Dragon Ball Sparking Zero Download Version 2.000.006 Brings DLC 1, Adds New Limited-Time Mode, Battle Adjustments

by Alex Co January 20, 2025 5:58 pm in Title Updates and Patches
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Dragon Ball Sparking Zero Download Version 2.000.006

[summaraize]

Dragon Ball: Sparking Zero’s first DLC titled “Hero of Justice” is now rolling out to all players, and alongside it, a new significant patch is available as well. Console players will see it as Dragon Ball Sparking Zero download version 2.000.006, and this slots in battle adjustments, a new limited-time mode and more for base game owners.

There will also be a brief maintenance period to roll out the update January 20th at 23:00 CET/ 14:00 PST on all platforms. Expect the servers to be down for just an hour.

Dragon Ball Sparking Zero Update 2.000.006 Hauls a Huge List of Changes

Dragon Ball Sparking Zero DLC 1 “Hero of Justice” Pack Contents:

Note: This is paid DLC.

  • Four (4) Gohans (Base, SS, Ultimate, Beast)
  • Four (4) Piccolos (Base, Awakened, Orange, Giant)
  • Gamma 1 & 2
  • Cell Max

Game Mode Adjustments:

  • Legendary Warrior Face-Off (New): This mode, where you can face-off against an extremely powerful character, has been added for a limited time. (You cannot select this mode outside of the period.)

Functionality Adjustments:

  • Episode Battle: It is now possible to change the difficulty even when using a Dragon Orb.
  • Custom Battle: More situations, effects, and text that you can set have been added.
  • Player Match:
    • Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent.
    • We have also added “”Quick Room Search”” for Quick Match.
  • Ranked Match: A wait time has been added before matching begins as a penalty based on the number of times you have disconnected.
  • Battle Setup: You can now see the controls explanation when selecting a character.
  • Training: The option “”Guarding After Attacks”” has been added when playing against a CPU.

Battle System Adjustments:

  • Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while charging when receiving a Rush Attack or Rush Ki Blast from an opponent in Sparking! Mode.
  • Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush Attacks.
  • Grand Slash: Hitting an opponent that is falling from a Grand Slash with another Grand Slash will now cause them to be blown away spinning.
  • Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when being hit.
  • Smash Ki Blast: You will now be easier to hit when firing while moving.
  • Perception/Super Perception:
    • A certain amount of Ki will now be consumed upon activation.
    • After finishing the move, the time until the next action is able to be performed has been increased.
  • Super Counter: Time between being able to perform an input has been increased after unsuccessfully performing the move.
  • Speed Impact: The timing for being able to input again after the move finishes has been made later.
  • Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them.
  • Impact Recovery:
    • When blown back from Lift Strike, holding the button down will activate Impact Recovery once you hit the ground.
    • Also, when blown back and spinning, holding the button down will activate Impact Recovery once you hit the ground.

Skill Adjustments:

  • Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer be able to use these skills when performing a combo and continuing the combo with a Rush-In.
  • Wild Sense: Attack damage has been reduced.
  • Kaioken: Skill Count consumed has been reduced (only for Goku (Z – Early)).
  • Ta-dah!: Skill Count consumed has been reduced.
  • All I Need Is Five Seconds!: Ki will be fully recovered.

Other:

  • User-friendliness and performance stability have been improved.

Once Bandai Namco releases another patch, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.