Bleach Rebirth of Souls Update 1.04 Brings Character Adjustments and Fixes This April 4

by James Lara April 3, 2025 11:14 pm in Title Updates and Patches
Bleach Rebirth of Souls update 1.000.004

[summaraize]

Update 1.04 is now live for Bleach Rebirth of Souls across all platforms, addressing several bugs and making numerous character changes.

Here’s a breakdown of everything included in today’s Bleach Rebirth of Souls update.

Bleach Rebirth of Souls Update 1.000.004 Is All About Balancing

Bleach Rebirth of Souls update 1.04

Here’s what Bandai says is included in this update:

Changes and adjustments in Ver1.04

General battle adjustments and changes

  • – Reduced the amount of morale gained when a spirit is destroyed.
  • – Fixed an issue where the recovery time from Chain Reverse damage changed depending on the awakening stage.
  • – In online battles, we’ve adjusted the unblockable frames when getting up, and fixed an issue where combos could continue endlessly.

Game mode adjustments and changes

FREE MATCH

  • – Match time has been changed to 300 seconds.
  • – The default settings for battle region and connection speed in matching settings have been changed to [No restrictions].
  • – The default setting for Spirit Crystals and Spirit Talismans in the matching settings has been changed to [Disabled].

Battle

  • – Turned off the display of technique names when using Reiatsu technique triggers outside of NPC battles.
  • – Changed the specification that stops the time limit during a reverse action.

Character adjustments and changes

Ichigo Kurosaki [Bankai]

  • Mortar: Fixed an issue where inputting a mortar after hitting with an attack would increase the forward movement amount.
  • – Flash Strike: [Awakening] [During Moon Fang] Fixed an issue where the Strike would not follow correctly with certain inputs.
  • – The amount of spirit particles consumed upon reawakening has been reduced.

Ichigo Kurosaki [The Final Getsuga Tensho]

  • – Reiatsu Technique 1: Fixed an issue where the technique would not follow up properly under certain circumstances.
  • Unique Skills:After hitting, some actions will be disabled.
  • Increased the amount of fighting spirit given to the opponent upon hit.
  • – Increased the amount of fighting will required to transition to Broken Soul Ascension and Spirit Drive.
  • – Greatly increased the amount of fighting spirit given to the opponent when a Kiss Technique hits.

Uryu Ishida

  • – Breaker: It is now possible to connect a combo when performing a follow-up move after a breaker.
  • – Spiritual Pressure Technique 2: [Reawakening] Adjusted the hitbox to prevent multiple hits.
  • -Spirit Convergence State: Certain combos can now be linked while in effect.
  • – Pursuit Walk: Can now be properly followed up with specific inputs.

Yoruichi Shihouin

  • – Breaker: Adjusted behavior for some characters when hit.

Renji Abarai

  • – Awakening: Spirit particles are no longer restored upon awakening, but are instead carried over at a percentage.
  • – Weakened: The behavior when transitioning to weakened has been adjusted.

Kuchiki Rukia

  • Unique Skills:Can now be canceled into Pursuit Walk.
  • Increased damage dealt when awakened.
  • – Unique Technique (Charged): Adjusted the frame difference of the charged attack to prevent the charged attack from hitting again.
  • – Damage to the guard gauge for some actions has been adjusted.

Kira Izuru

  • – Unique Technique: Can now be properly followed up with specific inputs.
  • – Unique Technique (Charged): When used on certain characters, it will now be possible to guard when recovering.

Madarame Ikkaku

  • – Pursuit Walking Technique: Now hits correctly against certain characters.
  • – Kiyu-waza (while Reiatsu Technique 1 is in effect): Increased the damage dealt by the step button derivative (attack) while Reiatsu Technique 2 is in effect.
  • – Reiatsu Technique 1: Fixed an issue where the move could be canceled into another action at unintended times.

Genryusai Yamamoto Shigekuni

  • – Unique Technique: Fixed an issue where the second stage of an attack could not be used if the user was in the Hellfire state when using the technique.
  • ・Special Flash:Fixed an issue where the move would not follow up properly when blocked.
  • Adjusted the frame difference when hit and blocked.
  • – Reiatsu Technique 2: Fixed an issue where the attack hitbox would disappear under certain circumstances.

Aizen Sousuke

  • – Flash Strike: Increased damage when the Hogyoku fusion level increases.
  • – Reiatsu Technique 1: [Reawakening] Fixed an issue where it would not hit properly on certain characters.
  • – Unique Technique: [First Stage/Hougyoku Fusion Second Stage/Awakening] Fixed an issue where the technique would not follow up properly with certain inputs.
  • – Hogyoku Fusion: Reduced the time it takes to transition to the second stage.
  • – Hogyoku Fusion: Reduced the amount of fighting will required from the second stage to awakening.

Byakuya Kuchiki

  • Unique Skills:It is now no longer possible to branch out from Quick Attack or Flash Attack.
  • Fixed an issue where a Mortar attack could not be branched out from a Flash Attack.
  • – Flash Strike: Now the attack will be align with the opponent when there is a certain height difference between them.

Komamura Sajin

  • – Awakening: Spirit particles are no longer restored upon awakening, but are instead carried over at a percentage.
  • – Weakened: The behavior when transitioning to weakened has been adjusted.

Tosen Kaname

  • – Reiatsu Technique 2: Now correctly follows up when a counter is successful under certain circumstances.
  • – After performing a specific action, you can immediately transition to another action.

Mayuri Kurotsuchi

  • – Flash Strike: Fixed an issue where the move could be canceled at unintended times.
  • – Reiatsu Technique 2: Fixed an issue where attacks would not hit properly against opponents whose spiritual particles were below a certain level.
  • – Initial Phase Kikon Technique 1: Fixed an issue where it would not hit properly under certain circumstances.
  • – Pursuit Movement: Combo correction during the combo has been adjusted.

Shiba Kaien

  • – Unique Technique: Can now be properly followed up with specific inputs.
  • – Special Flash Attack: Adjusted the charge time when the water current is generated.

Hirako Mako

  • – Unique Techniques: Fixed an issue where follow-up attacks would not connect after a successful counter attack against certain opponent techniques.
  • – Breaking Hand: The position when playing the breaking hand has been adjusted.
  • – Combos can now be linked properly with certain characters.

Coyote Stark

  • – Quick Attack: [Starting phase] Fixed an issue where combos could be continued under certain circumstances.
  • Special Flash Attack: Can now be properly derived from certain inputs.
  • – Breaking Hand: The position when playing the breaking hand has been adjusted.
  • – Pursuit Walk: [Starting Phase] Fixed an issue where damage was reduced while using Reiatsu Technique 2.
  • – Flash Strike: [Awakening] Fixed an issue where combos would not hit properly under certain circumstances.
  • – Unique Features: [Awakening] Fixed an issue where, under certain circumstances, even if there was a Blue Flame Wolf stock, the Blue Flame Wolf stock would not be consumed properly.

Tier Harribel

  • – Unique feature: Fixed an issue where the aura gauge would not increase with certain actions.
  • – Spiritual Pressure Technique 2: Increased invincibility time.
  • – Quick Attack: [Awakening] Increased the time the player remains on guard when in self-enhanced state.

Neliel To Odelschwanck

  • – Initial Phase Kikon Technique 1: Fixed an issue where the move would not hit properly in online matches.
  • Pursuit Walk: Fixed an issue where certain inputs would cause the move to not follow up properly.
  • – Reiatsu Technique 2: [Awakening] Fixed an issue where it would not follow up properly.

others

  • – Some battle actions have been adjusted.
  • – Improved usability and operational stability.

As for what’s next, Bandai mentioned on social media that they are currently looking at ways to implement ranked matches, though they don’t have a timeframe for when that may happen.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.