8m)
-
-
Medium Damage Range: Removed
(Now simplified to only max and min damage zones)
Other Changes:
-
ADS Speed: Improved from 580ms → 540ms
Melee Adjustments:
KALI STICKS
-
Drop Time:
Improved from 0.83s → 0.25s
- Favoriting Operators
- Players can mark Operators as favorites.
- There is a cap on the number of Operators that can be favorited: players will receive a notification upon reaching this limit.
- Random Operator Selection
- Players can now enable a “Random Operator” option, allowing the game to select a different Operator each time they load in.
- If favorites are set, players have the option to randomize exclusively among their favorites.
- Players can select up to a maximum of 20 operators to randomize from.
- Random Skin Selection
- Within each Operator’s customization menu, players can enable the “Random Skin” option.
- Each time an Operator is selected, a different owned skin will be applied.
- If favorite skins are set, the random selection will be limited to those skins.
- Players can select up to 10 skins to randomize from for a single operator.
New
- Loadout Marker Icon Quality of Life
- A blue Loadout Drop icon will now appear in the squad widget when your team has enough cash to purchase a Loadout at a Buy Station.
- Damage Closes Buystation Menu Setting Quality of Life
- Players can now toggle whether the Buy Station menu automatically closes upon taking damage. This setting is off by default. When enabled, the menu will close immediately when the player receives incoming damage.
- Killfeed Duration Setting Quality of Life
- A new setting allows players to customize how long killfeed messages remain visible on screen after a killfeed update.
Adjustments
- Attachment Filter for Modern Warfare Weapons Quality of Life
- An improved attachment filtering system has been added for Modern Warfare weapons. This enhancement introduces category-specific filters to streamline the attachment selection process, making it easier to navigate large inventories and quickly find the desired attachments.
- Death Recap Widget Quality of Life
- The Death Recap system has been expanded in Season 03 Reloaded to provide clearer insight into the conditions that contributed to your death. New indicators include:
- Affected by Heartbeat Sensor: Indicates the enemy detected your position with the heartbeat sensor equipment.
- Affected by Body Shield on Teammate: Indicates your position was revealed by a teammate who was body shield by an enemy.
- Affected by Resurgence Mark: Indicates your position was revealed by a teammate who died in Resurgence game mode.
- Affected by Prox Alarm: Indicated your position was revealed by a Prox Alarm tactical equipment.
- Affected by Most Wanted Target: Indicate your position was revealed by opting-in the Most Wanted Contract.
- The Death Recap system has been expanded in Season 03 Reloaded to provide clearer insight into the conditions that contributed to your death. New indicators include:
- Nearby Grenade Notification Quality of Life
- The grenade warning icon now fades slightly when the player is no longer in direct line of sight of the active grenade, providing a more intuitive visual cue.
- Damage Overlay Opacity Quality of Life
- The full-screen red damage overlay triggered by armor damage has had its opacity reduced by 50%, creating a less visually intense experience when under fire.
- Double Killstreak Overwrite Notification Quality of Life
- When two enemy Killstreaks are activated within three seconds of each other, the second notification will now interrupt and replace the first. This ensures both are delivered promptly and players can react appropriately.
- Previously, the second notification would wait for the first to finish, often resulting in delayed awareness.
- When two enemy Killstreaks are activated within three seconds of each other, the second notification will now interrupt and replace the first. This ensures both are delivered promptly and players can react appropriately.
- Death Skull Icon Improvements Quality of Life
- The death skull icon has been adjusted to scale more appropriately with distance. It will now appear larger when close by, making it easier to spot, while taking up less screen space when viewed from afar.
This change builds on an earlier update that added the skull icon to help players identify where they died and recover their loadouts. Based on feedback, we’ve fine-tuned the scaling to reduce visual clutter at long range.
New
- TRIUMPH TF 250-X Dirt Bike
- A brand-new vehicle type hits Verdansk: the TRIUMPH TF 250-X Dirt Bike. Designed for quick getaways and high-speed flanks, this single-seat ride boasts impressive acceleration and top speed – but at the cost of lower durability.
Adjustments
- Heli
- Adjusted the weight class from medium-light to light. This adjusts how explosives and launchers interact with the Heli.
- Launchers (including JOKR) 1 hit.
- Grenades (including C4) 1 hit.
- Traps 1 hit.
- Thermite 10 ticks.
- Adjusted the weight class from medium-light to light. This adjusts how explosives and launchers interact with the Heli.
- Heli Passenger View Angles
- Players can now look around with more freedom than before, and are less restricted in tracking targets below the vehicle.
- Vehicles
- Revised and Rebalanced the volumes of vehicle engine, suspension, chassis, tire surface/skids, water, impact, hit-marker and horn sounds.
- Removed Unavailable Daily Challenges
- The following Daily Challenges have been removed as they were not progressable in all modes:
- SAM/Sentry Turret Challenge
- Counter-UAV (CUAV) Challenge
- The following Daily Challenges have been removed as they were not progressable in all modes:
- Stickerbook Challenge Fixes
- Improved filtering to ensure all Stickerbook Challenges are now progressable in Ranked Battle Royale.
- All challenges referencing Battle Royale now also track in Battle Royale Casual.
- Armory Unlock Update
- Added the JAK Devastator as an Armory Challenge unlock.
- Stickerbook Challenge Updates
- The following challenges have been updated for consistency and/or progression tracking:
- Career — Seasoned Soldier
- Royale Ripper
- Battle Buster
- Career — Warzone Tactician
- Load Up
- Career — Popping Off
- Fearless Warrior
- Career — Dark Ops
- [REDACTED]
- [REDACTED]
- Prestige 5
- Intel Hoarder
- Follow Through
- Come At Me
- Mobile Shopper
- New Toys
- Prestige 8
- Contender
- Prestige 9
- Silent and Deadly
- Axed
- Prestige Master
- Ultimate Victory
- Not a Fluke
- Lock the Win
- Daily Challenge Updates
- Top 10 Placement
- Top 5 Placement
- Top 10 Placement with 10 Eliminations
- Royale Ripper
- Career — Seasoned Soldier
- The following challenges have been updated for consistency and/or progression tracking:
Perks
- Fixed an issue where Scavenger bags could be picked up by players other than the intended recipient.
- Fixed an issue where Scavenger did not grant the correct amount of maximum ammunition.
- Fixed an issue where Ghost was applying default values instead of the intended configuration.
- Fixed an issue where the Ghost perk’s grace period was not correctly set to 3 seconds.
- Fixed an issue where the required movement speed for Ghost activation was not correctly set to 35 (equivalent to crawling or faster).
- Fixed an issue while using Bomb Squad where all explosives were incorrectly capped at 150 damage. Explosives can now deal up to 300 damage as originally intended.
Audio
- Fixed headshot kill indicator sounding higher pitch than expected on the classic hitmarker preset.
- Fixed classic hitmarkers being quieter than intended.
Miscellaneous
- Fixed an issue where Thermite’s tick rate could be significantly faster than intended.
- Fixed an issue where the Gulag notification for a squadmate entering or leaving did not play correctly.
- Fixed an issue where the MX Guardian could incorrectly equip Dragon’s Breath rounds.
- Fixed an issue causing an unintended burst of velocity when exiting an ascender.
- Fixed an issue where jumping onto a ladder could trigger an unintended burst of velocity.
- Fixed an issue where opening the scoreboard during exfil could result in the loss of the user interface.
- Fixed an issue where the Scavenger perk could incorrectly grant more than the maximum reserve ammunition.
- Fixed an issue where gas visual effects could appear in Plunder before the Choke Hold public event was active.
- Fixed an issue where weapon loot cards sometimes appeared off-center from the weapon model.
- Fixed an issue where the outline on Legendary Supply Crates would disappear after using a Supply UAV.
- Fixed an issue where item pings from squadmates would not appear after closing the Buy Station UI.
- Fixed an issue where players could become stuck on a black screen if they were in the Winner’s Circle when the match ended.
- Fixed an issue where the Trophy System was missing its idle sound effects.
- Fixed an issue where target dummies in the Firing Range could become stuck after being killed.
- Fixed an issue where the speed boost from the Resolute perk would not be properly removed.
- Fixed an issue that caused the Gas Mask icon in the squad widget to disappear when picking up a replacement.
Don’t be surprised if a follow-up patch is needed, as this is one major update, and there are a lot of things that can go wrong
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