Battlefield 2042 Movement System Will Build Upon BFV Confirms DICE

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With Battlefield 2042, DICE is not only re-introducing a modern setting in the franchise, but new features such as the Specialists are also on the way. However, that doesn’t mean that there won’t be anything from past Battlefield games that will carry over. DICE has confirmed that the Battlefield 2042 movement system will be based on the Battlefield V (BFV) movement, which feels a lot less clunkier compared to past franchise entries.

This tidbit of info was confirmed by DICE Gameplay Engineer Niels Stoelinga over on Reddit. Posting as lytlbt1t, Stoelinga commented on a thread about BF 2042’s movement system.

We’re definitely building on the work that we did for BFV, keeping the feedback on those mechanics in mind while we added/improved the feature set.

In the same thread, Stoelinga also commented on how players getting stuck in BFV’s environments are both a flaw in the movement system and a map design flaw.

It’s both. The engineers need to accept that levels aren’t 100% smooth and the level designers/artists need to remember that the code can’t cover for all rough edges. It’s a balancing act between visual fidelity and smooth traversal. I think we were in a good spot with BFV so we just need to be cautious about potential problematic areas.

While BFV was far from being the pinnacle of the franchise, it did manage to introduce a couple of good things too, and one of these (in my opinion) is the movement system. Maybe make the slide movement thing a bit more grounded? But other than that, it definitely felt a lot smoother compared to past Battlefield games.

Is this good or bad news for you? Did you like Battlefield V’s movement system compared to past Battlefield games or should DICE revert it closer to Battlefield 4? Let us know your thoughts in the comments.

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