FBC: Firebreak First Major Update “Breakpoint” 1.6.2 Now Out as Console Patch 1.006.002

by Alex Co September 29, 2025 2:10 pm in Title Updates and Patches
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FBC: Firebreak first major update

Remedy Entertainment has been working on FBC: Firebreak and has now released the game’s first major update, called “Breakpoint,” which is tagged by the developers as version 1.6.2.

Console gamers will see this as FBC: Firebreak update version 1.006.002 on PS5, and version 1.6.2.0 on Xbox Series. This introduces a new Crisis, weapons, grenades, enemies, and gear.

When it comes to changes, the progression has been overhauled, alongside the game’s currencies. There’s a lot to take in, so read on for the complete patch notes and overview of everything new.

FBC: Firebreak Breakpoint Update Completely Reworks the Game via Patch 1.6.2/1.006.002

New Content 

  • Crisis Board – Replaces the Job Board with curated, dynamic Crises (previously known as Jobs). 
  • New Crisis: Outbreak – Located in the Research Sector, with new objectives, hazards, and Mold enemies. 
  • New Weapons – Scattergun, Semi-automatic rifle, Rotary Cannon. 
  • New Grenades – Freeze, Healing, Black Rock. 
  • New Enemies – Mold Walker, Mold Turret, Corrupted Ranger, Corrupted Ranger (Airborne), Demolition Expert. 
  • New Harmful Condition – Moldy, which can transform you into a Mold Walker. 
  • New Tutorial Level – Orientation. 
  • Media Viewer with orientation videos: 
    • Job overview videos to help you understand each Crisis 
    • Welcome to Firebreak introduction video. (was already in the game, now rewatchable in the Media Viewer) 
  • 2 New Voice Packs – The Dave and The Lab Rat (Found in Exotics Requisition). 
  • Gun Mods added: 
    • The system unlocks at Reputation level 3 
    • 27 Mods: 
      • 9 universal mods 
      • 6 mods per weapon category (Blast, Precision, Spray) 
  • New Armor Sets, Exotic Helmets, Gun Skins, Sprays. 

Progression & Gear 

  • All tools, guns, and grenades unlock at full power – no upgrades required. 
  • Crisis Kits have their Altered Augments and Improvised Devices fully unlocked at Reputation level 1. 
  • A few Perks tied to weapon performance have been moved into Gun Mods.
  • Ammo Stations recharge Improvised Devices faster 
  • Reputation level cap raised to 200 (from 49). 
  • New guns, grenades, and level 1 perks unlock through leveling. 

Economy 

  • Old currencies (Lost Assets, Research Samples) removed, converted into: 
    • Parts, Samples, Intel – used for cosmetics & Perk upgrades. 

  • Trace – New currency for Exotic cosmetics (drops from Powerful Enemies and Corrupted Items). 
  • Requisitions Reworked: 
    • Essentials removed. 
    • Expressions now include cosmetics + gun skins. 
    • Firestarter Deluxe updated to use new currencies. 
    • Breakpoint Requisition – New cosmetics themed to the update. 
    • Exotics Requisition – Unique cosmetics & voice packs using Trace. 

Gameplay 

  • You can now slide. 
  • You can crawl while downed. 
  • New onboarding flow for smoother first-time experience. 
  • Alternative Objectives can replace main objectives in Zones 1–2. 
  • Shower & Ammo Station locations randomized; closest Shower always marked on your HUD. 
  • Players now pick up items with a button press (no need to hold). 
  • You now get an objective marker to pick up the Neutralizer when a Corrupted Item appears. 
  • Button rebinding enabled for Emergency minigames. 
  • Better healing feedback.

Tuning & Balancing 

  • Early game tuned to be less punishing. 
  • Balancing of enemy density and difficulty at higher Threat Levels. 
  • Objectives in Zones 1–2 require 25% fewer completions. 
  • Lessened high recoil with single-shot guns. 
  • Player stagger from damage is now more forgiving. 
  • Ground Control: Radiation damage from Leech Pearls reduced by 50%. 
  • Freezer Duty: Frost Anomalies now show health bars. 
  • Freezer Duty: Improved mannequin markers’ visibility. 
  • Hot Fix: Ambient heat damage removed (except on Extreme Threat Level). 
  • Paper Chase: Dry sticky notes are immune to melee and gun damage; wet ones are destroyed easier and can get destroyed by water. 

Harmful Conditions 

  • No longer spread between players. 
  • Improved visual readability (Burning, Cold, Moldy, etc.). 
  • Splash Kit Ejector now removes all Harmful Conditions except Moldy. 

Crisis Kits 

  • All Altered Augments now also charge from Tool use against enemies. 
  • Fix Kit – Piggy Bank Augment: higher damage, coin vortex moves forward from the first point of impact.
  • Splash Kit – Teapot Augment: higher damage.
  • Fix Kit – Swivel Cannon: previously did not do damage beyond 5 meters, now fixed. More effective in hitting flying enemies. Up to 3 deployable at the same time.
  • Jump Kit – BOOMbox: now properly and more effectively attracts enemies when deployed, causes bigger explosions when destroyed, you can now carry up to 2. 
  • Splash Kit – Humidifier: clearer healing visuals, you can now carry up to 2. 

Technical & Visual Updates 

  • FSR Frame Gen added for supported AMD GPUs. 
  • Enemy health bar visibility option is now ‘On’ by default. 
  • Many UI/visual updates for clarity. 
  • Flashlight flicker removed. 
  • Improved audio feedback – destroyed resonance shield SFX fixed. 
  • Improved healing visuals. 

Bug Fixes 

  • Fixed login issue on PS5 where players got stuck on infinite triangle spinner. (was already fixed in the previous patch) 
  • Fixed rare issue where players got stuck after being revived. 
  • Fixed an issue where the sprinkler red lights were not visible for others than the host. 

Miscellaneous 

  • More Hank & Jerry banter in the Main Menu. 

With a patch this big, don’t be surprised to see a follow-up update be released to fix any issues that surface from it. If Remedy releaseas one, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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