Black Ops 7 Update 2.07 Applies Weapon Changes on October 15

by Alex Co October 15, 2026 12:50 pm in Title Updates and Patches
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Treyarch has rolled out Black Ops 7 update 2.07 across consoles and PC today, and this brings weapon adjustments to the multplayer, and a slew of fixes to Zombies.

While there’s no new content to report on, this should still be a significant update.

Read on for the complete list of weapon changes applied today.

Black Ops 7 New Update on October 15 Brings Weapon Changes, Zombies Fixes

Assault Rifles

TR51 Para

  • Reduced rate of fire from 625 RPM to 588 RPM.
  • Reduced maximum damage from 43 to 40, removing its close-range two-shot headshot capability.
  • Fixed an unintended upper-arm damage multiplier.
  • Fixed the Bolt Carrier Group attachment so it correctly improves rate of fire by 6%.

DS20 Mirage

  • Improved hip-fire spread and reduced view kick for better handling.
  • Increased the integrated grenade launcher’s projectile velocity and inner explosion damage from 34 to 54.

Peacekeeper Mk1

  • Increased the headshot multiplier from 1.25x to 1.34x.
  • Reduced damage from 22 to 21 in Medium Damage Range 1.

Submachine Guns (SMGs)

VMP

  • Reduced maximum damage range from 20.3m to 13.5m.
  • Adjusted medium and minimum damage ranges to reduce its effectiveness at close and long ranges.
  • Increased view kick strength and deviation.

Gremlin

  • Improved movement speed by 0.1m/s and increased reserve ammunition.
  • The Procural Extended Mag no longer reduces Sprint-to-Fire Time or increases reload time.

VST

  • Reduced maximum damage range from 7.6m to 6.6m.
  • Extended Medium Damage Range 2 from 23.5m to 24.6m.
  • Reduced view kick and gun kick strength.

REV-46

  • Increased maximum damage range from 14m to 15m.
  • Increased the headshot multiplier from 1.28x to 1.3x.
  • Reduced stock folding and unfolding time by 150ms.

MPC-25

  • Reduced maximum damage range from 10.2m to 9.1m.
  • Increased damage in Medium Damage Range 1 from 23 to 24.
  • Reduced the range of Medium Damage Range 1.

Dravec 45

  • Increased maximum damage range from 11.4m to 12.7m.
  • Extended Medium Damage Range 1 and Medium Damage Range 2 to improve its damage ranges.

Ryden 45K

  • Reduced view kick and gun kick strength for improved recoil control.

Shotguns

The update generally reduces handling speed and hip-fire effectiveness while sprinting to rein in aggressive shotgun playstyles.

SG-12

  • Increased Sprint-to-Fire Time from 200ms to 220ms.
  • Increased ADS Time from 250ms to 270ms.
  • Increased Slide-to-Fire Time from 400ms to 420ms.
  • Increased Dive-to-Fire Time from 480ms to 500ms.
  • Increased hip-fire spread while sprinting by 1.5 degrees.

M10 Breacher

  • Increased Sprint-to-Fire Time from 210ms to 230ms.
  • Increased ADS Time from 300ms to 310ms.
  • Reduced the Argus Lever’s hip-fire pellet damage in Medium Damage Range 1 from 18 to 16.
  • Reduced the Argus Lever’s hip-fire damage ranges.
  • Reduced ADS headshot multiplier from 3x to 2.5x and neck multiplier from 2.5x to 2x.
  • Removed the ADS upper-arm damage multiplier of 1.5x.
  • Increased rechamber time by 450ms to 500ms.

Echo 12

  • Increased Sprint-to-Fire Time from 230ms to 250ms.
  • Increased ADS Time from 310ms to 320ms.
  • Increased Slide-to-Fire Time from 400ms to 440ms.
  • Increased Dive-to-Fire Time from 480ms to 520ms.
  • Increased hip-fire spread while sprinting by 2 degrees.

Akita

  • Increased Sprint-to-Fire Time from 160ms to 170ms.
  • Increased Slide-to-Fire Time from 350ms to 360ms.
  • Increased Dive-to-Fire Time from 430ms to 440ms.

Light Machine Guns (LMGs)

Mammoth

  • Slightly increased view kick strength, making recoil management more important at longer ranges.

Sokol 545

  • Improved the Warpath Blitz Kit’s ADS time reduction from 20ms to 30ms.
  • Improved its Sprint-to-Fire Time reduction from 5ms to 15ms.

XM325

  • Slightly improved view kick strength and deviation for better recoil control.

Marksman Rifles

KRS 7.62

  • Improved movement speed by 0.1m/s.
  • Reduced ADS Time from 330ms to 315ms.
  • Improved view kick strength.

Warden 308

  • Reduced damage from 72 to 71 in Medium Damage Range 1.
  • Removed Medium Damage Range 2, with minimum damage now beginning beyond 41.9m instead of 57.2m.
  • Reduced headshot multiplier from 1.45x to 1.39x.
  • Reduced neck multiplier from 1.39x to 1.3x.
  • Reduced upper-torso multiplier from 1.35x to 1.2x.
  • Added a 1.2x upper-arm damage multiplier.
  • Reduced ADS movement speed by 0.1m/s.

M34 Novaline

  • Reduced burst rate of fire from 750 RPM to 706 RPM.
  • Increased ADS Time from 350ms to 380ms.
  • Increased view kick.
  • Reduced ADS movement speed by 0.15m/s.

M34 Novaline Garand Conversion Kit

  • Extended Medium Damage Range from 38.1m to 45.7m.
  • Reduced the upper-torso multiplier from 1.3x to 1.2x.
  • Added a 1.2x upper-arm damage multiplier.
  • Increased gun kick and view kick strength.

Special Weapons

Roc 20mm

  • Increased damage against Scorestreaks to make the weapon more effective against them
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ZOMBIES

To everyone who joined us inside the Dark Aether throughout Black Ops 7, thank you for an amazing year! On behalf of the entire Zombies team at Treyarch, it’s been a pleasure sharing it with you.

This is the final game update for Black Ops 7 Zombies, with no further content additions planned, as the team has been heads-down on what comes next. Au revoir for now!

Maps

Rex Infernus

  • Fixed an issue where zombie enemy pathing could break when approaching Caltheris Temple from Ruinas Insula.
  • Fixed an issue where players could lose the Void Claw when picking up an item.

Modes

Mister Peeks Mayhem

  • Fixed an issue that caused weapons to duplicate when upgraded through the Pack-a-Punch machine while in alternate-fire mode.

Boss Rush

  • Fixed an issue where players could be left behind by answering the phone as the Boss Rush vote ended.
  • Fixed an issue where the Guardian’s slam attacks could appear incorrectly when elevated.

Rogue Run

  • Fixed an issue where the Abomination could get stuck when spawning in the Training Area on Kowakujo.
  • Fixed an issue where the Abomination could get stuck when spawning next to the Mystery Box in Zarya Cosmodrome on Ashes of the Damned.

Cursed

  • Fixed an issue where Samantha’s Drawing Relic could replace the Ballistic Knife with a non-melee weapon.

Weapons

  • Added Season 06 weapons to the Mystery Box.
  • Added missing weapon rarity tiers for the VMP, Arcblade, Katana, and Ballistic Knife.
  • Fixed an issue that caused the Arcblade to display the wrong name when Pack-a-Punching a Blueprint.

Menus

  • “Remember Us – A Journey Through the Dark Aether” can now be found in the Cinematics tab in the Zombies Intel Menu.

Audio

  • Fixed an issue where the Necrofluid Gauntlet’s melee attack could be heard by every player in the match from great distances.

Stability

  • Addressed various stability issues.

Call of Duty: Modern Warfare 4 is set for release next week on October 23 on the PS5, Xbox Series X|S, Switch 2 and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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