Apex Legends Upcoming Fixes Outlined, Future Titanfall Games Pushed Back

apex legends upcoming fixes

Are you an Apex Legends player and want a more updates from Respawn and what’s coming in the future? If so, you’re in luck! Well, sort of. In a new post on EA’s website, Respawn has outlined the Apex Legends upcoming fixes and items Respawn is working on, though it’ll come with a price.

The post was written by Executive Producer Drew McCoy, and it talks about the Season 2 of the game, and a bunch of other things. Check out some of the critical things Respawn is prioritizing below.

Slow Server Performance at the Beginning of a Match

  • So far, we know that it affects some datacenters more than others, it happens on many different server configurations, and it doesn’t seem to hit multiple server instances running on the same machine. In other words, it’s not that a machine is overloaded and everything on it is running too slow – it’s that one instance on the same machine seems to be doing more work than the others, and we’re trying to nail down what work it’s doing and work backwards to understand the root cause. This is extremely high priority for us, and we’ll keep you updated on our progress.

Audio Issues

  • Currently testing some potential fixes that will hopefully address many of the performance issues we’ve seen reported.


Hit Registration Issues

  • We are adding engine features to help track down and report instances of incorrect hit registration in playtests so we can force the bug and reproduce the issue consistently. While we have made some progress with some fixes locally, more work needs to be done to address the root of the problem.

As for new content, Respawn mentions how it values the time of its employees, and how it doesn’t want to compromise their health that could lead to burnout in order to just pump out more content.

We know that, in addition to addressing issues with the game, everyone is hungry for us to add new content. The studio culture that we’ve worked hard to cultivate, and the health of our team are very important. We take those things into account when we discuss our content roadmap, the production schedule, and the frequency in which we can update the game. Our long-term goal is to ensure Apex Legends always feels alive and thriving, with a focus on quality of content over novelty or speed of release. At the same time, we want to maintain our culture as a development team and avoid crunch that can quickly lead to burnout or worse.

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Here’s more clarity on “content” and “update cadence” for Apex Legends per Respawn:

Season Launches

  • The beginning of each season will start big with a new Battle Pass, a new Legend, something new for the meta, and more.

Thoughtful Updates Throughout the Season

  • Just as we’ve done since launch, we will continue to address exploits, necessary balance changes, bug fixes, and small features throughout the course of a season. For complete transparency, our goal isn’t, and never has been, to patch or update content on a weekly basis. We believe strongly in the importance of large, meaningful changes to the game that have lasting impact, thus our focus on a seasonal release cadence we laid out at launch. We will continue to follow this cadence in the future.

Improved Communication

  • We need to provide more visibility into the future, and what we’re working on. That doesn’t mean we’re going to start telling folks everything they want to know when they want to know it, but you can expect more transparency on future updates and fewer surprise drops.

While all the news we’ve heard so far have been good, it looks like the Titanfall franchise and its fanbase is the one who’ll suffer the most. Respawn mentions how the studio has different development teams working on Apex Legends, and Star Wars: Jedi Fallen Order. Given how the studio is working on two projects and in order to fully support Apex Legends, Respawn says it is now “pushing out” plans for future Titanfall games!

Lastly, regarding other games in development at Respawn, it is important to understand that there are entirely separate development teams working on Apex Legends and Star Wars Jedi: Fallen Order. Additionally, in order to fully support Apex Legends, we are pushing out plans for future Titanfall games. No resources from the Apex Legends team are being shifted to other titles in development here at the studio, nor are we pulling resources from the team working on Star Wars Jedi: Fallen Order.

As someone who loved Titanfall 2, this is very bad news indeed. And here I was looking forward to this new premium Titanfall game EA was teasing earlier this year.

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