Assassin’s Creed Shadows Producer Says Four Years Is the Ideal Development Time for a New Assassin’s Creed Game
Set in 16th century Japan, Assassin’s Creed Shadows is the first main entry in the series to have a four-year development cycle, the longest in the franchise’s history. Lead producer Karl Onnée believes this extended timeline strikes the perfect balance between quality and efficiency.
In an interview, Onnée emphasized the importance of iteration, stating, “The more time you have, the more you can iterate.” He explained that while increasing manpower could speed up production, it wouldn’t allow for the critical feedback loop needed to refine the game effectively.
This iterative process was especially evident as the development team took cues from last year’s Assassin’s Creed Mirage, a game that marked a return to the series’ stealth roots. Onnée noted that the teams across different Assassin’s Creed projects collaborate closely to avoid redundant work and ensure a cohesive experience across titles.
Despite its long development, Assassin’s Creed Shadows has not been without controversy. The game’s inclusion of Yasuke, a Black samurai, has sparked debate on social media. Ubisoft responded by clarifying that while the game is inspired by history, it is not a factual representation. The goal is to ignite players’ curiosity about the historical setting.
Assassin’s Creed Shadows will be available on PS5, Xbox Series X/S, and PC on November 15, 2024.
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[Source: GamesIndustry.biz]
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