Fortnite Update 37.00 for Version 1.000.189 Ushers in Chapter 6 Season 4; Patch Notes Detail Everything New
The latest major update for Fortnite is here, and this ushers in Chapter 6 Season 4 for Battle Royale! There are also additions to OG Fortnite, as well as other modes.
Epic Games calls this Fortnite update 37.00, and those on consoles will see it as version 1.000.189. Expect a bigger download than usual, which is understandable given the amount of content we’re getting.
Read on for what’s new in Chapter 6 Season 4: Shock ‘N Awesome, as well as the gameplay adjustments from Epic Games.
Fortnite Chapter 6 Season 4 Update Ver. 1.000.189 New Content
Island, Infested
Make no mistake — this is warfare, and the bugs… well, the bugs are winning. The Island is an absolute mess of goopy nests and egg sacs. Prepare to stomp and smash the swarm with the O.X.R., the Island’s anti-bug military defense force.
New POIs:
The Hive – Recon shows high insect activity at The Hive. Running into the swarm here is an absolute certainty, and entry is not advised without a proper stock of ammunition.
O.X.R. HQ -Troops are stationed in the barracks at O.X.R. HQ. Here you’ll find the O.X.R. commanders at the battle ops hub in the main building and an O.X.R. Armory where you can buy weapons and other items with Bars.
Ranger’s Ruin – Ranger’s Ruin is a cautionary tale. Formerly a bustling weapons lab for the O.X.R., the base was lost to the infestation. Needless to say, it’s rife with quality loot if you’re willing to get your hands dirty!
New Enemies
- Swarmer – The most common is the bottom-feeder, the Swarmer. (These are gross little buggers.) They’ll bog you down if you don’t take them out quickly.
- Bomber – Near the nests, you’ll find hefty Bomber bugs on guard. These chonkers like to burrow and pop up behind you before letting loose a goop lob from afar that you really don’t want to catch a whiff of.
- Queen – Then we have the alphas: the Queens. Usually burrowed deep, Queens are massive slugs, taller than most buildings. They’ll surface after you’ve rid their nest of bugs, then they’ll summon their grimy kin and try to body slam you something fierce. You might be reminded of that breakdance move… “the worm.” It’s an embarrassing way to go, but most don’t stay uneliminated to talk about it anyway.
Welcome to the O.X.R.
As you’re pelting pests, eliminating opposing players, and looting Chests, your O.X.R. Rank will increase. All players will start each match with C rank, and can rise through the ranks of B, A, S, and S+. O.X.R. rank is shared among all members of a party.
Each time you rank up, an O.X.R. Drop Pod packed full of loot will be sent to your location. Each drop pod you earn includes a Super Soldier Boon for good measure (more on these later). At rank A, you’ll also earn access to O.X.R. Bunkers containing Exotic weapons! Hit S+ and you’ll get a drop pod that’s guaranteed to contain a Mythic weapon.
- The Bug Blaster is an excellent example. Let loose explosive plasma projectiles or charge it up to really pack a wallop!
- The Roly Poly, coming later this Season, might be your preferred method of transportation. Roll and bounce around the map, or charge it up and let it rip for a big burst of speed!
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Pick up O.X.R. issue equipment like the Leadspitter 3000 minigun, Sweeper Shotgun, O.X.R. Rifle, Wrecker Revolver, and the laser-guided Swarmstrike rocket launcher.
Later this Season, you’ll be able to wield the iconic Power Rangers sidearm, the Blade Blaster. This sleek, sci-fi energy pistol is a lightweight hip cannon that allows for quick-tap firing or powerful, charged-up bursts. Pew pew!
Light up the parasites and watch ‘em scatter with all-new Exotics that can be found exclusively in bunkers after hitting O.X.R. Rank A:
- Eradicator O.X.R. Rifle: After successfully hitting an enemy, its damage ramps up with subsequent successful hits.
- Double Trouble: Two shotguns that can be double-pumped (swapped between with no delay).
- Shock n’ Slow Shockwave Launcher: Lobs Shockwave Grenades that cause a slowdown effect mid-air to both enemies and allies.
- Marksman Wrecker Revolver: Wrecker Revolver but with a higher hip fire rate and headshot multiplier.
- Exotic Slap Berry Fizz: Flowberry Fizz that also grants Slap.
Get to the Whirlybird!
Aerial capabilities are one of the few areas where the O.X.R. has a leg up on the swarm, and the mighty Hammerhead Choppa coming later this Season is proof. The mechanics of this ‘copter allow for briefly hovering mid-air while you switch seats to lay down suppressing fire on the other side. It also gets great gas mileage!
Boons from the Cocoon
Leave a trail of antennae and thoraxes in your wake with a new set of Boons! Some of these Boons can be found in O.X.R. Chests and Hive Sacs around the Island, found in Drop Pods, or rewarded for completing mid-match objectives (such as clearing the swarm from a POI):
- Agile Aiming Boon: While aiming down sights, your recoil and spread will be reduced and you’ll maintain more of your movement speed.
- Extended Magazine Boon: Increases clip size for all your weapons.
- Storm Forecast Boon: The next Storm circle is always revealed to you.
- Super Soldier Ranked Boons (exclusively from O.X.R. Drop Pods):
- [Super Soldier Boon: Rank B] Reduces Energy consumption when sprinting.
- [Super Soldier Boon: Rank A] Rank B ability + increases reload speed.
- [Super Soldier Boon: Rank S] Rank B and A abilities + reduces weapon recoil and spread.
- [Super Soldier Boon: Rank S+] Rank B, A, and S abilities + increases sprint speed and gives you unlimited Energy
Entomology Meets Medallions
Clear the swarm from certain POIs and you’ll find yourself face to face with one of the three Queen bugs. Each gives a unique Mythic weapon and Medallion when defeated!
- Defeat the Queen at The Hive to receive the Mythic Enhanced Wrecker Revolver and Surge Medallion, which increases movement speed and gives a burst of speed when sliding.
- Defeat the Queen at Demon’s Domain to receive the Mythic O.X.R. Assault Rifle and Springleg Medallion, which gives you the ability to double jump, with fall damage immunity.
- Defeat the Queen at Ranger’s Ruin to receive the Mythic Sweeper Shotgun and Carapace Medallion which gives 50 Health when you eliminate an opponent, and passively gives 3 Shield per second up to 50 Shield.
Shock ‘N Awesome Battle Pass
Here are the Outfits in the Pass, included as premium rewards:
- UNSC Spartan: Humanity’s first line of defense. (Instantly unlocked after purchasing the Pass or accessing it through Fortnite Crew!)
- For this Season, non-Battle Pass holders who reach Level 100 will unlock the UNSC Spartan Outfit for free starting August 26.
- Yoo-mi: An idol, on and off the battlefield.
- Agent Patch: He picked the wrong day to give up chewing bamboo.
- Battle Gamer Mae: Press O, X, Right to squish bug.
- Lt. Ripp Slade: Rip through ‘em.
- Onyx Winter: O.X.R’s fierce and fearless general.
- Green Ranger: IT’S MORPHIN TIME!
Power Rangers, Suit Up! Battle Pass holders can also unlock the robo-amalgan Dino Megazord Outfit by completing Quests starting September 16. The Shock ‘N Awesome Battle Pass is available to progress in from August 7 to November 1, 2025 Eastern Time!
New Weapons
- Bug Blaster
- Swarmstrike
- Eradicator Shock N’ Slow Shockwave Launcher
- Shockwave Launcher
- Eradicator O.X.R. Rifle
- O.X.R. Rifle
- Leadspitter 3000
- Double (shotgun)
- Trouble (shotgun)
- Sweeper Shotgun
- Wrecker Revolver
- Enhanced Assault Rifle
New Items
- Exotic SlapBerry Fizz
- Epic Slurp Juice
- Epic Launch Pad (trap)
- Epic Launch Pad (item)
Community Bug Fixes
The following fixes are from issues that you submitted to us on the forums. Thank you for your patience and for reporting these issues!
- Fixed an issue with the Octane vehicle behaving incorrectly.
- Fixed an issue where the Score Manager device score UI would stay on screen.
- Fixed an issue where inventory images were decreasing in size when the client window was resized.
- Fixed an issue where the Launch Pad was not being granted by item granter.
Fortnite Ecosystem Updates and Fixes
New:
- Added support for variable periods of Health/Shield/Overshield regeneration, which is configurable in Island Settings, the Class Designer device, and the Team Settings & Inventory device.
- Increased the default application period from 0.2 seconds to 1 second.
- Increased the default application amount from 1 to 5.
Fixes:
- Fixed an issue where users could create the same island multiple times after approving the island’s name due to a delay in the menu closing. This could have resulted in duplicate islands that didn’t function correctly.
- Fixed an issue where creators could place prefabs/galleries outside the Creative map boundary.
- Fixed a typo in the Lawless Final Mark Rifle.
- Fixed an issue where the Surf Cube was not fully compatible with third-person controls.
- Fixed an issue where players could push each other through walls with the Shove item.
- Fixed an issue where pressing the left trigger on the gamepad would paste and scale a preview. The left trigger is now used exclusively to access the quickbar when held.
- Fixed an issue where collide with copies didn’t work with Terrain mode collision for actors and entities.
- When enabling the Top Center Scoreboard HUD in Island Settings, it will now take into account anything other than Score used as the Stat to End, displaying the goal and current team score values as appropriate.
Device Updates and Fixes
New:
- Added a new style option to the Supply Drop Spawner to allow the spawning of Drop Pods. Drop Pods behave similarly to existing supply drops with two key differences:
- The drop pod persists on the island after it has been opened.
- The drop pod can be damaged, and will release its contents when destroyed.
To support this, the device has a new function Destroy Spawned Drops to destroy any drop pods or crates previously spawned by the device, and a new event On Crate Destroyed to detect when a drop pod or crate has been destroyed.
- Added a new military-style chest to the Chest & Ammo Gallery.
- Added a Close button to the Pop-Up Dialog device options, and increased the maximum number of buttons from 6 to 12.
- Added a Verse API for the Voting Group and Voting Options devices.
- Added user option to the Team Settings and Inventory device to Allow/Prevent impulsing teammates.
- Added 145 approved character outfits in Creative and UEFN, usable with the following devices:
- Character device
- Character Controller device
- Dance Mannequin device
- Guard Spawner device
Fixes:
- Earth Sprite fixes:
- Fixed an issue where the Earth Sprite idle animation did not loop.
- Fixed an issue where the Earth Sprite head would not look forward when it was not tracking a player.
- Fixed an issue where the Earth Sprite played the belch montage once it turned visible, after it dropped a weapon while it was invisible.
- When using a disguise set to random, respawning would cause the disguise to re-randomize even if the Replace Existing option was set to False. Now a player will respawn with the same random outfit they had.
- The Post Process device effects of Film Noir, Sepia, Desolate, and Horror Movie are now consistent with other platform versions on Switch and Switch 2.
- In the Elimination Manager, Score removed from a player now reflects as intended the Penalty Amount displayed.
- The Launch Pad is now granted by the Item Granter as expected on a published island.
- Players in vehicles will no longer take damage from props moved with the Prop Mover device.
- Non-interactable objects acting as props are no longer highlighted when aimed at by the Prop-o-matic.
- When teleporting and spawning items with the Item Spawner using Verse API, the item or weapon is now spawned on the correct position according to where the device base is.
- A hologram of the item can now be seen above the Item Spawner in edit mode.
UEFN Updates and Fixes
New:
- Increased performance when handling input from mice with high polling rates.
- Added the new sum cell reduction method for the Spatial Profiler.
- Added line trace unit nodes to Control Rig.
- Added two new ways to spawn at different locations when launching a UEFN session:
- A Spawn at Viewport Camera checkbox, which will spawn the player at the UEFN viewport camera location in edit mode and play mode.
- A Start Game from Here (Launch Session and Start Game From Here if not connected to a server yet) option, which will launch the session if unconnected and enter play mode at the spot that is right-clicked.
- Added support for validating UTexture2DArray types.
- Added warnings for asset names that are not valid Verse identifiers when you save or validate a UEFN project.
- Updated projects to render unique icons for owned source and referenced read-only modules respectively.
- Added Performance mode using DirectX 12, and renamed existing Performance mode using DirectX 11 to Legacy Performance.
- Made the Auto-Set Quality button visible when Rendering Mode is set to Performance.
- Resize Texture Import Data now works on Texture2DArray assets.
- Exposed more mesh component properties in UEFN:
- bDisallowNanite
- bRenderInMainPass
- bRenderInDepthPass
- BoundsScale
- Added Subpixel Morphological Anti-Aliasing.
Fixes:
- Fixed an issue with the collide with copies option for entities.
- Fixed an issue where billboard backgrounds were hidden in edit mode for the Detonation Feature Example.
- Fixed an issue where the rotation axis visuals on preview didn’t reflect the rotation applied on entities.
- Fixed an issue with the user having access to the resize UI when multiselecting an actor and an entity on mobile.
- Fixed an issue where the bounds of an entity preview were not attached to the center of it.
- Fixed an issue occurring with devices containing a list of items when spawned from the quickbar. The issue with the list of items always appearing to be empty on the editor has also been fixed.
- Fixed a problem with renaming issues when opening multiple outliners.
- Fixed an issue where data validation for catalog offers always returned successfully, even when there was a data validation error.
- Fixed an issue where the Triangulate Curves tool could sometimes fail to correctly triangulate closed splines.
- Fixed a crash that could occur for large grid dimensions in the Vox Offset algorithm.
- Fixed a crash that could occur when running a cluster simplify on a mesh with partially set UVs.
- Fixed an issue where tools in Modeling Mode would not tick if the viewport had not previously received focus for the current editor session.
- Fixed an issue where the Triangulate Curves tool ignored the join method for closed curves.
- Fixed an issue that prevented the UV Editor menu entry from showing if any invalid components were present on the selected actor(s).
- Fixed a crash occurring when creating a new empty level with vertex snapping enabled.
- Fixed a Physics Experimental issue causing a wrong rotation axis when using simd for the linear joint solver.
For the complete list of technical fixes, head on over to the release notes.
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