Suicide Squad: Kill the Justice League Update 1.008 Deployed This Feb. 21

Suicide Squad: Kill the Justice League down march 26

Rocksteady Studios has pushed out Suicide Squad: Kill the Justice League update 1.008 on all platforms during today’s maintenance period. Expect a host of gameplay fixes and more to be part of the changelog. Read on for what’s new for Suicide Squad: KTJL this February 21.

Suicide Squad: Kill the Justice League Update 1.008 Patch Notes:

Size: 1.2GB (PS5)

Update: Complete patch notes have been released and we’ve updated the article.

According to Rocksteady, the main focus of this patch is to address the issues players have been experiencing since launch. The studio is also investigating the release of additional server hotfixes that aim to improve matchmaking and reduce errors when joining online sessions.

CHANGES IN THIS RELEASE:

  • To help players more easily access the End Game we have increased the reward from completing the first Mayhem mission to 9000 Promethium, up from 3000.
  • Enemies in Hack’s Support Squad missions will now prioritize a Shield Harvestable state over the Burning effect. This should make these missions easier to complete if using a build that often triggers the Diablo Blaze Affliction and for those using Black Mask Notorious Firearms.
  • We have updated the DPS values for Notorious and Infamy Firearms to be consistent across all weapon types within their respective tier and rarity.
  • Green Lantern Infused Choppers in Lex’s second Support Squad mission have now been replaced with non-Infused Choppers.

BUG FIXES:

  • Fixed a bug in which players were sometimes sent back to the seizure warning screen after attempting to join a session.
  • Fixed a bug that would result in a character being unable to move if the player was idle for 30+ minutes before completing a mission.
  • Fixed a bug in which players were not correctly ordered on the Leaderboard if they had a better score within the same Mastery Level.
  • Fixed a bug that was in rare cases causing players who launched the game for the first time to have 100% game completion.
  • Fixed a bug whereby 1 or more players may appear as “In Metropolis” while setting up an Incursion mission, preventing it from being started.
  • Fixed a bug that would sometimes result in a white screen after skipping the post-fight cinematic after killing Brainiac.
  • Fixed a bug whereby players would receive loot from Incursions that are higher than their current Mastery Level cap.
  • Fixed a bug that sometimes caused the truck to “jiggle” in place resulting in performance issues if left idle for too long in the “Drive To Centennial Park” mission.
  • Fixed a bug that sometimes prevented voice chat from working when joining an online session with a friend.
  • Fixed a bug in which the Mayhem mission in Chapter 7 would sometimes have random Mutators applied, instead of of the set Mutators.
  • Fixed various issues that can occur in an online session after a player’s internet connection drops in and out repeatedly.
  • Fixed a bug that would sometimes cause the game to become unresponsive when unplugging a controller during the Map Tutorial after completing the “Hello Oswald” mission.
  • Fixed a bug that would sometimes cause enemies to become unresponsive during Incursions while in an online session.
  • Fixed a bug that resulted in players sometimes getting stuck inside some walls or terrain in “Killing Time (Hardcore)” after defeating Brainiac.
  • Fixed a bug that sometimes resulted in players falling out of the game world after leaving The Batman Museum.
  • Fixed a memory leak that was likely to happen if playing through the entirety of Chapters 1 through 5 in a single sitting.
  • Fixed a bug that would sometimes result in a “Loading Metropolis” screen after collecting your first Affliction from Ivy.
  • Fixed a bug that prevented players from picking Epic Augments for Lucky Charms when modifying gear with Toyman, stopping the player from returning to the game.
  • Fixed a bug that sometimes resulted in Legendary weapons having the names of their lower rarity versions instead.
  • Fixed a bug that prevented Shield Harvest kills from counting towards Contract progress.
  • Fixed a bug that instantly increased a player’s Finite Crisis rank by completing a single Incursion hosted by a player of a much higher rank.
  • Fixed a bug that was resulting in the Burn Damage numbers on the HUD not being accurate.
  • Fixed Augments showing as invalid when viewing another player’s profile from the Leaderboards.
  • Fixed the “Worst Case Scenario” mission granting loot after the initial completion.
  • Fixed a bug that sometimes caused enemies to be unresponsive during the “Noisemaker” mission while in an online session.
  • Fixed a bug that would sometimes cause the game to become unresponsive when unplugging a controller during the Rapid Transit unlock tutorial.
  • Fixed a bug that would sometimes cause the game to become unresponsive when unplugging a controller during the Nano-Enhancement unlock screen.
  • Fixed the Molecular Agitator’s Legendary Augment not working correctly in a multiplayer session.
  • Fixed a bug that would place players inside the Lex Tower garage during the “Batman’s Last Ride” mission if the host disconnected during the cinematic.
  • Fixed a potential photosensitivity concern in the cinematic for the “Best Frenzy Forever” mission.
  • Fixed the “Privacy Policy” button opening the wrong link.
  • Fixed various localization inaccuracies in the in-game store.
  • Fixed a bug that could lead to performance issues after repeatedly viewing emotes in the game menu.
  • Fixed a bug that sometimes caused Deadshot to not animate correctly during his Emotes and Rival Taunts
  • Fixed a bug that prevented Lootinauts from spawning from their host, if they were killed by Harley’s Suicide Strike.
  • Fixed a bug that would sometimes cause the Exit Portal markers to show in different places for the host and the client if the client joins in late to an Incursion.
  • Fixed a bug that would sometimes lead to an extended black screen if the host leaves and then re-joins while loading during the “Batman’s Last Ride” mission.
  • Fixed various instances of clients being stuck on loading screens when the host aborts a mission.
  • Fixed a bug in which Bizarro’s Undeath Ray would remove all Shield Overcharge when using its regular fire mode.
  • Fixed the localizations for the OG Villains Leaderboard.
  • Fixed a crash that would sometimes occur during “Killing Time” following audio corruption.
  • Fixed a crash that could occur when viewing Batman in the Codex and exiting back to the main Codex menu.
  • Fixed a crash that could sometimes occur during “Fortress Metropolis” after engaging the first enemy.
  • Fixed a crash that could sometimes occur after leaving Wayne Bank, and traversing to the “Lantern Killer” mission location.
  • Fixed a crash that could sometimes occur when approaching a Lootinaut while reloading as Harley.
  • Various additional client crash fixes.
  • Various additional server crash fixes.
  • Various other server improvements.
  • Various updates to the game credits.
  • PC Only – Fixed a bug that was causing players in your Steam friend list to show as “Not in A.R.G.U.S. Database”.
  • PC Only – Fixed a bug that resulted in mouse acceleration being disabled when turning off “Juggle Aim Snap”.
  • PC Only – Addressed an issue with overly large patch sizes.

As expected, Rocksteady hasn’t released the official patch notes just yet, and we’re expecting that to change once maintenance has concluded. Thankfully, the studio did reveal some of the things they’re working on.

Server and login issues are top priority, but here are some of the gameplay changes the devs are looking into (via our article on why Burn damage got nerfed first before tackling more important issues).

Changes to the Promethium Game Loop – Rocksteady says they are seeing an imbalance where players need to play too many Metropolis missions to get Promethium for Incursion missions, Killing Time or the Mayhem missions. To solve this, the studio is making a big and fundamental change to the loop as Running Hell will reward 3000 Promethium for completing Tier 1, and each subsequent tier will reward an increasing amount of Promethium. Once the change is made, Raising Hell will be the best way to farm Promethium fast.

This change will mean that players will get to explore and interact with Metropolis in new ways.

Mutator Balancing: Boom and Affliction Immunity – The studio is considering excluding Suicide Strikes and Shield Harvesting from triggering Boom, so that players can still use all their abilities, but will still have to consider your positioning carefully when taking on enemies with other attacks.

Rocksteady is also considering modifying the Affliction Immunity so that the effect will be removed from enemies whenever they take damage, rather than just critical hits. The devs hope that these changes open up build and playstyle possibilities.

Lower Tier Legendary Items – The studio’s intent for Legendary gear is that it would be a viable part of endgame builds, and in some cases, even be cornerstone items. Rocksteady believes there is room for some of the lesser used Legendary items to find a use with more experimentation, as some of these lower tiered Legendary items are not really being used in endgame builds, given they can’t keep with the raw stats that other Legendary, Notorious and Infamy set items have.

Once the patch notes are out, we’ll update the article with the info, so refresh this from time to time.

Update: Official patch notes have been added.

Source: Suicide Squad

2 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
EpicRoosterB
EpicRoosterB
2 months ago

All well and good, but if they don’t sort out the log in and multiplayer issues then there’s absolutely no point in any of these other fixes as nobody will play their game, I can’t honestly believe it’s taken them this long to fix THE most important problem, letting us log in to even play the game, disappointing start, I hope they fix it ASAP or its a no from me

Nikki_boagreis
Nikki_boagreis
2 months ago

Exactly why i perfer 1p games, if i see a games online multiplayer i usually don’t even bother playing it. I hate playing with randoms and not being able to play because of maintenance or log in issues.

Top Games and Upcoming Releases