Blasphemous 2 The Third Sin Free Expansion Released on June 6 via Patch 1.009
The Game Kitchen has a tasty surprise for Blasphemous 2 players today, as the game’s third expansion is out now, and for free!
Titled The Third Sin, console players will see this download as Blasphemous 2 update 1.009, and it’s out now on PC, Xbox One, Xbox Series X|S, Switch and PS5. For those on PS4, it’ll be released at a later date, though the exact time day hasn’tbeen specified yet.
This free expansion brings a new map/area for players to explore, a new boss, new enemies, a new weapon and a lot more. For the complete info, read on for the patch notes.
Blasphemous 2 Free DLC Released via Update 1.009
Blasphemous II: The Third Sin takes place within a huge and foreboding gothic castle that’s a quarter of the size of the entire Blasphemous II and Mea Culpa world maps combined.
The Third Sin Free Expansion Adds:
- New map/area to explore (¼ size of the entire Blasphemous II map, including Mea Culpa)
- One new Boss
- New enemies
- New weapon – Blade Tipped Whip
- New prayers
- Unlockable outfits
- Boss Gallery
- New gameplay experience – three Familiars
- Six additional music tracks
- Five new achievements/trophies
Blasphemous II: The Third Sin challenges you to explore and overcome a part of Cvstodia that once served as a refuge for the nobles, until The Miracle wrought devastation within the castle walls.
Set across the fortress’s meandering halls, twisting towers, cavernous library, and dank crypt, the expansion also features a gallery allowing players to replay previous bosses, and introduces a new gameplay experience in the form of three Familiars – magical entities that accompany The Penitent One, supporting them in both combat and exploration.
Added to your armoury is a new weapon, a blade-tipped whip, enhancing The Penitent One’s move set with a series of standard and special attacks to vanquish foes into dust.
Blasphemous II: The Third Sin also includes new prayers, unlockable outfits, *five new achievements/trophies, and an additional six music tracks by series composer Carlos Viola to further immerse players into the castle’s uneasy ambience.
Bug Fixes
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Fixed an issue where getting hit at the same time as defeating a boss would sometimes cause progression blockers. This has been fixed for multiple bosses, players that have previously ran into this issue should now be able to progress.
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Fixed certain backgrounds shaking when moving across the screen
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Fixed certain UI/HUD elements not being visible when Scale mode is turned off on Ultra Wide screen Fixed a issue where the Cloth of the Old Woman item would reappear when it shouldn’t Fixed the Consummate Collector achievement so that it no longer triggers earlier than it should
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Fixed an issue where Spellblade Resonance can be transferred across save files Fixed an issue where the SFX of certain prayers would persist when used then unequipped Fixed a rare softlock where killing a specific boss would not grant the Key of Salt as it should do
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Fixed an issue in New Game+ where deactivating challenges would cause an inconsistency with the amount of jewels available
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Fixed the description to better reflect the Shelter in Sacred resonance’s behaviour
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Fixed an issue where The Penitent One would disappear after executing certain enemies
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Fixed an issue where the player would get locked in the slide attack using Sarmiento y Centella
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Fixed an issue where you could become stuck trying to execute an enemy before the prompt appears Fixed an issue where certain enemies would not trigger in one of the trials of combat, causing the player to become softlocked.
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Fixed an issue where certain enemies would be stuck in their animations depending on where they stand Fixed an issue where certain bosses may lack VFX when they die and potentially staying on screen when they shouldn’t
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Fixed some French text issues when using High Definition or Dyslexia mode Fixed an issue where Sarmiento y Centella would stay on screen when moving through loading zones when it shouldn’t
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Fixed an issue where the player could become invulnerable in specific instances
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Fixed an issue where the player can prevent progress in City of the Blessed name by jumping to areas they shouldn’t be able to earlier than intended Fixed an issue where the visual effects for Mystic damage would not appear when using certain weapon abilities
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Fixed an issue where certain prayers and Altar figures would not correctly transfer into New Game+
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Fixed an issue where Acta, Non Verba would remain locked at 16/17
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Fixed an issue where the game would stutter when kneeling at a Prie Dieu
Don’t be surprised to see a follow-up patch be released to fix any bugs that surface from this free expansion.
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