Killing Floor 3 Hotfix 1 Fires Out as Update 2.003
Tripwire Interactive has released the first post-release patch for Killing Floor 3. While this isn’t considered a major update, it still brings in some much-needed bug fixes to the shooter.
Console gamers will see the Hotfix 1 download appear as Killing Floor 3 update 2.003 (version 2.003.000), and should be a small download across PC, PS5 and Xbox Series X|S.
Killing Floor 3 Hotfix 1 Released on Aug. 6 for Version 2.003
Bug Fixes
- Stability Issues
- Improved stability for both dedicated servers and clients in a variety of scenarios.
- Fixed scenarios in which EGS users are unable to load into the game due to an EOS error.
- VOIP:
- Resolved voice chat problems in multiplayer, particularly those stemming from in-game privacy setting changes and late joins.
- Gameplay & UI:
- Removed a brief delay between triggering command wheel actions and specialist dialog lines.
- Addressed problems with late-joining players spawning with their custom starter weapon, irrespective of their chosen weapon or operational budget.
- Resolved inconsistencies between tool stock value and active available charges at the trader.
- Corrected an issue where changes to tools in the Ready Up lobby were not applied for late-joining players entering the game.
- Fixed the Message of the Day Banner not being visible on the Start Menu.
- Fixed the Desktop Icon for EGS owners
- Added additional UI feedback at the end of weapon mod crafting.
- Visuals:
- Improved visual issues where shadows incorrectly appeared around Zed limbs and gore pieces.
Tripwire has also released a short “non exhaustive” list of items currently being worked on.
- Overall Performance & Stability
- Performance spikes
- Several fixes are currently planned to be included in next week’s update
- Matchmaking Issues including:
- A fix for infinite matchmaking is currently planned to be included in next week’s update
- Investigate why players are loading into a broken VTOL Lobby
- And other critical issues such as:
- Player inputs sometimes not being read both on rebound and non rebound keys
- Incorrect ammo consumption from reserves during matches, currently planned to be included in next week’s update
- Addressed a bug where late-joining players would see inactive, sound-making, headless zeds, currently planned to be included in next week’s update
- Issue causing players to enter a bad server state, resulting in stuttering movement and unresponsiveness during online play, currently planned to be included in next week’s update
No word yet on when we’ll see this work-in-progress items be released, but once it’s out, expect it here on MP1st.

