Destiny 2 Update 1.06 Rolling Out and Is Super Tiny (Update)

Update:

Bungie has released the update notes for the tiny update, and it’s mostly balance tweaks as expected. Check it out below.

Items
  • Fixed an issue in which players could lose access to the Veteran’s Transmat Effect by deleting characters
  • Fixed an issue in which clan engrams would grant Trials of the Nine and raid rewards at only 10 Power
  • Fixed an issue in which the action button on Faction Rallies emblems displayed Discard instead of Store
 
Quests
  • Fixed an issue in which progress for the Exotic Quest Step “His Highness’s Seal” was not incrementing properly
 
Raid
  • Fixed an issue in which raid milestones would not show for some players after the weekly reset (This didn’t affect any raid rewards)
  • Fixed an issue in which players could enter a state where they are continuously killed if they finish a raid encounter at the exact moment of failure
 
Crucible
  • Added invisible physics and kill volumes to keep players inside the intended playable area on the following maps: 
    • Eternity
    • Altar of Flame
    • Emperor’s Respite
    • Legion’s Gulch
    • Javelin-4
    • The Dead Cliffs
  • Added invisible physics to all stairs in The Dead Cliffs to allow grenades to bounce properly
  • Adjusted spawning system values to reduce the frequency of players respawning into dangerous situations on all maps

Original Story:

During today’s planned three-hour long maintenance period, Bungie has rolled out another Destiny 2 update (1.06) that should be live by the time you read this. 

Clocking in at a super small small 55MB, lat week’s Bungie report had a preview of the patch, which includes “some” of the new additions. 

  • Fixed an issue in which players could lose access to the Veteran’s Transmat Effect by deleting characters
  • Fixed an issue in which clan engrams would grant Trials of the Nine and raid rewards at only 10 Power 
  • Fixed an issue in which progress for the Exotic Quest Step “His Highness’s Seal” was not incrementing properly
    • Quest progress will still increment by 1, but the Quest Step now only requires 10 Seals to be collected
  • Fixed an issue in which raid milestones would not show for some players after the weekly reset (This didn’t affect any raid rewards)
  • Fixed issues in which players could enter a state where they are continuously killed or unable to resurrect if encounter complete and failure events occurred simultaneously

Once we get proper Destiny 2 patch notes from Bungie, we’ll update the post. If you want to see last week’s bigger (850MB) patch, check here. Make sure to check this week’s weekly reset for the new missions you can tackle.

Did you notice any new balance tweaks? Did the MIDA Multi-Toll get a nerf? If you notice something new, let us know in the comments below.

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