Battlefield 2042 Hazard Zone Will No Longer Receive New Content Confirms DICE

by James Lara May 24, 2022 2:19 pm in News
Battlefield 2042 hazard zone

Although it won’t be shutdown, DICE today confirmed that they are winding down on the future development of Battlefield 2042’s Hazard Mode. Yes, that means that when Season 1 starts in early June, Hazard Zone will remain as is, which shouldn’t surprise anyone.

Revealed in the latest Battlefield 2042 development update, DICE confirmed that the studio, despite their original intentions, will no longer be releasing new content or focusing on Hazard Mode outside of fixing major bugs that may arise in the future.

One final piece of news for you to take away from today’s video – we’re winding down future development on Hazard Zone. All of us on the team had great ambition and high hopes for this new Battlefield experience throughout our development, but we’re the first to hold our hands up and acknowledge that it hasn’t found the right home in Battlefield 2042 and that we’ll benefit greatly from letting our focus and energy stay on the modes we see you engaging most with.

Hazard Zone will stay as part of the experience, we’re not switching it off, but beyond addressing critical errors and odd behaviors that may appear in the future, we’re no longer actively developing new experiences or content for the mode, and you’ll find that maps that we release across our seasons will not be supported in Hazard Zone.

For those not familiar with the mode, it was essentially a survival mode where players would work in squads of four against other squads and AI enemies. Ultimately the goal was to collect data drives and then meet up at a point for extraction while other enemies homed in. Many describe it as being somewhat inspired by Escape from Tarkov. P

layer’s reception was rather mixed, and it was clear that shortly after launch that the mode was already experiencing a lack of players. While this news of support being pulled is a bit of a bummer to some, it  does allow the team in the very least to put all their focus on the core experience, the experience nearly everyone wants to be better.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.