Diablo IV Version 3.0.3 Released as Update 1.110

by Alex Co May 26, 2026 1:42 pm in Title Updates and Patches
diablo iv update 1.110

Diablo IV update 1.110 (complete version 1.110.000) is out on consoles and PC as version 3.0.3, which is what gamers will see on the game’s menu screen.

Some of the major issues resolved are how a bridge would be missing during the “Death” quest in the expansion and other progression blockers.

While the majority of the fixes are for the Lord of Hatred DLC, there are still important changes made to the base game.

Diablo 4 DLC Fixes for May 26

Bug Fixes

Quests and Dungeons

  • Fixed an issue where the tracking indicators would stop displaying during the Fortune’s Fool quest if the player teleported away and back.
  • Fixed an issue where a bridge could be missing during the Death quest.
  • Fixed an issue where interacting with the Sigil of Tal Rasha before the objective updated during The Initiate could block quest progression.
  • Fixed an issue where Siege Towers encountered during the Smothered Flame quest could be invisible.
  • Fixed an issue where the Beast of Thorns during A Devil in the Garden could jump to an unreachable area, blocking quest progression.
  • Fixed an issue where the Nahantu side quest Scales of History could not be completed due to Elixirs being unobtainable.

Developer’s Note: The quest no longer requires an Elixir to progress.

  • Fixed an issue where progression of the Cosmic Archives Stronghold could be blocked if enemies were slain far away from where the encounter started.
  • Fixed an issue where progression for the Cosmic Archives could be blocked if the player left and did not come back to the Stronghold for a long period of time.
  • Fixed an issue where the fog wall for the boss arena in the Wretched Delve could spawn prematurely and block dungeon progression.

War Plans

  • Fixed an issue where the Amalgam of Rage boss could be infinitely summoned in Nightmare Dungeons using certain War Plan selections.
  • Fixed an issue where a certain War Plan node could cause infinite Goblin Spawns to be possible.
  • Fixed an issue where the Duriel’s Invasion War Plan that replaced the Blood Maiden with Duriel did not reward any Grim Favors upon defeat.
  • Fixed an issue where if players in a party had the Choron’s Soul and Choron’s Flesh War Plan modifiers active, the Artificer’s Obelisk at the end of a Pit run could fail to spawn.

Miscellaneous

  • Fixed an issue where the same Aspect could be Transfigured on an item twice.
  • Fixed an issue where multiple Unique charms could be equipped in certain scenarios.
  • Fixed an issue where Barbarians could continuously shrink and grow back while the Sescheron’s Fury Talisman set was equipped.Fixed an issue where Dirge of Odium could start removing more than 10% Max Wrath per second.
  • Fixed an issue where there was an invisible wall when leaving Temis.
  • Various stability, performance, visual, and text improvements.

Diablo 4 Fixes via Update 1.110

Bug Fixes

  • Fixed an issue where the Obol award from Murl’s Bag of Obols dropped fewer Obols than intended on higher Torment levels.
  • Fixed an issue where progression for Artificer’s Favor rank wasn’t gained when completing Tower tiers lower than the highest previously achieved tier.
  • Fixed an issue where Barbarian’s Lunging Strike with the Whirling Enhancement wouldn’t create Dust Devils if the hit enemy was too close.
  • Fixed an issue where the tooltip for Ball Lightning did not show that it was a Core skill. The Core Skill functionality was restored in a previous hotfix.
  • Fixed an issue where the Encroaching Death Debuff during the Tormented Echo of Duriel fight persisted after dying and respawning.
  • Fixed an issue where the Chroma tic Aberration setting could not be turned on.

In other RPG news, Kingdom Come: Deliverance’s creator has mocked Ubisoft and how it budgets games.

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Tags: diablo iv
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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