DayZ Update 1.76 for Stable 1.27 Patch 2 Out on Consoles and PC
[summaraize]
Bohema Interactive has released DayZ update 1.76 on consoles and PC, and this is for stable update 1.27 patch 2! This brings a short list of fixes on all platforms, though one that’s needed by the player base.
PC players, we’re glad to report that mod fixes are part of the patch released today.
DayZ New Update 1.76 Adds Fixes This March 18
Console Stable 1.27 Update 2 – Version 1.27.159586 (Release on 18.03.2025)
FIXED
- Players could be stuck in the doors entering some buildings (https://feedback.bistudio.com/T189149, https://feedback.bistudio.com/T189299, https://feedback.bistudio.com/T189415)
- Fixed multiple exploitable server crashes (https://feedback.bistudio.com/T189651, https://feedback.bistudio.com/T189317, https://feedback.bistudio.com/T189318)
- Fixed various game crashes (https://feedback.bistudio.com/T189322, https://feedback.bistudio.com/T189419)
PC Stable 1.27 Update 2 – Version 1.27.159586 (Release on 18.03.2025)
FIXED
- Players could be stuck in the doors entering some buildings (https://feedback.bistudio.com/T189149, https://feedback.bistudio.com/T189299, https://feedback.bistudio.com/T189415)
- Fixed multiple exploitable server crashes (https://feedback.bistudio.com/T189651, https://feedback.bistudio.com/T189317, https://feedback.bistudio.com/T189318)
- Fixed various game crashes (https://feedback.bistudio.com/T189322, https://feedback.bistudio.com/T189419)
MODDING
- Fixed: Crash when there were greater than 128 bones in a model (https://feedback.bistudio.com/T189202, https://feedback.bistudio.com/T189329)
- Fixed: Crash when entities that use BulletSkeletonComponent or PhysicsCharacterCtrl and ‘SIMULATE’ or ‘POSTSIMULATE’ event mask is despawned
- Fixed: Physics: When bones were animated using the optimized animator, the parent bone was not being added to the list for 2nd stage hierarchy processing if the parent bone was already cached
Stay tuned on MP1st for the latest DayZ update! Once Bohemia releases another one, we’ll have it up on the site.
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