RuneScape Dragonwilds Version 1.0.2 Released on November 10 via Update 1.002

by Alex Co November 10, 2026 8:45 am in Title Updates and Patches
Share
runescape dragonwilds update 1.002

Jagex has released the latest patch for RuneScape Dragonwilds, and this brings the game to version 1.0.2.

Console gamers will see RuneScape Dragonwilds update 1.002 | 1.002.000, and this brings new activities to the game, alongside a host of improvements.

For the full info on the new stuff players can do such as penguin hunting and a new quest, read on.

RuneScape Dragonwilds Receives New Activities via November 10 Update

RuneScape: Dragonwilds Hotfix 1.001.002

Earth Magic

Finally – the fourth element has arrived. Earth Magic joins Air, Fire and Water, and brings a new, earthy flavour to Magic.

At level 14 Magic, you’ll be able to equip Earth Runes for Staves and Wands. Earth attacks deal Blunt Damage, staggering enemies and interrupting attacks.

Earth Magic specialises in AOE Damage, launching waves of earth at the target. The final hit of the Staff Combo hits the area around the target too, catching nearby enemies. The Staff’s Special Attack creates an earthquake, with multiple aftershocks. Charge it to increase the affected area. Once cast, you can leave it to do its thing while you reposition, to make terrain difficult for your foes.

There’s also a defensive benefit to this – Armour of the Earth. Earth Magic hits build a defensive buff on you, reducing your damage taken. You can build up to 3 stacks, and they’re consumed on your next incoming hit. You’ll consume the stacks, and take less damage on that hit. Landing more hits keeps the stacks coming – so stay in the fight, push forward and maintain the stacks to reduce your damage. And, yes – At 60 Attack, you can enchant your melee weapons with this too, to build Armour of the Earth on-hit with melee as well.

Penguin Hunting

Ashenfall has been infiltrated by the Killer Gentoo Penguins – KGP for short – and we have received reports that over 200 of them have appeared across the continent of Ashenfall. It’s time to get hunting. Penguins spawn in batches – no more than 3 agents at a time, per region. These reset at regular intervals of 7 in-game days so as you progress through your adventures, you’ll spot more dotted around! Hidden in plain sight, these can be found, spotted and interacted with.

Once they flee, you’ll collect a token – evidence they were here – leaving you a Penguin Coin. This coin will be used at a new shop in Bramblemead, with a Full Penguin Armour Set, KGP Hat, a Penguin Cape, and decorations for your base including new tapestries from iconic RuneScape Art Community founding member, and legend of the Forums: Prezleek.

We’ve also added an amulet that improves chances to catch Pristine Fish, and a ring that reduces stamina for reeling in fish to make it easier to reel in the big one! These are the first steps we’re making to improve fishing based on your feedback!

We’ll be adding more rewards to the shop in the future so there’ll be more to come back for, too!

A Reel Downer – New Quest

Over in Umbral Sands, someone’s having a rather difficult fishing trip. Head to the Manafem Clan’s camp for our new quest, A Reel Downer. Their fisherman’s catch won’t stop crying, and the clan can’t stand the taste of miserable fish.You’ll need to help him find a way to cheer them up. Apparently, happy fish taste better.

Finish the quest to unlock the Fishing Rod Rack recipe, giving your collection a proper display at home. You’ll also unlock trophy recipes for the sad fish, so if you catch a pristine one, you can mount it on your wall.

Nothing brightens up a home quite like a miserable fish.

X Marks the Spot

There’s a new trail to uncover in Umbral Sands.

Four brothers stole a valuable carpet and some treasure from an ancient vault. But when the loot disappeared, greed and suspicion tore them apart.

None of the brothers survived, but they left behind their final journal entries, each telling their side of the story….

Find them scattered around the desert, piece together the clues and use the landmarks around you to work out where you need to dig.

Follow the trail to unlock plans for two new rugs for your base!

Letter Deliveries

If you’ve completed Letters from the Dead in Fellhollow, Postie Pete has some new delivery routes for you, taking you into Dowdun Reach and Umbral Sands.

Buy the plans for a regional post box using that region’s currency, then build it at your base. Each post box gives you letters for its own region, so you can choose where to make your rounds.

Deliveries in Dowdun Reach reward you with Infernal Fragments, which you can spend at Postie Pete’s Evil Emporium.

Over in Umbral Sands, you’ll earn Garou Chits to spend with the region’s merchants. Riches – or, a wage for your work, await!

PTR (Public Test Realm)

One suggestion we’ve heard a lot from players across our community spaces is something to the effect of “We’d love a PTR to help get hands on early and catch things if we can!”

We think that’s a great idea, and we’re taking our first steps towards making this happen!

We’ll start with a select group of PC players who will explore upcoming builds, put the new features through their paces and help us identify issues that we may otherwise miss. This also lets us learn what works and what doesn’t to make the PTR experience even better, if we are going to build it into a regular part of developing Dragonwilds.

What we want to be very transparent about a few things, though:

Due to the long lead times required for Console submission, any PTR on Steam is the build that is being deployed to consoles on release date. That means some of the issues discovered in the PTR before release would be resolved in a later patch.

Participation would also involve you backing up your saves and switching between a PTR branch and the Live version of the game. We’ll provide instructions when the time comes, but it is crucial that you protect your progress when venturing across that Wilderness wall into the new branch!

We’re going to test this out with a smaller, selected group initially to explore the branch, with dedicated spaces in Discord and Reddit to collate feedback – and contain spoilers. Our commitment in the wake of the PTR is that we will absolutely own, report and discuss what you discovered, what we’re able to address, and what needs work. Diving into the PTR shouldn’t just end with “Thanks for the feedback!” – we want it to feel like you know what happens next.

Bug Fixes

  • Fixed an issue where door opening animations looked smooth for the host but not for clients on that world.

  • Fixed an issue where Spell Books/ Spell Wheels would show the incorrect spells for the page when opened after using a lodestone or opening an interface.

  • Ascending Masterwork Armour now correctly increases its stats.

  • When filling stacks in chests, the stacks will now no longer pull from the Quick Access Bar.

  • Streamlined the process of interacting with Processing Stations to reduce the number of inputs.

  • Fixed an issue where Player-built structures on Dedicated Servers would lose collision and you would clip through them in certain circumstances.

  • Getting 99 Agility will now correctly trigger the achievement on consoles.

  • Fix for users who lost the ability to use the item wheel after using spell wheel hotkeys a few times.

  • Fixed an issue where summoning Sworn Servant “Buddy” would continually apply a Stamina Regen debuff even after despawning or expiring.

  • Added a new UI interface to showcase the number of enemies/waves attacking when a Base Raid event takes place.

  • Fixed an issue where clients in a hosted world would grow two trees from each planted seed.

  • Fix for the issue where the Quick Select wheel could not switch weapons during longer animations.

  • Fix for users who had adjusted their system clocks on PC being prevented from accessing Crossplay.

  • Deployed a fix where creating a new character using a renamed character’s previous name would delete the original character.

  • Fix for Crafting Recipes that require six different materials that caused the UI to overflow into the quantity section.

  • Fixed an issue where users could use a broken 1-handed weapon by equipping a shield.

  • Resolved an issue where opening/closing the map would cause your inventory to stay open.

  • Resolved an issue where the Enchanted Weapon ambience has been tapped down.

  • Fixed an issue where Trunk Totem XP was multiplied incorrectly when various Trunk Totems were too close to each other.

  • Fix for High-Epic Graphics Settings displaying an incorrect LOD for a mountain in Umbral Sands.

  • Fix for an error message showing when disconnecting from the internet while logging in to Online play.

  • Resolved an issue where adding an item to your inventory would cause the inventory items to sort.

  • Resolved an Audio issue where Hosts would hear other players’ Magic Wand SFX as if they were right next to them.

  • Fixed an issue where you could drag unrelated items into the fuel/combustible slot in the Campfire. Stop that.

  • Fix for a crash due to an audio reverb issue.

  • Fixed an issue where building menu icons looked pixelated.

  • Fixed a UI issue which caused the Compost Bins to display the incorrect status on use.

  • Fixed an issue where Gilded Gyrhawk, Glory, Strength, Magic and Salve Amulets were not calculating durability loss correctly with use.

There are a significant number of known issues still affecting the game, such as the Armor of the Earth hit reacting not triggering their bespoke SFX and more.

 

Follow us on:

This website contains affiliate links. If you click a link and make a purchase, we may earn a commission at no additional cost to you. This helps support our work. Learn more on our affiliate page.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted
╳