FBC: Firebreak First Major Update “Breakpoint” 1.6.2 Now Out as Console Patch 1.006.002
Remedy Entertainment has been working on FBC: Firebreak and has now released the game’s first major update, called “Breakpoint,” which is tagged by the developers as version 1.6.2.
Console gamers will see this as FBC: Firebreak update version 1.006.002 on PS5, and version 1.6.2.0 on Xbox Series. This introduces a new Crisis, weapons, grenades, enemies, and gear.
When it comes to changes, the progression has been overhauled, alongside the game’s currencies. There’s a lot to take in, so read on for the complete patch notes and overview of everything new.
FBC: Firebreak Breakpoint Update Completely Reworks the Game via Patch 1.6.2/1.006.002
New Content
- Crisis Board – Replaces the Job Board with curated, dynamic Crises (previously known as Jobs).
- New Crisis: Outbreak – Located in the Research Sector, with new objectives, hazards, and Mold enemies.
- New Weapons – Scattergun, Semi-automatic rifle, Rotary Cannon.
- New Grenades – Freeze, Healing, Black Rock.
- New Enemies – Mold Walker, Mold Turret, Corrupted Ranger, Corrupted Ranger (Airborne), Demolition Expert.
- New Harmful Condition – Moldy, which can transform you into a Mold Walker.
- New Tutorial Level – Orientation.
- Media Viewer with orientation videos:
- Job overview videos to help you understand each Crisis
- Welcome to Firebreak introduction video. (was already in the game, now rewatchable in the Media Viewer)
- Job overview videos to help you understand each Crisis
- 2 New Voice Packs – The Dave and The Lab Rat (Found in Exotics Requisition).
- Gun Mods added:
- The system unlocks at Reputation level 3
- 27 Mods:
- 9 universal mods
- 6 mods per weapon category (Blast, Precision, Spray)
- 9 universal mods
- The system unlocks at Reputation level 3
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New Armor Sets, Exotic Helmets, Gun Skins, Sprays.
Progression & Gear
- All tools, guns, and grenades unlock at full power – no upgrades required.
- Crisis Kits have their Altered Augments and Improvised Devices fully unlocked at Reputation level 1.
- A few Perks tied to weapon performance have been moved into Gun Mods.
- Ammo Stations recharge Improvised Devices faster
- Reputation level cap raised to 200 (from 49).
- New guns, grenades, and level 1 perks unlock through leveling.
Economy
- Old currencies (Lost Assets, Research Samples) removed, converted into:
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Parts, Samples, Intel – used for cosmetics & Perk upgrades.
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- Trace – New currency for Exotic cosmetics (drops from Powerful Enemies and Corrupted Items).
- Requisitions Reworked:
- Essentials removed.
- Expressions now include cosmetics + gun skins.
- Firestarter Deluxe updated to use new currencies.
- Breakpoint Requisition – New cosmetics themed to the update.
- Exotics Requisition – Unique cosmetics & voice packs using Trace.
- Essentials removed.
Gameplay
- You can now slide.
- You can crawl while downed.
- New onboarding flow for smoother first-time experience.
- Alternative Objectives can replace main objectives in Zones 1–2.
- Shower & Ammo Station locations randomized; closest Shower always marked on your HUD.
- Players now pick up items with a button press (no need to hold).
- You now get an objective marker to pick up the Neutralizer when a Corrupted Item appears.
- Button rebinding enabled for Emergency minigames.
- Better healing feedback.
Tuning & Balancing
- Early game tuned to be less punishing.
- Balancing of enemy density and difficulty at higher Threat Levels.
- Objectives in Zones 1–2 require 25% fewer completions.
- Lessened high recoil with single-shot guns.
- Player stagger from damage is now more forgiving.
- Ground Control: Radiation damage from Leech Pearls reduced by 50%.
- Freezer Duty: Frost Anomalies now show health bars.
- Freezer Duty: Improved mannequin markers’ visibility.
- Hot Fix: Ambient heat damage removed (except on Extreme Threat Level).
- Paper Chase: Dry sticky notes are immune to melee and gun damage; wet ones are destroyed easier and can get destroyed by water.
Harmful Conditions
- No longer spread between players.
- Improved visual readability (Burning, Cold, Moldy, etc.).
- Splash Kit Ejector now removes all Harmful Conditions except Moldy.
Crisis Kits
- All Altered Augments now also charge from Tool use against enemies.
- Fix Kit – Piggy Bank Augment: higher damage, coin vortex moves forward from the first point of impact.
- Splash Kit – Teapot Augment: higher damage.
- Fix Kit – Swivel Cannon: previously did not do damage beyond 5 meters, now fixed. More effective in hitting flying enemies. Up to 3 deployable at the same time.
- Jump Kit – BOOMbox: now properly and more effectively attracts enemies when deployed, causes bigger explosions when destroyed, you can now carry up to 2.
- Splash Kit – Humidifier: clearer healing visuals, you can now carry up to 2.
Technical & Visual Updates
- FSR Frame Gen added for supported AMD GPUs.
- Enemy health bar visibility option is now ‘On’ by default.
- Many UI/visual updates for clarity.
- Flashlight flicker removed.
- Improved audio feedback – destroyed resonance shield SFX fixed.
- Improved healing visuals.
Bug Fixes
- Fixed login issue on PS5 where players got stuck on infinite triangle spinner. (was already fixed in the previous patch)
- Fixed rare issue where players got stuck after being revived.
- Fixed an issue where the sprinkler red lights were not visible for others than the host.
Miscellaneous
- More Hank & Jerry banter in the Main Menu.
With a patch this big, don’t be surprised to see a follow-up update be released to fix any issues that surface from it. If Remedy releaseas one, expect it here on MP1st.


