Wardogs Update 0.1.2 Deployed on September 30 as Servers Go Down
Those trying to log in and play Wardogs, you might be experiencing issues connecting or getting booted from games. If so, it’s not you, but the game’s servers,as Bulkhead Interactive is conducting maintenance.
This server downtime will last for a short while and has been triggered so the developers can roll out Wardogs update 0.1.2, which is a minor patch aimed at fixing key issues.
For the downtime schedule, as well as patch notes, read on.
Wardogs Server Downtime and Patch 0.1.2 Changelog
The server downtime begins at 8 am UTC/4 am EDT/1 am PDT/4 pm HKT, and will last for an hour.
The main issue tackled by this patch is the WD-L020 Crash Error, though there are other stuff that gets sorted out too.
Update 0.1.2 Patch Notes
Key Updates for 0.1.2
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Windows 11 ‘WD-L020′ Crash Error Fix
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Bug & Exploit Fixes: Egregious cash & XP exploits have been addressed alongside various gameplay bugs that were damaging the integrity of fair play.
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Server Browser: New ‘Deploy’ UX flow intended to better highlight the existence of ‘Infantry Mode’ and ‘Low Level’ community servers.
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Fixed the issue caused by the latest Windows 11 update, KB5124010, causing the recent WD-L020 crashes.
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Revive action validity checks are now fully server authoritative, reducing the possibility of this being abusable across the map.
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Fixed vehicle fly through exploit, rewards are now capped.
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Any rewards for destroying buildables now scale with their build progress – so destroying a placed schematic no longer gives a full reward.
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Depositing pallets into a FOB outside the zone now awards reduced rewards.
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New ‘DEPLOY’ UX Flow. Hit deploy and choose Official, Community, Infantry Mode or Low-Level servers. This is the first step intended to help signpost players toward servers running these modifiers.
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Advanced Filters have been added back to the Official servers list.
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Long server names are no longer truncated. Hover over an entry to see the full server name.
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After you click Join, you’ll see that you’re connecting, then your place in the queue if there is one.
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Anonymous mode now hides the server name on the loading screen, just like Streamer mode. The server name in the pause menu also stays hidden unless you choose to show it.
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Region select now shows how many regions you have selected.
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Gamepad is now supported on the DEPLOY selection screen.
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Scheduled restarts: you can now set a daily restart time (UTC).
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RCON AllowedHosts: you can now set this to restrict who can access RCON.
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RCON message and broadcast lengths are now capped.
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RCON now defaults to Standard response detail instead of Full, and config responses no longer expose server internals.
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ServerImageURL is now checked when the config loads.
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Various server stability hotfixes.
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Increased server security to prevent exploitation.Bug Fixes
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Throwables (grenades, smoke, and C4) can no longer be used from enclosed vehicle seats.
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The adaptive crosshair now correctly hides while aiming down sights.
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Fixed buildable crit spots reappearing in the same place you just hit, getting pushed into corners, or jumping to the far side of a structure. They now favour a spot you can reach from where you’re standing.
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Fixed a Havoc bug causing increased damage taken from 20mm and 30mm cannon fire.
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Improved localisation translations.
Bulkhead has mentioned that more info about Season 2 will be shared next week, and that will house actual new content for players.
In related news, Bulkhead’s CEO has ordered a mandatory holiday time off for the staff, so they can “reset,” and mentioned that the game’s next part (Season 2) will be “spicy.”

