Dead Cells Update 1.35 Released for Assist Mode and More This June 23

Dead Cells update 1.35

Motion Twin has released the Dead Cells update 1.35 patch today, and this adds a new Assist Mode for accessibility. Some gameplay balancing and minor bug fixes are also added to this update. Check out the full Dead Cells June 23 update patch notes below.

Dead Cells Update 1.35 Patch Notes | Dead Cells June 23 Update Patch Notes:

Accessibility

Important features

  • Added a new Assist Mode to the options menu :- Continue mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it’s just ‘official’)

    – Auto-hit mode – automatically target nearby enemies with your primary melee weapon.

    – Adjustable trap damage, enemy damage and enemy health in % increments.

    – Option for slower parry window and trap speed

  • New Gameplay Options :- Hold to jump.

    – Hold to roll.

    – Shield toggle option, instead of long press.

  • New Input Options :- Customisable Long Interact input.

    – Customisable Dive Attack input.

    – Customisable functions for the Left StickRight Stick and D-Pad.

  • New Video Options :- Customisable HUD transparency and size.

    – New font option : Arial.

    – Customisable Brutality / Tactic / Survival colors.

    – Display stats icons in addition to their color.

    – Display critical strike feedback on the HUD.

    – Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.

    – Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.

    – Disable blood.

    – Reduce the number of particles.

  • New Sound Options :- Customize categories of sound effects individually (active, enemies, environment, etc.)

    – Added a customizable sound priority system, to limit the number of sounds at once.

Balancing

  • Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
  • Tentacle: lots of bug fixes. It should be way more reliable now.
  • Crowbar: new crit condition on stunned enemies to make it less awkward too.
  • Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
  • Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
  • Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
  • Wings of the Crow: lots of bug fixes.
  • Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)
  • The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.
  • Reverted the changes on CrowbarUpdate 29.1
  • Barnacle no longer crits on bleeding enemies. Update 29.1
  • Machete & pistol: The third hit now ignores side shields. Update 29.1

Graphics & UI

  • Added an option to change the text size of Item Names, Item Item Descriptions and DialoguesUpdate 29.1
  • Added an option to increase the size of the Attack AnnouncesUpdate 29.1
  • Added a new font to choose from: “Adys”. Update 29.1
  • Added an an option to add a colored filter between the background and foreground. The color and opacity of the filter can be freely customized. Update 29.1
  • Reorganized the entirety of the Options menu and added a new “Accessibility” section. Update 29.1
  • Texts in the Stat Selection Menu no longer use “Red”, “Purple” and “Green”, but “Brutality”, “Tactic” and “Survival”.

That’s it for the patch notes. Keep it locked at MP1st for more updates. 

Source: Dead Cells

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