Hollow Knight: Silksong Update 1.000.008/1.08 Applies Version 1.0.29242 on Consoles
While PC Silksong players received the version 1.0.29242 patch weeks ago, console gamers are just getting it now. Gamers will see it as Hollow Knight: Silksong update 1.000.008/1.08, and this once again applies a host of technical and gameplay fixes.
Also of note, it also brings a proper adjustment to the Chinese translation that was heavily criticized at launch.
For the complete patch notes, head on below.
Hollow Knight: Silksong New Update on November 18 Brings Version 1.08/1.000.008
Here’s what got adjusted per Team Cherry:
- Updated Simplified Chinese translation to use fan translation provided by Team Cart Fix.
- Switched to Unity’s Input System to improve overall controller support. This includes rumble features now working for various controllers, and additional controllers being recognised. Some issues may remain. For a full list of supported controllers and features, please visit: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14/manual/SupportedDevices.html
- Added additional dithering levels. Now defaults to ‘low’.
- Added film grain effect to advanced options. Defaults to ‘off’
- Various localisation fixes implemented across all languages.
- Fixed Styx not giving rosaries when delivering the Queen’s Egg.
- Fixed Druid’s Eyes sometimes not equipping correctly when first acquired.
- Fixed some down attack colliders getting stuck on in rare instances.
- Fixed several instances of Hornet’s plasmified state clearing when not intended (eg Bellway travel).
- Fixed issues entering the plasmified state when killing a Winged Lifeseed, rather than using the Plasmium Phial.
- Reduced unintentionally long bind time when using Multibinder with the Shaman crest.
- Updated Multibinder’s initial bind to clear maggots, per community comments.
- Wreath of Purity durability increased.
- Fixed void incorrectly conducting electricity.
- Gurr the Outcast trap-throw attack updated from single lob to spin-style, to reduce time spent static. Other slight refinements.
- Fixed Beast Crest fury slashes not piercing as intended.
- Fixed Rune Rage damage scaling incorrectly.
- Fixed Thread Storm damage tapering (additional hits don’t taper down as sharply).
- Fixed rare instances of regaining control when grabbed by a Wraith.
- Fixed couriers incorrectly offering the same delivery immediately after completing it.
- Fixed additional instances of Hornet being able to push some enemy types through the floor.
- Fixed issues when using Harpoon to stun or kill certain bosses.
- Fixed Fractured Mask not protecting against volt hazards.
- Various smaller tweaks and fixes.
Once another patch is out, expect it here on MP1st.

