Pacific Drive Update 1.011 Adds Whispers in the Woods DLC; New Base Game Features

by Alex Co October 23, 2025 4:32 pm in Title Updates and Patches

Ironwood Studios has released Pacific Drive’s Whispers in the Woods DLC today, but even base game owners are getting something without shelling out a single cent.

Called the 1.11,0 patch, console gamers will see this as Pacific Drive update 1.011 (1.011.000), and this adds new features and content for base game owners.

Check out the complete details on what got added today for DLC buyers and base game owners.

Pacific Drive New Update on Oct. 21 Brings DLC and New Features

Version 1.11.0 – Highlights

  • Whispers in the Woods is now available!

    • A brand new storyline for Pacific Drive that adds new gameplay mechanics, a new map to explore, and a fully voiced narrative that exposes you to an anomaly-obsessed group of Zone fanatics.

  • Significant Performance Improvements to Pacific Drive
  • New Languages, new minor features, and new cosmetics
  • Additional bug fixes and UX improvements

Whispers in the Woods Content Overview

  • Brand new linear Narrative storyline
  • Fully voice acted with new cast of characters
  • New Gameplay systems
  • New musical score by Wilbert Roget, II
  • New Anomalies and Anomaly Behaviors
  • New Items, Car Parts, and Cosmetics

Features and Content added to Base Game

  • Added new languages

    • Ukrainian
    • Italian
  • Updated Spawning Rules and Map improvements

    • Traffic Jam Obstruction
    • Dynamic Street Light Spawning for Paved and Dirt Roads
  • New color variations to find for decal kits-

    • Five new colors for Arda, Flames, Numbers, Panel, Sketchy, Stripes and Two Tone decals – bringing the total number to 32 new car cosmetics!

  • New garage cosmetics to discover and collect: Little library, Advanced Dartboard, Footprint, Hockey Sticks, Wheeled Shelves, Tennis, Steering wheel collage

Performance Improvements

A small foreword: This patch brings our largest effort, and in turn our most significant performance improvements to Pacific Drive to date. These improvements positively impact all versions of the game, including PC (high and low spec machines) and Consoles (both standard and performance mode). The changes target CPU, GPU, Video Memory, and Load times.

CPU

  • Disabled multiple unutilized aspects of Unreal Engine 4.27 that were not necessary for Pacific Drive
  • Reduced complexity of the physics scene for faster performance
  • Optimized expensive player specific physics overlaps
  • General improvements for blueprints by increasing use of cached data
  • Minor Time of Day optimizations
  • Multiple CPU specific hitches fixed

GPU

  • Massive reduction in base geometry and LODs for very expensive foliage and rock meshes
  • Improved culling of meshes at extreme distances
  • Improved LOD generation for the entire game. Notable areas of improvement
    • Car Parts and Upgrades
    • Items, Tools, and Resources
    • Garage Stations
    • Resource Providers and Scrapable Vehicles
    • Environment Detailing Meshes
  • Reduced dynamic distance field scene complexity
  • Reduced the default mirror shadow quality settings which were set higher than needed and could significantly impact performance

Video Memory

  • Removed redundant landscape grass data for improved memory footprint
  • Reduced some expensive distance field mesh resolutions for improved memory footprint
  • Reduced unused or underutilized texture sizes across the game with no visual impact

Load Times

  • Improved load times across the game with targeted procedural generation spawning optimizations

Gameplay Balance and Scripting

  • Improved Resistance stacking for certain Car Parts

  • Adjustments to Lim Shield Effectiveness

    • The Lim Shield now has active battery drain while activated

      •  0.35 LIM/sec. Battery Drain per Damage is reduced by 50% to help counteract this. 

Developer Note: We found players were driving with the LIM Shield active at all times without much downside. To better align the car part with our design goals we added battery drain while it is active, but also lowered how much your battery drains when the shield mitigates damage.

  • Adjusted Expeditions Tutorials process

    • Tutorial timing flexibility for new players, you now have the ability to back out earlier if you don’t want to listen to Francis talk as much!

  • Weather pattern timing has been slowed, allowing them to last longer

  • Reduced death penalties on default settings:

    • 85% Chemicals lost on death
    • Car parts that die shortly before players dies are more likely to appear in the Friendly Dumpster
    • Car parts returned from Friendly Dumpster are more likely to return with better health ranges.
    • Car parts that die shortly before players die are less likely to appear on Remnant
    • These settings remain adjustable under Gameplay Settings if players prefer a different experience
  • Changed quirks that influence Battery Charge. 

    • Battery now charges at 0.65 LIM / Sec as opposed to 2 LIM/Sec

Bugs and UX Improvements

  • Fixed occasional softlock conditions in Expeditions tutorial
  • Incorrect maps have been removed from the Expeditions map pool
    • Stabilizer maps have been removed from the Expeditions map pool, player can no longer spawn gateways by activating stabilizers on an Expeditions run

  • Fixed Red Balloons duplicating after resuming a suspended run on certain maps
  • Fixed occasional crashes on save/load
  • Fixed the rare occurrence of  duplicating fuel cans
  • Fixed occasional softlock conditions in tutorial
  • Electric Engine now correctly display resource consumption rates
  • Repair Stop in Garage will now ignore peculiar parts
  • Improved HUD feedback on Thermal Vac and Magnet Bumper
    • Prevents Anchors from accidentally being put into Magnet Bumper inventory 

  • Bridge points of interest now have less aggressive LOD (pop-in)

    • Switching from low detail to high detail bridge meshes happens further away

  • Fixed missing collision on two trees 
  • Radio no longer lowers volume temporarily for dialogue when dialogue is fully muted in settings
  • Updated lighting visuals in red Zone storms
  • Fixed certain spawning issues for obstructions and buildings that sometimes block roads
  • Updated Pacific Drive Crash Reporter options and legal language to be Ironwood Studios specific

Ironwood has also listed a significant amount of known issues both for the base game and the DLC, which means we should expect another patch to be released soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.